Actually, yes it is. If you hadn't gotten the joke, it's modeled after an old movie nobody's ever heard of (Not Another Teen Movie). Anyways, seeing many weapons suggestions threads, I thouht, maybe I'm on to something! I like guns. What zombie exterminator doesn't? With that said, fear not, I kind of know (sort of?) what i'm talking about. Thus, here are my ideas, piled up for months.
I know about the whole MG suggestion and why it fails thing, and how it's probably gonna end up OP or something, but I'm sorta hoping my ideas balance it out.
-FN MAG, otherwise known as the M240B to the american military, L7A1 to the british military.
[URL="http://en.wikipedia.org/wiki/FN_MAG"][url]http://en.wikipedia.org/wiki/FN_MAG[/URL][/URL]
I'm not quite sure what kind of damage this beast would put out, but realistically, it would be along the lines of the Ak/SCAR's damage due to the 7.62mm round all three use. However, this is a game, so i would assume in order to balance it out, it would be along the lines or in between the bullpup's and the AK's. How do you balance such a 200 round belt fed 7.62mm killing machine? I was thinking about it, and i thought about this. (for commando, as it would seem best fitting, maybe for support specialist for his gift of heavy lifting.)
-When fired, you are pushed back slightly, as with guns like the hunting shotty, and regular shotty(?).
-You can only use iron sights when crouched, or only for a set number of rounds when standing as firing it accurately, standing, in full auto/sustained bursts, it would be pretty hard, or so i would assume.
-The weight would be well... something really heavy. I guess that's up for discussion (as is everything else here),
-The pushback when firing can be used to your advantage if you guys are constantly on the move (like when your welds get busted, or when you're on a map that demands constant movement (like farm), or when you're running away from the horde because the rest of your team wiped), backtracking while firing, giving you a slight speed boost to sacrifice accuracy to some degree.
-Yes, that's alot of ammo. Like many games, this could be countered by a long reload time. I was also thinking, maybe the specimen count could rise for every MAG in play, but that may be more trouble than it's worth for one weapon.
Benelli M4 Super 90, also known as the M1014 to the american military (also in service with the united kingdom and austrailia)
[URL="http://en.wikipedia.org/wiki/Benelli_M4"][url]http://en.wikipedia.org/wiki/Benelli_M4[/URL][/URL]
Ever wanted a shotgun that you didn't need to pump, but wasn't super expensive? Benelli M4! But why dun u jus put da AA12 on semi nube? Cuz it's liek, totally expensive.
-Damage similar to that of the AA12 or the regular shotgun
-smaller mag capacity than that of the AA12
-Faster rate of fire than the Pump Shotty
(I'm not quite sure if this has already been suggested, but I haven't come across it recently)
Mk. 32 Incendiary (for the firebug, of course!)
[URL="http://en.wikipedia.org/wiki/Milkor_MGL"][url]http://en.wikipedia.org/wiki/Milkor_MGL[/URL][/URL]
I don't really think this idea will fly with you guys, but i think the firebug needs some love!
Okay, okay, so it doesn't really fire any kind of incendiary round, but M67 (hand grenade used in the game.... I think. At least it should be, but if memory serves me, the image is of an old WWII Mk.II pineapple grenade, or the british Mill(')s Bomb) doesn't in real life either.
-Longer range choice for the firebug (although range is already decent)
-SOME explosive damage
-basically, think the firebug hand grenade, but M32 styled.
AI AW50/AWM, Known as the L96 to the british military
[URL="http://en.wikipedia.org/wiki/L96"][url]http://en.wikipedia.org/wiki/L96[/URL][/URL]
I know, i know, sharpie already has enough weapons, sharpie is OP, (also, i think someone else suggested this before me) and all that, but hear me out!
-IF AWM
-EBR damage body shots, headshot multiplier, blah blah
-Has a scope like the crossbow
-basically, an M14 with a scope, but much slower rate of fire
-IF AW.50
-much more body shot damage and bullet penetration, but no headshot multiplier (for balance, i guess)
-Scope only when crouched
-heavy
-knocks player back slightly like with the MAG i suggested earlier
-FOR BOTH
-Scope sway for harder shots (i would be shaking alot too if it were the zombie apocalypse)
-and uh... stuff.
So this idea wasn't very developed, it's open to discussion (again, as everything else here is).
HK MP5A5, MP5k, if you want to keep with the super compact smg theme.
For a back story, you could say it was an earlier attempt/prototype for a medic gun
[URL="http://en.wikipedia.org/wiki/HK_MP5"][url]http://en.wikipedia.org/wiki/HK_MP5[/URL][/URL]
I know that some other people suggested this before me, kudos to them, but my idea differs somewhat... I hope. (for the field medic, also needing some gun-love)
-9mm handgun based damage, i guess, but a smaller(...right? i forgot how big the MP7M's mag is, but in real life it goes up to 40.) mag
-Weaker healing dart, being a prototype for the medic gun
-Heavier than the MP7M, at a reasonable weight so that you can't carry alot of other stuff without feeling slower
Uhm... There were others, i think, but i guess i forgot them. Anyways, what do you guys think? Personally, i thought all the ideas made sense to some degree with the exception of the AI AWM/AW50. I mean, there's not much of a reason to include it, i guess except to have a long range bullet based solution rather than the xbow.
I know about the whole MG suggestion and why it fails thing, and how it's probably gonna end up OP or something, but I'm sorta hoping my ideas balance it out.
-FN MAG, otherwise known as the M240B to the american military, L7A1 to the british military.
[URL="http://en.wikipedia.org/wiki/FN_MAG"][url]http://en.wikipedia.org/wiki/FN_MAG[/URL][/URL]
I'm not quite sure what kind of damage this beast would put out, but realistically, it would be along the lines of the Ak/SCAR's damage due to the 7.62mm round all three use. However, this is a game, so i would assume in order to balance it out, it would be along the lines or in between the bullpup's and the AK's. How do you balance such a 200 round belt fed 7.62mm killing machine? I was thinking about it, and i thought about this. (for commando, as it would seem best fitting, maybe for support specialist for his gift of heavy lifting.)
-When fired, you are pushed back slightly, as with guns like the hunting shotty, and regular shotty(?).
-You can only use iron sights when crouched, or only for a set number of rounds when standing as firing it accurately, standing, in full auto/sustained bursts, it would be pretty hard, or so i would assume.
-The weight would be well... something really heavy. I guess that's up for discussion (as is everything else here),
-The pushback when firing can be used to your advantage if you guys are constantly on the move (like when your welds get busted, or when you're on a map that demands constant movement (like farm), or when you're running away from the horde because the rest of your team wiped), backtracking while firing, giving you a slight speed boost to sacrifice accuracy to some degree.
-Yes, that's alot of ammo. Like many games, this could be countered by a long reload time. I was also thinking, maybe the specimen count could rise for every MAG in play, but that may be more trouble than it's worth for one weapon.
Benelli M4 Super 90, also known as the M1014 to the american military (also in service with the united kingdom and austrailia)
[URL="http://en.wikipedia.org/wiki/Benelli_M4"][url]http://en.wikipedia.org/wiki/Benelli_M4[/URL][/URL]
Ever wanted a shotgun that you didn't need to pump, but wasn't super expensive? Benelli M4! But why dun u jus put da AA12 on semi nube? Cuz it's liek, totally expensive.
-Damage similar to that of the AA12 or the regular shotgun
-smaller mag capacity than that of the AA12
-Faster rate of fire than the Pump Shotty
(I'm not quite sure if this has already been suggested, but I haven't come across it recently)
Mk. 32 Incendiary (for the firebug, of course!)
[URL="http://en.wikipedia.org/wiki/Milkor_MGL"][url]http://en.wikipedia.org/wiki/Milkor_MGL[/URL][/URL]
I don't really think this idea will fly with you guys, but i think the firebug needs some love!
Okay, okay, so it doesn't really fire any kind of incendiary round, but M67 (hand grenade used in the game.... I think. At least it should be, but if memory serves me, the image is of an old WWII Mk.II pineapple grenade, or the british Mill(')s Bomb) doesn't in real life either.
-Longer range choice for the firebug (although range is already decent)
-SOME explosive damage
-basically, think the firebug hand grenade, but M32 styled.
AI AW50/AWM, Known as the L96 to the british military
[URL="http://en.wikipedia.org/wiki/L96"][url]http://en.wikipedia.org/wiki/L96[/URL][/URL]
I know, i know, sharpie already has enough weapons, sharpie is OP, (also, i think someone else suggested this before me) and all that, but hear me out!
-IF AWM
-EBR damage body shots, headshot multiplier, blah blah
-Has a scope like the crossbow
-basically, an M14 with a scope, but much slower rate of fire
-IF AW.50
-much more body shot damage and bullet penetration, but no headshot multiplier (for balance, i guess)
-Scope only when crouched
-heavy
-knocks player back slightly like with the MAG i suggested earlier
-FOR BOTH
-Scope sway for harder shots (i would be shaking alot too if it were the zombie apocalypse)
-and uh... stuff.
So this idea wasn't very developed, it's open to discussion (again, as everything else here is).
HK MP5A5, MP5k, if you want to keep with the super compact smg theme.
For a back story, you could say it was an earlier attempt/prototype for a medic gun
[URL="http://en.wikipedia.org/wiki/HK_MP5"][url]http://en.wikipedia.org/wiki/HK_MP5[/URL][/URL]
I know that some other people suggested this before me, kudos to them, but my idea differs somewhat... I hope. (for the field medic, also needing some gun-love)
-9mm handgun based damage, i guess, but a smaller(...right? i forgot how big the MP7M's mag is, but in real life it goes up to 40.) mag
-Weaker healing dart, being a prototype for the medic gun
-Heavier than the MP7M, at a reasonable weight so that you can't carry alot of other stuff without feeling slower
Uhm... There were others, i think, but i guess i forgot them. Anyways, what do you guys think? Personally, i thought all the ideas made sense to some degree with the exception of the AI AWM/AW50. I mean, there's not much of a reason to include it, i guess except to have a long range bullet based solution rather than the xbow.