There has been alot of complaints of how all the maps are "run and gun maps". The main argument is that they are simply too small and dont allow for the longer range comabt seen in RO1.
This having been said, I feel that a major component of this argument is missing. With the ability to "run and gun" and then quickly resume combat people are less and less afraid to die. I remember on RO1 maps I would have to occasioanlly spend a few minutes getting myself to the Objective. Consequently i was afriad to died and "valued" my lives.
This also detracts from the experience. Now matter how graphically appealing artillery, gun fire, or tanks are, they lose their impact if im not afraid of them. I should feel the need to stay alive.
In essence, I should be afraid. The thunder of artillery, the sound of a Tank, the crack of a rifle, should set me on edge and make me feel like running for cover. This will never happen as long as small maps dont give us the desire to stay alive.
This having been said, I feel that a major component of this argument is missing. With the ability to "run and gun" and then quickly resume combat people are less and less afraid to die. I remember on RO1 maps I would have to occasioanlly spend a few minutes getting myself to the Objective. Consequently i was afriad to died and "valued" my lives.
This also detracts from the experience. Now matter how graphically appealing artillery, gun fire, or tanks are, they lose their impact if im not afraid of them. I should feel the need to stay alive.
In essence, I should be afraid. The thunder of artillery, the sound of a Tank, the crack of a rifle, should set me on edge and make me feel like running for cover. This will never happen as long as small maps dont give us the desire to stay alive.