I swear "Normal" has increased in difficulty since the "Heavy Metal" pack.
About 2 days ago, me and a friend were playing Manor - Normal - Long, and weren't struggling with enemies up until around Wave 7. Eventually we got killed off during Wave 9, but that was our fault because we didn't give ourselves enough room to escape the spam of enemies heading our way.
We played the same map/settings today, and we didn't get past Wave 4. Now, obviously we could have been having a bad game, but I swear that the number of enemies had increased per wave. The first round started with 40+ enemies, and this was with 2 people. I seem to recall that before the patch the game started, with the previously mentioned settings, around 20-30 enemies.
Has anyone else experienced this increase in difficulty on Normal? What was also strange was, in a seperate game with 3 people, we had 80 enemies by Wave 6, and I noticed during Wave 9 we had 80 enemies. I thought it increased per wave?
The settings were definately Normal - Long, I have no doubt about that.
Also, on a completely different subject, why does the "Clots only" mutator have other enemies featuring in later waves? I was about to the end the game during Wave 5 when I saw crawlers and stalkers approach. Carried on playing and saw FP's, then bloats, then scrakes in Waves 6, 7 and 8 respectively. I wasn't trying to get achievements or perk level up's, I was just trying out the mutators, hence why I intended to quit at Wave 5.
About 2 days ago, me and a friend were playing Manor - Normal - Long, and weren't struggling with enemies up until around Wave 7. Eventually we got killed off during Wave 9, but that was our fault because we didn't give ourselves enough room to escape the spam of enemies heading our way.
We played the same map/settings today, and we didn't get past Wave 4. Now, obviously we could have been having a bad game, but I swear that the number of enemies had increased per wave. The first round started with 40+ enemies, and this was with 2 people. I seem to recall that before the patch the game started, with the previously mentioned settings, around 20-30 enemies.
Has anyone else experienced this increase in difficulty on Normal? What was also strange was, in a seperate game with 3 people, we had 80 enemies by Wave 6, and I noticed during Wave 9 we had 80 enemies. I thought it increased per wave?
The settings were definately Normal - Long, I have no doubt about that.
Also, on a completely different subject, why does the "Clots only" mutator have other enemies featuring in later waves? I was about to the end the game during Wave 5 when I saw crawlers and stalkers approach. Carried on playing and saw FP's, then bloats, then scrakes in Waves 6, 7 and 8 respectively. I wasn't trying to get achievements or perk level up's, I was just trying out the mutators, hence why I intended to quit at Wave 5.
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