do you think you guys could add normal maps to the player models? they're already incredible, but they could really reach their full potential with normal maps.
do you think you guys could add normal maps to the player models? they're already incredible, but they could really reach their full potential with normal maps.
Uhhh... Didn't know TWI is planning a WII version...
but doesn't splinter cell chaos theory use it? that engine is based on unreal engine 2.
or is it something else that resembles normal map? bump mapping perhaps?
Trash242 and 213, I meant WWW as in the games console by Nintendo.
213, and how did you derive World War 2? WWII does not equal to WII
Sheesh...
You make no sense.
AFAIK...
I don't believe that the retail version of the game UT2004 supports the Normal Maps even though the Unreal Engine 2 does have the underlying code for them.
The texture packages look more like tests done by the developers. Chances are they didn't have the code fully tested/integrated with the release of 2k4.
Other games developed on UE2+ such as Tribes:Vengeance actually used the Normal Maps along with additional shaders such as Glow and cool things like Macro Textures for the terrain (which gives awesome looking terrain), which the engine can do but is not "supported" directly in UT2004.
I would expect us to see all of this available in UT2007.
If you check out the specs on Unreal Engine 2, used for UT2004, you will not see Normal or Bump mapping listed in its capabilities.