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Noob question: Export staticmesh to obj / 3DS

FHPapillon

FNG / Fresh Meat
Sep 21, 2015
3
0
Hello mates,
got a question, probably stupid.
What I wanna do: I want to export some statics (peleliu bunkers) to obj and edit them in 3dsmax.
Now I know that the options for export to obj exist (http://udn.epicgames.com/Three/StaticMeshEditorUserGuide.html#Light Map Import/Export Pipline for MAX UV Editing).
But: The menu entries in the SDK are inactive for me whenever I try to export smth from the Content Browser.

Do I miss some settings? Forgot to set some checkbox somewhere?

Thx for any help.

Regards, Pap
 
Donno about 6?

In Max, UV channel 1 is for texture, UV 2 is lightmap (shadow).

In Ued that becomes 0 and 1, 0 being the material which can have multiple plugs (diffuse, emmisive, specular, opacity, and normal maps are typical). The UV lightmap cannot have any overlaps, flipped or shared textiles in the unwrap, and will always be channel 1 (2 in max).

You can add additional UV channels in max for blending textures, which can be useful, but adds overhead as more texture maps are loaded to render the static mesh (draw calls + memory). The FBX export from Max supports this well. If the mesh you ripped has more than 2 UV channels, chances are there's some blending being used, most likely vertex painting.

Suggest you look at the UDN site for what's what in Ued:
[url]http://udn.epicgames.com/Three/WebHome.html[/URL]

Hourences also has some excellent tutes for Ue3 on his site:
[url]http://www.hourences.com/tutorials/[/URL]
 
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