As i noticed from this video
Red Orchestra 2 Gameplay Preview - Part 1 [HD] - YouTube
At 0:33 we dont see the hands or weapon in the view, wich really makes me worried, since this probably means when you record a demo you wont see them either.
Being able to record a demo and then record that with fraps after your playsession is a really helpful thing to use who make videos from our games, becouse we dont have to play with fraps taking 80-90% of our framerate off, and not recording hours and hours of footage, with demo recording we could just record the good bits we want.
But the game is still in beta, and i really hope TWI fixes this in the final version or sometime after release, and by the way why is it this way? old fps games many years ago could show them, and demo recording worked just fine, does it have something to do with the unreal engine?
Thanks for reading, and i hope twi considers fixing the viewmodels in 1st person spectator mode & recorded demos, thank you.
Red Orchestra 2 Gameplay Preview - Part 1 [HD] - YouTube
At 0:33 we dont see the hands or weapon in the view, wich really makes me worried, since this probably means when you record a demo you wont see them either.
Being able to record a demo and then record that with fraps after your playsession is a really helpful thing to use who make videos from our games, becouse we dont have to play with fraps taking 80-90% of our framerate off, and not recording hours and hours of footage, with demo recording we could just record the good bits we want.
But the game is still in beta, and i really hope TWI fixes this in the final version or sometime after release, and by the way why is it this way? old fps games many years ago could show them, and demo recording worked just fine, does it have something to do with the unreal engine?
Thanks for reading, and i hope twi considers fixing the viewmodels in 1st person spectator mode & recorded demos, thank you.
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