Log: Log file open, 11/05/10 20:02:16
Log: ... running in INSTALLED mode
Init: Version: 6699
Init: Epic Internal: 0
Init: Compiled (32-bit): Sep 28 2010 23:44:29
Init: Changelist: 536487
Init: Command line: -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.ini
Init: Base directory: d:\games\steam\steamapps\common\the ball\Binaries\Win32\
[0000.11] Init: Computer: *******
[0000.11] Init: User: *******
[0000.11] Init: CPU Page size=4096, Processors=3
[0000.11] Init: High frequency timer resolution =25.000000 MHz
[0000.11] Init: Memory total: Physical=4.0GB Pagefile=8.2GB Virtual=4.0GB
[0000.21] Log: STEAMWORKS initialized 1
[0000.21] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.24] Init: WinSock: I am ******* (10.1.1.4:0)
[0000.24] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.24] Init: Object subsystem initialized
[0000.31] Init: OS stats:
[0000.31] Init: Windows XP Service Pack 2
[0000.31] Init: RemoteDesktop=0
[0000.31] Init: Memory stats:
[0000.31] Init: Physical: 4094MB
[0000.31] Init: Virtual: 4095MB
[0000.31] Init: PageFile: 8395MB
[0000.31] Init: CPU stats:
[0000.31] Init: MeasuredPerformanceTime: 212.322 (stored result)
[0000.31] Init: Hyperthreaded: 1
[0000.31] Init: NumProcessorsPerCPU: 1
[0000.31] Init: NumLogicalProcessors: 3
[0000.31] Init: NumPhysicalProcessors: 8195
[0000.31] Init: MaxSpeed: 2800
[0000.31] Init: CurrentSpeed: 2800
[0000.31] Init: CoresPerProcessor: 8195
[0000.31] Init: IsOnBattery: 0
[0000.31] Init: BatteryLevel: -1
[0000.31] Init: Manufacturer: AMD
[0000.31] Init: CPUName: AMD Athlon 64 X2 Dual Core
[0000.31] Init: L1CacheSize: 64
[0000.31] Init: L2CacheSize: 512
[0000.31] Init: Architecture: x64
[0000.31] Init: GPU stats:
[0000.31] Init: VendorID: 000010DE
[0000.31] Init: DeviceID: 00000622
[0000.31] Init: DriverVersion: 8.17.12.5896
[0000.31] Init: DeviceName: NVIDIA GeForce 9600 GT
[0000.31] Init: DriverName: nvd3dum.dll
[0000.31] Init: PixelShaderVersion: 3
[0000.31] Init: VertexShaderVersion: 3
[0000.31] Init: VRAMQuantity: 512
[0000.31] Init: DedicatedVRAM: 495
[0000.31] Init: AdapterCount: 1
[0000.31] Init: SupportsHardwareTnL: 1
[0000.31] Init: GPU DeviceID not found in ini.
[0000.31] Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0000.31] Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0005.27] Init: Finished loading startup packages in 4.65 seconds
[0005.29] Log: 96703 objects as part of root set at end of initial load.
[0005.29] Log: 0 out of 0 bytes used by permanent object pool.
[0005.29] Log: Initializing Engine...
[0005.31] Init: UEngine initialized
[0005.31] Log: Looking for DLC...
[0005.31] Init: Failed to create XAudio2 interface
[0005.39] Init: Client initialized
[0008.26] Log: Initializing Steamworks
[0008.26] Log: Logged in as 'Heracross'
[0008.27] Log: LoadMap: FrontEndSPL?Name=Player?team=255
[0008.28] Exit: XAudio2 Device shut down.
[0008.29] DevMemory: Virtual memory allocation size: 137.04 MByte (143695872 Bytes)
[0008.45] Log: Game class is 'BallGameEntry'
[0009.11] Log: Primary PhysX scene will be in software.
[0009.11] Log: Creating Primary PhysX Scene.
[0009.11] Log: Bringing World FrontEndSPL.TheWorld up for play (0) at 2010.11.05-20.02.25
[0009.11] Log: Bringing up level for play took: 0.665905
[0009.13] Log: ########### Finished loading level: 0.855185 seconds
[0009.35] Init: Game engine initialized
[0009.35] Log: Initializing Engine Completed
[0009.35] Log: >>>>>>>>>>>>>> Initial startup: 9.35s <<<<<<<<<<<<<<<
[0009.37] Log: FrontEndSPL.TheWorld
ersistentLevel.Main_Sequence.UIAction_OpenScene_0 opening scene 'TBUI_MainMenu TB_UserInterface.Scenes.MainMenu' using player index of -1 (TBLocalPlayer_0)
[0009.38] Log: Switch AmbientOcclusion set to 0
[0009.38] Log: AmbientOcclusion FALSE
[0009.38] Init: System settings changed by exec command:
[0009.38] Init: System Settings:
[0009.38] Init: StaticDecals=true
[0009.38] Init: DynamicDecals=true
[0009.38] Init: UnbatchedDecals=true
[0009.38] Init: DynamicLights=true
[0009.38] Init: DynamicShadows=true
[0009.38] Init: LightEnvironmentShadows=true
[0009.38] Init: CompositeDynamicLights=false
[0009.38] Init: SHSecondaryLighting=true
[0009.38] Init: DirectionalLightmaps=true
[0009.38] Init: MotionBlur=true
[0009.38] Init: MotionBlurPause=true
[0009.38] Init: DepthOfField=true
[0009.38] Init: AmbientOcclusion=false
[0009.38] Init: Bloom=true
[0009.38] Init: UseHighQualityBloom=true
[0009.38] Init: Distortion=true
[0009.38] Init: FilteredDistortion=true
[0009.38] Init: DropParticleDistortion=false
[0009.38] Init: SpeedTreeLeaves=true
[0009.38] Init: bUseMaxQualityMode=false
[0009.38] Init: SpeedTreeFronds=true
[0009.38] Init: OnlyStreamInTextures=false
[0009.38] Init: LensFlares=true
[0009.38] Init: FogVolumes=true
[0009.38] Init: FloatingPointRenderTargets=true
[0009.38] Init: OneFrameThreadLag=true
[0009.38] Init: UseVsync=true
[0009.38] Init: UpscaleScreenPercentage=true
[0009.38] Init: Fullscreen=true
[0009.38] Init: AllowD3D10=false
[0009.38] Init: AllowRadialBlur=true
[0009.38] Init: bEnableBranchingPCFShadows=false
[0009.38] Init: bAllowHardwareShadowFiltering=false
[0009.38] Init: bAllowBetterModulatedShadows=false
[0009.38] Init: bEnableForegroundShadowsOnWorld=false
[0009.38] Init: bEnableForegroundSelfShadowing=true
[0009.38] Init: bAllowWholeSceneDominantShadows=true
[0009.38] Init: bAllowFracturedDamage=true
[0009.38] Init: bForceCPUAccessToGPUSkinVerts=false
[0009.38] Init: bDisableSkeletalInstanceWeights=false
[0009.38] Init: SkeletalMeshLODBias=0
[0009.38] Init: ParticleLODBias=0
[0009.38] Init: DetailMode=2
[0009.38] Init: ShadowFilterQualityBias=0
[0009.38] Init: MaxAnisotropy=4
[0009.38] Init: MaxMultisamples=1
[0009.38] Init: MinShadowResolution=64
[0009.38] Init: MinPreShadowResolution=8
[0009.38] Init: MaxShadowResolution=800
[0009.38] Init: MaxWholeSceneDominantShadowResolution=1344
[0009.38] Init: ResX=1024
[0009.38] Init: ResY=768
[0009.38] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0009.38] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
[0009.38] Init: ShadowFadeResolution=128
[0009.38] Init: PreShadowFadeResolution=16
[0009.38] Init: ScreenPercentage=100.000
[0009.38] Init: SceneCaptureStreamingMultiplier=1.000
[0009.38] Init: FoliageDrawRadiusMultiplier=1.000
[0009.38] Init: ShadowTexelsPerPixel=1.273
[0009.38] Init: PreShadowResolutionFactor=0.500
[0009.38] Init: ShadowFilterRadius=2.000
[0009.38] Init: ShadowDepthBias=0.012
[0009.38] Init: CSMSplitPenumbraScale=0.500
[0009.38] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0009.38] Init: CSMSplitDepthBiasScale=0.700
[0009.38] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0009.38] Init: ShadowFadeExponent=0.250
[0009.38] Init: NumFracturedPartsScale=1.000
[0009.38] Init: FractureDirectSpawnChanceScale=1.000
[0009.38] Init: FractureRadialSpawnChanceScale=1.000
[0009.38] Init: FractureCullDistanceScale=1.000
[0009.38] Init: DecalCullDistanceScale=1.000
[0009.38] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Init: Friendly System Settings:
[0009.38] Init: TextureDetail=Level5
[0009.38] Init: WorldDetail=Level5
[0009.38] Init: ShadowDetail=Level5
[0009.38] Init: bUseVSync=1
[0009.38] Init: bUseMSAA=0
[0009.38] Init: ScreenPercentage=100
[0009.38] Init: UpscaleScreenPercentage=1
[0009.38] Init: ResX=1024
[0009.38] Init: ResY= 768
[0009.38] Init: Fullscreen=1
[0009.38] Log: Switch DynamicLights set to 1
[0009.38] Log: DynamicLights TRUE
[0009.38] Init: System settings changed by exec command:
[0009.38] Init: System Settings:
[0009.38] Init: StaticDecals=true
[0009.38] Init: DynamicDecals=true
[0009.38] Init: UnbatchedDecals=true
[0009.38] Init: DynamicLights=true
[0009.38] Init: DynamicShadows=true
[0009.38] Init: LightEnvironmentShadows=true
[0009.38] Init: CompositeDynamicLights=false
[0009.38] Init: SHSecondaryLighting=true
[0009.38] Init: DirectionalLightmaps=true
[0009.38] Init: MotionBlur=true
[0009.38] Init: MotionBlurPause=true
[0009.38] Init: DepthOfField=true
[0009.38] Init: AmbientOcclusion=false
[0009.38] Init: Bloom=true
[0009.38] Init: UseHighQualityBloom=true
[0009.38] Init: Distortion=true
[0009.38] Init: FilteredDistortion=true
[0009.38] Init: DropParticleDistortion=false
[0009.38] Init: SpeedTreeLeaves=true
[0009.38] Init: bUseMaxQualityMode=false
[0009.38] Init: SpeedTreeFronds=true
[0009.38] Init: OnlyStreamInTextures=false
[0009.38] Init: LensFlares=true
[0009.38] Init: FogVolumes=true
[0009.38] Init: FloatingPointRenderTargets=true
[0009.38] Init: OneFrameThreadLag=true
[0009.38] Init: UseVsync=true
[0009.38] Init: UpscaleScreenPercentage=true
[0009.38] Init: Fullscreen=true
[0009.38] Init: AllowD3D10=false
[0009.38] Init: AllowRadialBlur=true
[0009.38] Init: bEnableBranchingPCFShadows=false
[0009.38] Init: bAllowHardwareShadowFiltering=false
[0009.38] Init: bAllowBetterModulatedShadows=false
[0009.38] Init: bEnableForegroundShadowsOnWorld=false
[0009.38] Init: bEnableForegroundSelfShadowing=true
[0009.38] Init: bAllowWholeSceneDominantShadows=true
[0009.38] Init: bAllowFracturedDamage=true
[0009.38] Init: bForceCPUAccessToGPUSkinVerts=false
[0009.38] Init: bDisableSkeletalInstanceWeights=false
[0009.38] Init: SkeletalMeshLODBias=0
[0009.38] Init: ParticleLODBias=0
[0009.38] Init: DetailMode=2
[0009.38] Init: ShadowFilterQualityBias=0
[0009.38] Init: MaxAnisotropy=4
[0009.38] Init: MaxMultisamples=1
[0009.38] Init: MinShadowResolution=64
[0009.38] Init: MinPreShadowResolution=8
[0009.38] Init: MaxShadowResolution=800
[0009.38] Init: MaxWholeSceneDominantShadowResolution=1344
[0009.38] Init: ResX=1024
[0009.38] Init: ResY=768
[0009.38] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0009.38] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
[0009.38] Init: ShadowFadeResolution=128
[0009.38] Init: PreShadowFadeResolution=16
[0009.38] Init: ScreenPercentage=100.000
[0009.38] Init: SceneCaptureStreamingMultiplier=1.000
[0009.38] Init: FoliageDrawRadiusMultiplier=1.000
[0009.38] Init: ShadowTexelsPerPixel=1.273
[0009.38] Init: PreShadowResolutionFactor=0.500
[0009.38] Init: ShadowFilterRadius=2.000
[0009.38] Init: ShadowDepthBias=0.012
[0009.38] Init: CSMSplitPenumbraScale=0.500
[0009.38] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0009.38] Init: CSMSplitDepthBiasScale=0.700
[0009.38] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0009.38] Init: ShadowFadeExponent=0.250
[0009.38] Init: NumFracturedPartsScale=1.000
[0009.38] Init: FractureDirectSpawnChanceScale=1.000
[0009.38] Init: FractureRadialSpawnChanceScale=1.000
[0009.38] Init: FractureCullDistanceScale=1.000
[0009.38] Init: DecalCullDistanceScale=1.000
[0009.38] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0009.38] Init: Friendly System Settings:
[0009.38] Init: TextureDetail=Level5
[0009.38] Init: WorldDetail=Level5
[0009.38] Init: ShadowDetail=Level5
[0009.38] Init: bUseVSync=1
[0009.38] Init: bUseMSAA=0
[0009.38] Init: ScreenPercentage=100
[0009.38] Init: UpscaleScreenPercentage=1
[0009.38] Init: ResX=1024
[0009.38] Init: ResY= 768
[0009.38] Init: Fullscreen=1
[0009.38] Log: Switch DynamicShadows set to 1
[0009.38] Log: DynamicShadows TRUE
[0009.38] Init: System settings changed by exec command:
[0009.38] Init: System Settings:
[0009.38] Init: StaticDecals=true
[0009.38] Init: DynamicDecals=true
[0009.38] Init: UnbatchedDecals=true
[0009.38] Init: DynamicLights=true
[0009.38] Init: DynamicShadows=true
[0009.38] Init: LightEnvironmentShadows=true
[0009.38] Init: CompositeDynamicLights=false
[0009.38] Init: SHSecondaryLighting=true
[0009.38] Init: DirectionalLightmaps=true
[0009.38] Init: MotionBlur=true
[0009.38] Init: MotionBlurPause=true
[0009.38] Init: DepthOfField=true
[0009.38] Init: AmbientOcclusion=false
[0009.38] Init: Bloom=true
[0009.38] Init: UseHighQualityBloom=true
[0009.38] Init: Distortion=true
[0009.38] Init: FilteredDistortion=true
[0009.38] Init: DropParticleDistortion=false
[0009.38] Init: SpeedTreeLeaves=true
[0009.38] Init: bUseMaxQualityMode=false
[0009.38] Init: SpeedTreeFronds=true
[0009.38] Init: OnlyStreamInTextures=false
[0009.38] Init: LensFlares=true
[0009.38] Init: FogVolumes=true
[0009.38] Init: FloatingPointRenderTargets=true
[0009.38] Init: OneFrameThreadLag=true
[0009.38] Init: UseVsync=true
[0009.38] Init: UpscaleScreenPercentage=true
[0009.38] Init: Fullscreen=true
[0009.38] Init: AllowD3D10=false
[0009.38] Init: AllowRadialBlur=true
[0009.38] Init: bEnableBranchingPCFShadows=false
[0009.38] Init: bAllowHardwareShadowFiltering=false
[0009.38] Init: bAllowBetterModulatedShadows=false
[0009.38] Init: bEnableForegroundShadowsOnWorld=false
[0009.38] Init: bEnableForegroundSelfShadowing=true
[0009.38] Init: bAllowWholeSceneDominantShadows=true
[0009.38] Init: bAllowFracturedDamage=true
[0009.38] Init: bForceCPUAccessToGPUSkinVerts=false
[0009.38] Init: bDisableSkeletalInstanceWeights=false
[0009.38] Init: SkeletalMeshLODBias=0
[0009.38] Init: ParticleLODBias=0
[0009.38] Init: DetailMode=2
[0009.38] Init: ShadowFilterQualityBias=0
[0009.38] Init: MaxAnisotropy=4
[0009.38] Init: MaxMultisamples=1
[0009.38] Init: MinShadowResolution=64
[0009.38] Init: MinPreShadowResolution=8
[0009.38] Init: MaxShadowResolution=800
[0009.38] Init: MaxWholeSceneDominantShadowResolution=1344
[0009.38] Init: ResX=1024
[0009.38] Init: ResY=768
[0009.38] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0009.38] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
[0009.38] Init: ShadowFadeResolution=128
[0009.38] Init: PreShadowFadeResolution=16
[0009.38] Init: ScreenPercentage=100.000
[0009.38] Init: SceneCaptureStreamingMultiplier=1.000
[0009.38] Init: FoliageDrawRadiusMultiplier=1.000
[0009.38] Init: ShadowTexelsPerPixel=1.273
[0009.38] Init: PreShadowResolutionFactor=0.500
[0009.38] Init: ShadowFilterRadius=2.000
[0009.38] Init: ShadowDepthBias=0.012
[0009.38] Init: CSMSplitPenumbraScale=0.500
[0009.38] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0009.38] Init: CSMSplitDepthBiasScale=0.700
[0009.38] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0009.38] Init: ShadowFadeExponent=0.250
[0009.38] Init: NumFracturedPartsScale=1.000
[0009.38] Init: FractureDirectSpawnChanceScale=1.000
[0009.38] Init: FractureRadialSpawnChanceScale=1.000
[0009.38] Init: FractureCullDistanceScale=1.000
[0009.38] Init: DecalCullDistanceScale=1.000