Okay. I'll try to be brief.
Most games handle the sniper scopes in a way where the mouse sensitivity is effectively decreased when you zoom in. I.e, when unzoomed and looking at a house facade, move your mouse 1 centimeter to your left and the sights will travel, for example, three meters to the left on the facade. When you zoom in and move your mouse 1 centimeter to your left, the distance the point of aim travels is much less, depending on the zoom. You guys follow?
What I'm suggesting is to make scoped rifle handle like in real life - the higher the power of the scope, the more emphasized every breath and twitch is, to make sniping just as hard as it should be. Your sight always moves the same distance, whether zoomed in or not. It ought to add some challenge to the sniper, and force them to use weapon support and sensible placement. And hey - it's realistic and immersive!
Most games handle the sniper scopes in a way where the mouse sensitivity is effectively decreased when you zoom in. I.e, when unzoomed and looking at a house facade, move your mouse 1 centimeter to your left and the sights will travel, for example, three meters to the left on the facade. When you zoom in and move your mouse 1 centimeter to your left, the distance the point of aim travels is much less, depending on the zoom. You guys follow?
What I'm suggesting is to make scoped rifle handle like in real life - the higher the power of the scope, the more emphasized every breath and twitch is, to make sniping just as hard as it should be. Your sight always moves the same distance, whether zoomed in or not. It ought to add some challenge to the sniper, and force them to use weapon support and sensible placement. And hey - it's realistic and immersive!