No more lasers from eyes, please.

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Vesper11

FNG / Fresh Meat
Sep 19, 2011
201
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As we know from the history, soldiers who fought in Stalingrad were taught to kill enemy by looking at him, so brutal they were. Here, RO2 is a game so we shouldnt look at the history and make solders kill enemy with bullets shot from gun barrels. Jokes aside it not only looks stupid when you get killed by "head" but it also makes enemy peekaboo targets very small and hard to kill.

I would really like to see my enemies hands, shoulder(s) and weapon when I try to shoot him in the head. Make it a bit similar to machine gun controls where the center point is the middle of a gun, so one could take a peek by raising its head a bit (and lowering a weapon) or get into normal shooting position and shoot like a man, not like a sci-fi robot terminator with eyes that shoot laser.
 
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Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
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I don't have problems to recognize weapon and stance of the enemy when I see or aim at him... Be more specific with your complain, because right now I have no idea what are you talking about.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
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Can they? That would explain some situations I experienced when I was killed by an enemy sniper (by that I mean person shooting from an unknown location). They should place FPP camera on face instead of the top of the head then...
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
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This problem is not anywhere near as bad as it was in Ost were the top .5 CM of the helmet was all you would see.

However it still isnt fixed in Hos, but atleast for the most part the whole head appears above the wall. I think this is one of the current contributing factors towards defensive sniping with a rifle being so easy ( when combined with zoom ).

IIRC it isnt really an easy fix though as it is combining 1st person anims with 3rd person models, and the only game to get this 100% correct is ARMA, but only because you have no 1st person models in ARMA.
 

Vesper11

FNG / Fresh Meat
Sep 19, 2011
201
68
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For better understanding:
9E6F7BA1FA32E6288DF35C3868797BA8C1E1D7BC

31170CF5BFFE4F7A932F7670CA1CBECCD9797512

p.s. Sometimes its even worse.
 
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hanky

Active member
Aug 1, 2011
340
121
43
Not sure why came's don't put the camera at the same height as the rifle's barrel. (while aimed)

This way if aimed, you see them, as much as you should.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
For better understanding:
9E6F7BA1FA32E6288DF35C3868797BA8C1E1D7BC

Um, I see the guys weapon, head and shoulders.

31170CF5BFFE4F7A932F7670CA1CBECCD9797512

p.s. Sometimes its even worse.

I again see almost the entire head, as well as shoulder, and there's plenty of room for their weapon to be exposed.

You're both in iron sights..... the rifle is right in front of your eye, thus in front of your face, therefore if you see their head, you also see their weapon and they can kill you.

I don't see what the problem is.
 
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Vesper11

FNG / Fresh Meat
Sep 19, 2011
201
68
0
I again see almost the entire head, as well as shoulder, and there's plenty of room for their weapon to be exposed.

You're both in iron sights..... the rifle is right in front of your eye, thus in front of your face, therefore if you see their head, you also see their weapon and they can kill you.

I don't see what the problem is.
On 2nd screenshot its not a shoulder, its a wooden plank. Its not the best screenshots but if you run around RO2 a bit you'll notice stuff like that.

From the trench I can see his weapon, shoulders and head, and some ground between us (that means that I can go a few pixels lower), while he can only see my head (damn the quality) but not the weapon. If I can point the gun at his face he should be able to see the barrel, but I can point it even lower, and he wont see anything. Both soldiers should be able to see guns, faces (sometimes its only the helmet you see) and hands (palms at least), and shoulders should be more exposed as the rifle rests on shoulder and you hold it with your hands.
 
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MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Even if you can't see their weapon, you can still see their whole head, and that's better than it was in RO1.


Yea, and at least there is weapon collision now, too, to prevent the worst cases of shooting through (actually over) walls. I think what the screenshots show is imperfect, but a vast improvement nonetheless.

What I see from both angles, even from the German's perspective, is plenty enough to shoot at from quite a distance. Even the Russian is exposing most of his head even if the gun model for whatever reason isn't clearly showing. That guy is a headshot waiting to happen, if he doesn't see you first (which admittedly he probably will).
 
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Vesper11

FNG / Fresh Meat
Sep 19, 2011
201
68
0
Yea, and at least there is weapon collision now, too, to prevent the worst cases of shooting through (actually over) walls. I think what the screenshots show is imperfect, but a vast improvement nonetheless.

What I see from both angles, even from the German's perspective, is plenty enough to shoot at from quite a distance. Even the Russian is exposing most of his head even if the gun model for whatever reason isn't clearly showing. That guy is a headshot waiting to happen, if he doesn't see you first (which admittedly he probably will).
Still, besides that its not very realistic, its much easier to spot someone if its not only his helm showing (or is it a part of staircase or another decoration?), and it gives some protection, around 30% less visibility of body. And though headshot is lethal and right now its all that matter, I hope we will see improved injury system so even if someone gets unlucky and doesnt hit head, he'll still throw enemy aim off or do something else to win a second or two.
This should also be more noticable on large distances, where the bullet may drop due to the range (and hit the ground) and having a few more pixels to aim will make it easier to avoid hitting the ground.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
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USA Prime Credit
had a situation on Sparta where there was a hole in one of the wooden houses. I could only see the heads of germans as they took cover behind the building.

I was down in a trench and waiting for one of the germans to be so unlucky as to stop right in the hole.

One did...and he was looking at me. He then proceeded to blow my brains out. I asked the guy to confirm and he did. Said on his screen he could aim fine.

On mine, he would have had to raise the rifle to the very top of his shoulder and then angle it downwards through the hole in the wall while standing on his toes just to get me in his sights.

But since the game allows you shoot through your face, this wasn't an issue. If the game had actual weapon collision, this wouldn't have been a problem for me.
 

flavin420

FNG / Fresh Meat
Oct 2, 2009
308
49
0
alot of FPS games have it this way, my guess would be its hard to make it the way it should be in RL. Atleast i think I only play RO
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
On 2nd screenshot its not a shoulder, its a wooden plank. Its not the best screenshots but if you run around RO2 a bit you'll notice stuff like that.

Ah, I stand corrected as I see it in the other photo, but still, there is still a clear view of the rifle aligned to the Russians' head..... let me see if I can Photoshop it to make it a wee bit clearer:

SampleRO2.jpg


I marked the areas of where the rifle would be with red dots.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
You have to expose yourself quite a bit more compared to Ostfront.

Try crawling toward somebody when you think you're under the cover of a hill. You will get your head blown off.

The machinegunner thing is a big problem though. Could be fixed by making the avatar arch his back more or something.
 

Srinidhalaya

Active member
Jan 20, 2011
729
209
43
Its funny, because in the thread which lists the game features, this was something they claimed was fixed. It is not. Percentage wise, yes it is better than OST, but there are still MANY times where I don't even see the soldiers face, just tip of the helmet. By itself, this isn't a huge deal, but combined with all the other problems that still plague RO2, its getting very burdensome.
I really do look forward to down the road, when a lot more has been ironed out.

BTW: It is no where NEAR as bad as the just released blockbuster title.