No level progression?

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2pikachuno

FNG / Fresh Meat
May 9, 2015
103
0
0
This is basically the idea. We won't have 'better' stuff locked behind a level wall (improved weapons, better stats, &etc) but you will have ways to track and indicate your experience and progress.

We figure being a more experienced player is advantage enough.

You could make it so that the higher leveled players get priority to play the roles they want to play instead of who chooses the class first gets it.
(It might help avoid situations where you have a complete noob who got the game in a sale choose a squad leader class since the class seems to have the best weapons but the player doesn't know they can call in arty and such, but with a system like this the player will have to play a few games and they get a better grasp on how the game is meant to work)

If you want to design a level up system to reward players who play recently and constantly then design the system to decrease a players level over the amount of time they don't play the game.

It may cause complaints though for players who played the game for a month and took a month break and came back and they can not get the roles they want but maybe thats the incentive for players to want to play the game more.

But on the other hand without a system that decreases levels over time. I can see players who are new but maybe played a fair amount of time to level up would complain that the players who have played before but haven't played in a year still get role priority even though they might be rusty could be frustrating to the newer players but that might be the incentive for them to level up.

Just throwing that idea out there.
 

i8pptu

Member
Apr 25, 2011
417
6
18
(It might help avoid situations where you have a complete noob who got the game in a sale choose a squad leader class since the class seems to have the best weapons but the player doesn't know they can call in arty and such, but with a system like this the player will have to play a few games and they get a better grasp on how the game is meant to work)
I understand what you are saying here, but for some clarification it seems that this will not be the case anymore. Based off different posts from the devs, squad leader seems to be separated from a specific weapon. Meaning that the class you choose and your role in the squad (i.e. squad leader/non-squad leader) are not connected. So people will be able to choose whatever weapon they can get their hands on, but the only way they can become sl is if they join a squad in the first place (which they don't have to do).
 

Kraut47

FNG / Fresh Meat
May 11, 2013
5
0
1
Glad to hear progression is gone. It was a bad idea in RO2 and would be in RS2 also. Grinding is annoying, we just want to play the game!
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
lol I thought the thread title was "Level of aggression" so I rushed in here to say "Eleven >:0" but then I figured it out.
Personally I'm down with no level progression, I share the opinion of some people that it felt more like a roadblock keeping me from using certain weapons than something to look forward to.