NO guns-holograms

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RiccardoTheBeAst

FNG / Fresh Meat
Sep 19, 2009
578
126
0
Italy
As you can see, in RO:Ost the cannons of tank, AT, SPG etc are only holograms....they can penetrate the trees, they can penetrate other tank, they can penetrate buildings, the infantry can traverse them etc etc.

i think that it might be a good idea to make them "concrete" and "physical".......this can make big difference, expecially in urban combat (or even in the forests) because the tank will have problem to rotate the turret in the tight street, if they rotate the turret, then the cannon will collide with the nearby buildings


i made a stupid image with paint to explain:)D:D:D):

immagineues.jpg
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
agreed. a really annoying thing about ROOST is experiencing this. especially when you look through the sites of the cannon and it looks through the wall, but it's literally inside of the wall. pain in the butt when you're shooting the gun/mg and the shot appears to never go anywhere.
 

Hartsock

FNG / Fresh Meat
Feb 16, 2010
10
0
0
agreed. a really annoying thing about ROOST is experiencing this. especially when you look through the sites of the cannon and it looks through the wall, but it's literally inside of the wall. pain in the butt when you're shooting the gun/mg and the shot appears to never go anywhere.

also you put the tank infront of a tree. you find a target you think: " damn tree i'm i gonna hit the tree ??? yes, no cant find out damn! i hit the tree, fu.
 

SgtH3nry3

FNG / Fresh Meat
Just a matter of doing more work on adding collision primitives for movable parts I assume.
This was already possible in Unreal Engine 2 afaik.

However, cutting propulsion when body collision occurs would be a great idea. Don't know how the tank would react if it's just the barrel colliding with something as simple as a lightpost.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
also you put the tank infront of a tree. you find a target you think: " damn tree i'm i gonna hit the tree ??? yes, no cant find out damn! i hit the tree, fu.

OH TEH TREES!!!!!! i almost forgot about that whole issue..........so i shoot a tree with a tank shell, you'd think it could destroy the tree right? assuming since bullet penetration and limited destructable environment will be in the next game, they'll also apply to plants :D
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
0
Tripwire did include collision detection, even when looking down the sights, with small arms.

It will do a hell of a lot to gameplay, bugs.

Clipping was also an issue with infantrymen in RO Ost. I don't see any problem with this suggestion. If it can be implemented with reasonable budget/time constraints, it should be, IMO.
 

xIRiShxBLeNdx

FNG / Fresh Meat
Feb 3, 2010
35
0
0
As you can see, in RO:Ost the cannons of tank, AT, SPG etc are only holograms....they can penetrate the trees, they can penetrate other tank, they can penetrate buildings, the infantry can traverse them etc etc.

i think that it might be a good idea to make them "concrete" and "physical".......this can make big difference, expecially in urban combat (or even in the forests) because the tank will have problem to rotate the turret in the tight street, if they rotate the turret, then the cannon will collide with the nearby buildings

i made a stupid image with paint to explain:)D:D:D):

immagineues.jpg

great idea
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
For sure it is possible

Unreal engine 3 feature is

Visual physics modeling tool built into UnrealEd, supporting creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.


Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: • Rigid body physics system supporting player interaction with physical game object, ragdoll character animation, complex vehicles, and dismemberable objects.

http://www.devmaster.net/engines/engine_details.php?id=25

YouTube - Next-Gen Unreal Engine Tech Demo, from Epic Games
skip movie to 4:44
 
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MEGADETHTHRETH

FNG / Fresh Meat
Nov 24, 2009
166
77
0
AHAHAAHA RICARDO, your the eejit that was standing on some guys head in a winter level, twas very funny. the idea is good, they showed in a demo, that the gun collides with a wall, so it should be easy to achieve the same effect with a tank cannon. STand on my head.LOL
 

Flanker15

FNG / Fresh Meat
Jul 18, 2006
260
17
0
Seen allot of mods and some games try to do this, they usually take it out because it doesn't work properly.
Having a small collision mesh that is forced around by the player combined with latency caused huge problems. When they tried it in PR mod it made the tanks flip out or the barrel got stuck in the wall.
I don't know well the engine for HOS can cope with it though, maybe it'll work.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
great idea!!! now we can all have a Kelly's Heroes moment in RO :D :D

and no paint this time.....

Oddball said:
Well, yeah, man, you see, like, all the tanks we come up against are bigger and better than ours, so all we can hope to do is, like, scare 'em away, y'know. This gun is an ordinary 76mm but we add this piece of pipe onto it, and the Krauts think, like, maybe it's a 90mm. We got our own ammunition, it's filled with paint. When we fire it, it makes... pretty pictures. Scares the hell outta people.

Of course this quote could work really well with HOS....

Oddball said:
To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three Tigers.

thanks for the inspiration to bring this classic up! :)