function Mutate(string MutateString, PlayerController Sender)
{
if (Caps(MutateString) == "HYPER")
Sender.Pawn.Score = 0;
Super.Mutate(MutateString, Sender);
}
function Timer()
{
local KFHumanPawn Player;
foreach DynamicActors(class 'KFHumanPawn', Player)
{
if (Player.Score <= 1) Player.Score -= 1;
else Player.Score = 0;
}
}
function Timer()
{
local KFHumanPawn Player;
foreach DynamicActors(class 'KFHumanPawn', Player)
{
if (Player.PlayerReplicationInfo <= 1) Player.PlayerReplicationInfo -= 1;
else Player.PlayerReplicationInfo = 0;
}
}
function ModifyPlayer(Pawn Other)