No Bloats of Sirens near end of wave

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
When there is a low number of ZEDs left Bloats and Sirens should not be allowed to spawn simply because when they do it's always miles away and they are such slow movers.

Sometimes you think a ZED has gotten stuck somewhere but it hasn't, its just a slow moving bloat that happened to spawn last.
 

Nin

Active member
Dec 29, 2009
474
81
28
Nope.

It's probably there so people don't camp the Trader.


TWI wants you to WORK for your trader time, boy! ;)


Also, where's the suggestion? I see no question mark.
 

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
When there is a low number of ZEDs left Bloats and Sirens should not be allowed to spawn simply because when they do it's always miles away and they are such slow movers.

Sometimes you think a ZED has gotten stuck somewhere but it hasn't, its just a slow moving bloat that happened to spawn last.

Nope.
It's probably there so people don't camp the Trader.
TWI wants you to WORK for your trader time, boy! ;)
Also, where's the suggestion? I see no question mark.

Are these two posts even related? I fail to see how THAT is an answer to the thread. Plus, I don't think suggestion need question marks, those are questions you're thinking about. About the topic: It's kind of irrelevant can't you wait a minute? Actually no, it's useful since you have more time to look for weapons/ammo/armour.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
They are related, He's saying "No, keep bloats / sirens spawning at the end".

IMO, it doesn't really matter, yet it is extremely annoying, but most of the times they die before you see them, which makes me wonder if it is a bloat/siren or a stuck clot.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
I'd even like to see a couple FPs spawn at the end of the wave as well. Put them out when people have low armor and ammo. I'd also like to see more higher level specimens spawn as well and dispersed through the wave.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
IF i remember correctly there was an update a bit ago i believe 1003 that made ZEDs die after a certain period of time if im correct, if they were out of range. :eek: but i don't know for sure.
 

Double_Deagle

Active member
Jul 28, 2009
234
34
28
IF i remember correctly there was an update a bit ago i believe 1003 that made ZEDs die after a certain period of time if im correct, if they were out of range. :eek: but i don't know for sure.

If there's six or less, and they're out of range for long enough, yeah, they just die. This is especially noticeable on farm. Also, some specimens are immune (this won't happen to them), such as the scrake.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
They are related, He's saying "No, keep bloats / sirens spawning at the end".

IMO, it doesn't really matter, yet it is extremely annoying, but most of the times they die before you see them, which makes me wonder if it is a bloat/siren or a stuck clot.

At the end is exactly where you want them. If some players have died and the survivors are hanging on by the skin of their teeth its the special zeds that can and noramlly end up making them fail. Particulary the range from Sirens. A killer if you are last man standing on low health and down to your pistol.
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,815
804
0
If there's six or less, and they're out of range for long enough, yeah, they just die. This is especially noticeable on farm. Also, some specimens are immune (this won't happen to them), such as the scrake.

You sure about that? iv seen it happen with scrakes and fleshpounds.

Iv noticed if theres like 5 or 6 out of range, they all die, but if theres only 1 left, it takes a loooong time to be killed
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
At the end is exactly where you want them. If some players have died and the survivors are hanging on by the skin of their teeth its the special zeds that can and noramlly end up making them fail. Particulary the range from Sirens. A killer if you are last man standing on low health and down to your pistol.

Yes, quite so.

The idea of a Fleshpound at the end of waves sounds pretty challenging / fun aswell.
 
  • Like
Reactions: Olivier

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Yes, quite so.

The idea of a Fleshpound at the end of waves sounds pretty challenging / fun aswell.

yea, just when there is a few specimens left and everyone starts to head for to 100 meter away trader, they shat their pants when a fleshy turns the corner.
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
A fleshpound at the end would be fine.

I've been remaking an old map and I've found that it's nearly always a bloody Bloat that causes the problem.

Can I wait? yeah I usually go get a biscuit or have a piss because it takes so long for him to get to us. And lets face it he's NOT a threat, a full squad waiting for something to turn up and "Oh look it's Fatty again, Hurry up fatty" and then he blows up as a full squad launches an Alpha Strike on his fat ****.

Come on has the final Siren or Bloat EVER got within attacking range before being turned into chopped liver?
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
Come on has the final Siren or Bloat EVER got within attacking range before being turned into chopped liver?

I've had bloat drop in front of me on foundry on suicide and it was instant death. No armor but full health. No bile attack. He dropped in front of me and I was dead.
 

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Come on has the final Siren or Bloat EVER got within attacking range before being turned into chopped liver?

i've had 2 sirens randomly pop up around a corner as our squad was making our way to the trader. those 2 sirens killed 4/6 people.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
yea, just when there is a few specimens left and everyone starts to head for to 100 meter away trader, they shat their pants when a fleshy turns the corner.

I've seen something like that in Bedlam on suicidal once. 7x specimen left and suddenly 6x flushes spawned behind a corner. Ironically the few other sharpshooters apparently shat bricks and few seconds later I was the last man standing. Nothing beats the buggy spawn in manor and the game starts flooding sirens though :p

I do have to agree with OP that it's rather annoying once you can hear siren\bloat moving on the other side of the map and you're already at the trader and your only option is either just to find something to read or just hunt them down.