the progression system IMO was probably the worst idea TWI ever had for RO2, well that and lockdown. it would be best if it was just scraped.
I'm in the same situation right now :|This is one of the reasons I have stopped playing, I hate games where everybody is not on equal footing, it simply is not fair if player x is 30% better than player y just cos he has played for longer; It takes the skill away.
I really cannot be bothered to spend time levelling up my stats so I am 30% better than the next unfortunate guy who just bought the game, also it is less satisfying killing people with my 30% better character. A game like this should be my skill as a rifleman vs your skill as a rifleman, my aim vs your aim, not my 30% better aim vs you 0% aim.
And the less I play the less chance I ever will due to the reasons above.
I totally agree With Scarf Ace. This game has got to be one of the worst games I have ever bought. Will install it again in 12 months time and see if there is any improvement.
If they offered me a refund I would take it straight away.
Maybe it's just me but I was expecting so much more.
I totally agree With Scarf Ace. This game has got to be one of the worst games I have ever bought. Will install it again in 12 months time and see if there is any improvement.
If they offered me a refund I would take it straight away.
Maybe it's just me but I was expecting so much more.
Cept for the bolties, even if its a bit too much. I like the nice recoil because it makes the weapon feel that much more powerfull.
AT least we have a temporary fix with the most recent changelog that we can now have servers limited to particular levels. I'm going to look for a server with limits set to 0 across the board ( cept papasha ). Hopefully the 7cav or 2fgr server admins will be so inclined....
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Except that it will cause the server to become un-ranked. Which will limit the number of people who want to play on that server. On a side note we (the 169th) will be discussing doing this in the coming days.
Except the ones that you shouldn't need to unlock in the first place because they were probably more common than food in Stalingrad.Oh the irony. People want to get rid of that there unlock system....except for the upgrades they want.
Not you again. I won't bother acting kind.Meanwhile, the rest of us that aren't staring at our gun counting the rivets......
The demand for historical accuracy isn't dead until TWI gives us an official announcement saying people who value it should **** off.History is pretty much dead in RO2, by the admission of most of the people that care about it. I've never held the fact RO2 wanted to have game features against it, be it an unlock system, "unrealistic" weapons or stick mags.
You guys are almost close to being able to set exactly what you do and don't want. So the entitlement to what RO2 "should be" you're carrying around is pretty much a dead horse at this point. Wait for the last of the server config tweaks to be patched, but it'd be nice if you quit sticking your nose up in the air at the people that like RO2 for what it is.
I think the demand that they do something about "right now" is dead, and here's why. They've said they won't ever gut the unlock system as a primary game mode. They've said they won't take things like lockdown out of the game. Their idea of realism is clearly at odds with what a lot of realism and historical accuracy fans want.The demand for historical accuracy isn't dead until TWI gives us an official announcement saying people who value historical accuracy should **** off.
For one, class limits by and large are dictated by the map, not the server admins. Two, they're working on it, obviously, and today shows it's not a "six months from now" kind of thing. And three, as I said above, RO2 already has an absurd amount of things that can be tweaked. Be honest, have you set up an RO2 server? Because I have, and there's more **** to tweak than you can shake a stick at. If it's not full control for you yet, it's still an amazing amount of configuration and is just getting better. I sense a lack of appreciation for that from you.However, it's not too much to ask from TWI to give us the ability to take the content RO2 provides, and give admins full control over who gets what, be it class limits, unlocks (not just restricting, but also making them fully available), or other things. After all, that would fully be in spirit of PC gaming, right?
Your own posts point out that what people's definition of "realism" is varies. TWI certainly didn't get it "right." Some people will **** a brick if they ever get shot with an MKB. That's part and parcel of the whole unlock system. Whose version of realism is right?TWI making a proper realistic mode would have many advantages, especially when you consider standardisation on servers.
I think it's not so much a view what's realistic as it is deliberately making some things unrealistic. It's because of the whole "wider audience" thing (and I still don't think it has worked)Oh sweet. We're going to have an actual conversation.
I think the demand that they do something about "right now" is dead, and here's why. They've said they won't ever gut the unlock system as a primary game mode. They've said they won't take things like lockdown out of the game. Their idea of realism is clearly at odds with what a lot of realism and historical accuracy fans want.
They're giving people the option to at least play the game the way they want, and I don't think they get nearly enough credit for it. Today's patch is already a big step toward satisfying A LOT of people who didn't like what they were seeing.
Sure it's good, but you can't deny that there is still room for improvement. They could for example allow admins to override the class limits on whatever maps they choose, and allow specific unlocks to be commonly available. Also, unlock limiting shouldn't be just for classes, but also different for both sides. Yes to drums, no to MP-40/IIs, etc.For one, class limits by and large are dictated by the map, not the server admins. Two, they're working on it, obviously, and today shows it's not a "six months from now" kind of thing. And three, as I said above, RO2 already has an absurd amount of things that can be tweaked. Be honest, have you set up an RO2 server? Because I have, and there's more **** to tweak than you can shake a stick at. If it's not full control for you yet, it's still an amazing amount of configuration and is just getting better. I sense a lack of appreciation for that from you.
I think TWI is fully capable of thinking up a good, properly historical mode. Getting class limits right, getting the equipment right etc. really isn't rocket science. That stuff easily could be decided on without disappointing people.Your own posts point out that what people's definition of "realism" is varies. TWI certainly didn't get it "right." Some people will **** a brick if they ever get shot with an MKB. That's part and parcel of the whole unlock system. Whose version of realism is right?
RO2 is what the community wants it to be. I personally think TWI was just flat out wrong with many of their decisions.The idea that they can still make a one-mode-fits-all-for-realism is blindly hopeful, I think. I'm not saying they shouldn't try....but I think trying to fight the proliferation of game modes and server types by adding another game mode isn't going to solve anything. They're doing right by their players by allowing them custom servers so the game can be played differently. Their line in the sand is: either you're playing the game they intended or you're not playing on ranked servers. I think that's fair, because they have a right to say "this is what RO2 is", more than we do.