I don't get this stupid "reward for playing" crap. Your reward should be having fun playing the damn game, if you need an artificial "reward" to enjoy it, you know you're playing something boring.This system is to reward players who spend time actually playing the game and accomplishing goals. Anyone can have these 'advantages' if they spend some time learning and playing. "you don't just simply walk into mordor" sacrifices must be made, i.e. time. Once you get enough hours logged and get a feel for the game, one can learn to appreciate it.![]()
This system is to reward players who spend time actually playing the game and accomplishing goals. Anyone can have these 'advantages' if they spend some time learning and playing. "you don't just simply walk into mordor" sacrifices must be made, i.e. time. Once you get enough hours logged and get a feel for the game, one can learn to appreciate it.![]()
I was session banned on a server yesterday while having 60+ rifle kills after playing 3 rounds of Spartanovka (I think it was a 5 round game), presumably because I owned the clanmembers of the server (no explanation was provided). I lost several levels of weapon, honour and class xp.
While initially being pissed at such childish behaviour I am beginning to see it from the more humorous side now. Needless to say I have lost all respect for that clan and don't plan on revisiting their server, but I guess they aren't interested in a challenge anyway.
I am not going to name names, they know who they are and what they did.
The best advantage is real skills. Not false skills that are rather cheats the game awards you with for playing it. I bet videogames will be playing by themself in the future while we sit like a dead horse in front of our screen in kilts sipping at whisky.
Good thing you (as so many before you) fell for this neet tactic to get people playing without actually having to deliver a proper game.This system is to reward players who spend time actually playing the game and accomplishing goals. Anyone can have these 'advantages' if they spend some time learning and playing. "you don't just simply walk into mordor" sacrifices must be made, i.e. time. Once you get enough hours logged and get a feel for the game, one can learn to appreciate it.![]()
Same for Project Reality and RO1, a good game doesnt need unlocks to keep people playing.I wonder how for instance Counter-Strike survived this long while not having this stuff in it for the first +10years of his existance? Right, rock solid gameplay
Good thing you (as so many before you) fell for this neet tactic to get people playing without actually having to deliver a proper game.
Statwhores just care about levels & xp.
I wonder how for instance Counter-Strike survived this long while not having this stuff in it for the first +10years of his existance? Right, rock solid gameplay
This system is to reward players who spend time actually playing the game and accomplishing goals. Anyone can have these 'advantages' if they spend some time learning and playing. "you don't just simply walk into mordor" sacrifices must be made, i.e. time. Once you get enough hours logged and get a feel for the game, one can learn to appreciate it.![]()
No need to get cocky and holier than thou. I simply disected your post which literally said: "This system is to reward players who spend time actually playing the game and accomplishing goals."I'm soo glad you have an open mind to the gaming community. I get it. you dont like this game and to get your moneys worth, you are gonna rage hate until you feel better. That's cool. I am by no means a stats whore. I am however, a gamer who likes the extra dimension to games. I enjoy a whole gambit of games and genres, and appreciate what each one brings to the table. You, however want them to all be clones, with the same principal repeated game after game just re-textured, with a different storyline. Stop me if I'm wrong please, but did you just buy this game without reading what it was about. Did you just see a picture with cool graphics and say that looks neat and buy it? Do your research holmes, and read up on the gaming industry to find companies that have game styles that you like and support those. If you likes RO OST then by all means go back and have fun with that.
Final note, im sure TWI/steam will refund your money if you so hate this game.
I don't get this stupid "reward for playing" crap. Your reward should be having fun playing the damn game, if you need an artificial "reward" to enjoy it, you know you're playing something boring.
well if your soo keen on REAL skills go back to counter strike and/or make a game/mod that you can appreciate. Don't come in here and think that your opinion is the only one that matters. sheesh, kids these days.
It has too little unlockables. Now that might sound paradoxical in my rant against such a system, but hear me out. If you do a unlocking system, do it right. it doesn't work if you unlock one tiny bit after several hours of play. For it to work and actually hook people who are into that sort of thing, it needs to shell out unlocks in a much higher frequency. With the three to none unlocks per weapon we have now, the main appeal of unlocks, the incremental goals to reach, is not there.
I'll add:I'ld just like to add one thing - if you're going to do a persistent stats thing - get it working on release. Tracking stats is a database problem - the kind of problem the computing world has been doing (and usually doing well) for decades. The problem(s) are well understood both in theory and practice. A whole industry basically lives on doing this kind of thing. If you don't have any expertise in-house, either contract the work out or hire an expert. There is absolutely no excuse for screwing it up this badly; it just makes you look incompetent.