I agree 100% with the opening post.
But whatever I already given up my hopes that RO2 will satisfy the expectations Ive had for a true Ostfront sequel.
I just hope that a mod will come out soon to fix all the questionable design decisions.
I honestly still do not agree with you... I never have problems killing someone with a bolt action rifle if they have a semi, or killing someone with a ppsh when they have an MKB.
Let me ask you this in a realistic sense, doesn't it make complete and total sense that a person who is a hardened veteran or who has spent more time on the battlefield, would be for 1.) more accurate, 2.) probably faster at reloading 3.) more resistant to supression and etc...? Plus if your good, you should need 250 rounds to kill someone... i do fine with the 47 round mag for the MG-34
AgreedI was hoping stat updates would be more in the order of giving variation to weaponry. Where you could decide to use it or not.
- Like some way of perhaps bolting faster at the loss of sway or accuracy.
- Or a flash supressor for a semi making the recoil less but the default sway more.
- Bayonet allowing you to melee but making the weapon more tip heavy.
- Stick mag for ppsh giving more stability and a quicker reload vs ammo capacity of a drum. (or jamming)
- A belt for the MG34 that removes the ability to hip shoot but gives you more ammo.
So always trading in some statistic or ability in return for something else. That way unlocks allow you to customize weapons to your play style rather than KF style just making everything loads better.
Personally I think COD's unlock system was more balanced and fun than RO2's system is at the moment. Which is kinda annoying since TWI always promised that changes would be minor and not game changing while parading against cod.
A big group of the old community cares for realism yet so far people cannot even run servers in a realistic load outs. Or balanced loadouts for all players. I wouldn't mind it so much if it could be turned off, and parts of the community could play with realism settings they prefer or gameplay settings.
Instead everybody is forced to play with the unlocks enabled, and all promising and soothing words from TWI about the features while in the end a lot was worse than people initially thought. I have no issues with TWI making the game they want to make and release, but I do have issues that the workings of the stats and achievement system was kept away from public knowledge, especially since TWI knew we were scared of its implications.
RO2 got loads of potential, and the base is really there to exceed RO1, but in the end to me it feels that it doesn't. It feels similar to how UT2k3 compared to the original UT was for me, and I just hope that TWI will come out with an UT2k4 based on user feedback.
I mostly agree with what you're saying but I wouldn't go as far as saying "Mods are our only hope", just because TWI -I'll be honest- has let us down in areas, doesn't mean they've abandoned the community and aren't willing to change things to improve the experience, just because they're not communicating as much as we would like, doesn't mean they aren't listening or don't care. I'm not a huge fan of the unlock system, or atleast the way it's worked out, but the game as is isn't necessarily set in stone in the shape of a big middle finger.Absolutely 100% dead on. Too bad TWI isn't listening -- at least they haven't acknowledged that many of their design decisions are disliked by a big chunk of this community. Unlocks have NEVER worked in WWII games, because there's no way to implement them for most or all of the weapons without taking basic, standard issue equipment away from the player. Nothing is more frustrating than having a game take away something that should be given by default, and then make you grind to get it back. It works in modern shooters like Modern Warfare and BF3, but NOT here. It didn't work in CoD:WaW either, for the same exact reasons.
Mods are our only hope, but as you pointed out, nothing can be done until a working SDK is out. It is rather mind blowing that TWI didn't' think to provide an alternative to the unlock system. Hell, even BF2 did that on release by letting people host unranked servers that could enable unlocks for everyone.
I mostly agree with what you're saying but I wouldn't go as far as saying "Mods are our only hope", just because TWI -I'll be honest- has let us down in areas, doesn't mean they've abandoned the community and aren't willing to change things to improve the experience, just because they're not communicating as much as we would like, doesn't mean they aren't listening or don't care. I'm not a huge fan of the unlock system, or atleast the way it's worked out, but the game as is isn't necessarily set in stone in the shape of a big middle finger.
And just something from that Steam group page-"And why, oh why did even deny fire modes?", FYI you can change the fire modes on many weapons, it's bound to 6 be default i think.
qft!it's really frustrating when you think of how much better the game would have been without the player progression and unlock system =(.
Well when you put it that way I'm inclined to agree, still, I haven't seen any of this "hostility" you talked (typed?) about.Thease are back of the box features, TWI marketed the game on them, and they are promised on the steam page or on the back of the box when you buy the game, so i don't think they even could change their minds about them now just for purely legal reasons, nor do i think they would, as much as i hate to say this... TWI obviously felt thease things were a good idea, not just good enough to put them in the game, but good enough to base the game around, and i have seen no sign of them changing stance on that.
TWI won't remove this stuff, the best we can hope for is that they will add in support to play without it on unranked servers, but they have acted with hostillity when we've asked for that in the past, so i'm not holding my breath for it.
And even with better unranked server options, there would probably still be a lot of things we would need mods for.
The progression system is a Hitler moustache crudely drawn on to the Mona Lisa. Why? It is not clever, it is not amusing. Are you doing this to torture me?