No amount of bug fixing can fix the progression system.

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Das Bose

FNG / Fresh Meat
May 8, 2009
1,572
867
0
Sunny Scarborough
I've always said that a players increasing proficiency and abilities is naturally and best represented by his increasing proficiency and abilities.

Why complicate such a simple and natural process with a virtual system? Particularly one with all the elegance of a drunken yak.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
I've always said that a players increasing proficiency and abilities is naturally and best represented by his increasing proficiency and abilities.

Why complicate such a simple and natural process with a virtual system? Particularly one with all the elegance of a drunken yak.
Amen.
 

Saether

FNG / Fresh Meat
Sep 18, 2011
28
57
0
Im so happy that i realy dont care about upgrades,firepower and firerate.
i like the boltaction rifles on both teams.
I was kinda sad to see all my stuff go at reset, but who am i kidding. Rifles FTW:)

And as a rifle player i realy LOVE when a guy comes running at me with a SMG or assault rifle and i pick him of with 1 shot.

As in RO OST. it dosent realy matter what wepon u have, but how u play the game. (would you blindly rush around a corner in urban combat? )
Advance slowly, look around and keep coms up with ur team.

BUT for all of you that does like ranking and what not, i hope they get a fix.
 

Buzzles

FNG / Fresh Meat
Oct 10, 2011
152
45
0
U.K.
It is bizarre choice on Tripwire's part.

I *like* the stats system for logging both team points (Honour), class usage and weapon useage, but the choice of actually boosting a player's attributes based on those factors is beyond daft as a design choice.

As pointed out, all it does is penalise new players joining the game by creating an artificial barrier between them and the oldies ontop of the actual players gaming skill.

Personally, while I wouldn't ditch the stats system, the attribute boosts (taken from KF) need to be nuked from orbit, as like others have mentioned, the unlock system needs rejigging completely.


I was actually mulling over the MG unlocks last night. I thought that the best way to have level 25 upgrades for the MG34 would be a loadout choice of either:
A) Extra drums (ie, more ammo capacity overall)
B) Belts (which should reload quicker as you're not faffing around with a drum) but only two of them with one in gun and one spare.

The idea being if you choose A, you are more self sufficient as you're carrying more ammo, but you face frequent reloads and can't perform lengthy surpression fire.
Choose B and you can fire off long bursts, surpress for longer, reload quicker, but are faced with needing to rely on teammates for ammo as you only carry one reload.

That's the type of unlock system that should exist, one with at least a personal choice if not a tactical choice, which really are sidegrades from each other.
 

Kingkat54

Member
Aug 31, 2011
88
7
8
+OP. Exactly why I dislike leveling-up for weapons. I should have all weps available to me from the start. As I progress, my abilities should increase and things like sway, aim,hip firing, throwing accuracy,etc. will improve. Not the weapon itself.

Besides, when a game uses "time playing" as a factor for improving abilities, and weapons it is a disadvantage to some players.

All weapons, all attachments, all the time.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
I seem to fully agree.

A funny note, a mate was playing on a server yesterday and had a good amount of 60 kills. Either he was kicked by the server hosts, or as they claim he TKed too much. If that would have been the case then it would have been those false TK reports. Never the less, he didn't get the stats from the 60 kills. Awesome system.

I was session banned on a server yesterday while having 60+ rifle kills after playing 3 rounds of Spartanovka (I think it was a 5 round game), presumably because I owned the clanmembers of the server (no explanation was provided). I lost several levels of weapon, honour and class xp.

While initially being pissed at such childish behaviour I am beginning to see it from the more humorous side now. Needless to say I have lost all respect for that clan and don't plan on revisiting their server, but I guess they aren't interested in a challenge anyway.

I am not going to name names, they know who they are and what they did.
 

Dawnbreaker

FNG / Fresh Meat
Sep 25, 2011
111
73
0
Hong Kong
I am in no way saying that the Unlock system is AMAZING (not at all) but im saying it gives you something to aim to get... Im spending most of my time in game now grinding my AVT because i want the bayonet and the muzzle brake...

Some of the guns are so friggen innacurate to start out with and when you get the stats boosts it kinda helps, look at the AVT on full auto. You honestly cant hit **** if your lvl 1 with the AVT if its not 2 feet infront of you.

The stats, leveling and honor could definitely benefit from a rethink or a slight redesign because i think it has potential to make the game more fun. :cool:
 

Omar The Insurgent

FNG / Fresh Meat
Mar 23, 2006
255
109
0
I can not believe that people would argue so much about STATS in a game, this isn't World of Warcraft or some generic MMO. Any weapon will kill same with a shot in the head, and saying stuff like "experienced soldier in Stalingrad was freezing and sick" to back your claims means that your vision of stats design would be to get worse in the game as you progress? And that makes sense to you?
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
As much as I love the TT33 unlock, I'd gladly trade it for a non-gimped PPSh and a realistically constrained MG34 (running around with a belt of ammunition flapping out of the gun? For Pete's sake...).

Plus, the stats negating any and all difficulty in the weapon system for the players who need it least. I said it before launch, and I'll say it again. The last people who need training wheels on their games are the veteran players.

So yeah, stats are one of two big turds in the punchbowl, the other being lockdown.
 

madosopia

FNG / Fresh Meat
Jul 19, 2011
44
5
0
You can not honestly ever expect a game to be released and in the first while of the release to be bug free. EVERY game is like this... i'd like you to name one game that was bug-free on release :)
VERY true! But WHY do we accept this? It's bull****, to be honest. Just because it's always been like this doesn't mean that it's good or even acceptable... I hate having to wait for months to enjoy the product I paid for (as in, the product they marketed).

Just imagine a similar situation on any other market...
 

monster

FNG / Fresh Meat
Jul 17, 2006
334
10
0
The progression system is the greatest indicator that the people controlling the development of the game wern't concerned with game fidelty, but were instead concerned with making as much money as possible.
 

Scarf Ace

FNG / Fresh Meat
Jul 16, 2011
265
282
0
I'm bumping this, because it's seriously keeping me from touching RO2, and the longer I don't play it the less likely I will, because I'll just be more and more at a disadvantage.
 

Leto Atreides

FNG / Fresh Meat
Jun 5, 2010
258
148
0
The progression system is quite plainly the source of most of the problems RO2 has. Even without bugs, even with every tidbit of it working flawlessly, the game still is very negatively affected by it.
I've said most of this before, but I just can't help but seriously hate this stupid design choice that has basically killed RO2 for me. RO2 would so absolutely fantastic if the many problems this system caused simply wouldn't be there.

I'll make a little list:

  1. It is inherently unbalanced. Most other games with similar systems use a system of side-grades, RO2 blatantly gives you better equipment and does things like reduce recoil by using skill points.
  2. It's extremely unfriendly to new and casual players. Ironic, when you consider how this game was supposed to appeal to a wider audience. By having the hardcore players not only be more skilled, but also better equipped and superior through skill points, you're quickly gonna make the new and casual players feel downright unwelcome.
  3. It's one of the reasons why we don't have proper class limits. I mean, if semis and SMGs were actually somewhat limited, how would we grind for them?
  4. I bought the game, I bought the content. Why do I now have to spend time to unlock the gear I want?
  5. It's a bloody Skinner Box. Those things are a bloody disease for video games. They quickly make you feel like a button pressing pigeon. RO2's system is no different.
  6. It is a massive historical accuracy killer. It gave us the stupid limitations on standard issue equipment just so we could grind them back to historical accuracy. It made the most common gear of that time rarer than things that probably never reached Stalingrad. Not only is this nonsense totally unhistorical, but it also is woefully unbalanced and immersion killing.
  7. It's the only way to play RO2 for now. The decision to release the game with no alternative (were you thinking that everyone would adore it?) is just one that boggles my mind, especially with all the pre-release complaints and predictions that it would be bad.
I'm sure I'm not alone with this, right?
Amen.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
Ive said this before, im tired of hearing complaints about design choices, bugs and basically every other part of the game... I dont understand how any of the upgrades give you any sort of major advantage over other players... This game is alot more skill and reflexes than say BF3 or the lame COD series (although COD 1,2 and 3 were pretty good), and even the low level people should have no trouble killing heroes with a well placed shot.

Yes the game and progression system both have bugs and issue but be patient for god sake, a mass amount of whining isnt going to speed anything up. Dont like the upgrades? Then simply dont use them or dont grind for them.

Its a great game... Just play and be patient, they will fix everything eventually

250 Rnd belt, -20% recoil - 20% reload time VS a 47 Rnd drum with full recoil and full reload time. Mg34 gunner A with his 250 Rnd belt certainly has an advantage over MG34 gunner B.


Also for me, if MG gunner A's loadout was standard, then its a long immersion breaking grind to get access to what I SHOULD have all along.

edit: @ OP 1000% Agree.
 
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DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
What is the point of stats and progression? does it make you shoot better? I am of the Old RO stance that stats or goodies will not make you a better player in the long run. Have unlocked most everything yet I still use the ole mosin
 

Dr. Peter Venkman

FNG / Fresh Meat
Aug 21, 2006
871
68
0
California
I never liked the idea of a progression system. My preference would be to have all weapons unlocked (confined to loadout limits) with more player customization, say choosing a C96, P38, or P08 as a sidearm, or being able to choose different camouflage patterns for the uniform a la RO circa UT 2004. I love the stats keeping but I don't like the upgrades.
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
674
190
0
Hey, remember in RO, you didn't have level ups and you could tell noobies from experienced player from the playing style alone?
And your experience in position, handling, aiming, and organization basically made you a better equipped player than a beginner?

That is not casual player friendly because it takes effort to learn the game and immerse yourself into it.
It's much easier to gauge your dedication by kill counts and just how much you play all together. That's what casual gamers understand.

This is why I play RO1.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
As much as I love the TT33 unlock, I'd gladly trade it for a non-gimped PPSh and a realistically constrained MG34 (running around with a belt of ammunition flapping out of the gun? For Pete's sake...).

Plus, the stats negating any and all difficulty in the weapon system for the players who need it least. I said it before launch, and I'll say it again. The last people who need training wheels on their games are the veteran players.

So yeah, stats are one of two big turds in the punchbowl, the other being lockdown.

Lols, what would be funny to see is the stats for weapon actions going backwards, so you start with -20% recoil and graduate to regular. Oddly enough that makes more sense then the current implementation as it helps new players along, instead of double B*tch slapping them with learning curve and harder to use weapons.

(No I am not advocating the introduction of such a reverse system, it makes no sense in terms of learning a weapon )