This is what we got after six pages of wondering what could be implemented had TWI decided to make a ninja-based perk.
Ninja Perk
Weapons: Ninja stars and katana.
T1 weapon: 1 ninja star
T2 weapon: 2 ninja stars
T3 weapon: Katana
Bonuses:
"Standard" bonuses (higher damage, faster reload, less recoil...);
Alt-fire switches between 2 and 1 ninja stars(depends on how simple it is to code this);
+X% ammo capacity;
+X% Higher damage during ZEDtime.
Niche:
Versatility-based perk. Weapons that can do anything, from dealing low damage to a high number of zeds, to dealing a lot of damage to a single zed.Keep in mind that a ninja will be outshined by perks intended to fit a role (For example, he can do some decent crowd-control, but a Firebug will outshine him)
Leveling:
Level by dealing ninja damage, and/or;
Killing Zeds during ZED-time with blades.
Weapon Stats:
Tier 3 - Katana
Headshot damage multiplier: 1.2x
Damage: 1000~2000per swing
Fire rate: 0.5
DPS: 1000~2000
Ten-Second Damage Output (TSDO) (with reloads): 10000~40000
AA12's TSDO: 5250
M14 EBR TSDO: 4000~4150
M32's TSDO: 2100
SCAR's TSDO: 3075~3485
Flamethrower's TSDO: 1200 + burn damage.
Yes, if the katana is implemented this way, it'd have a higher damage output on time than the SCAR, but it has a cool perk to go with it so you'd look at yourself being awesome after one swing. It's the cost of being a ninja.
Ninja Perk
Weapons: Ninja stars and katana.
T1 weapon: 1 ninja star
T2 weapon: 2 ninja stars
T3 weapon: Katana
Bonuses:
"Standard" bonuses (higher damage, faster reload, less recoil...);
Alt-fire switches between 2 and 1 ninja stars(depends on how simple it is to code this);
+X% ammo capacity;
+X% Higher damage during ZEDtime.
Niche:
Versatility-based perk. Weapons that can do anything, from dealing low damage to a high number of zeds, to dealing a lot of damage to a single zed.Keep in mind that a ninja will be outshined by perks intended to fit a role (For example, he can do some decent crowd-control, but a Firebug will outshine him)
Leveling:
Level by dealing ninja damage, and/or;
Killing Zeds during ZED-time with blades.
Weapon Stats:
Tier 3 - Katana
Headshot damage multiplier: 1.2x
Damage: 1000~2000per swing
Fire rate: 0.5
DPS: 1000~2000
Ten-Second Damage Output (TSDO) (with reloads): 10000~40000
AA12's TSDO: 5250
M14 EBR TSDO: 4000~4150
M32's TSDO: 2100
SCAR's TSDO: 3075~3485
Flamethrower's TSDO: 1200 + burn damage.
Yes, if the katana is implemented this way, it'd have a higher damage output on time than the SCAR, but it has a cool perk to go with it so you'd look at yourself being awesome after one swing. It's the cost of being a ninja.