Nightmare difficulty setting!

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Stinke

FNG / Fresh Meat
Jan 3, 2010
6
0
0
We need more difficulty, nightmare setting with 3 times more health to monsters, and more monstars so patriarch would have that 10k health on full team(or whatever it is, its too low). Fleshies would be harder to kill solo, so maybe need more Teamplay! This would be sweet, and makes veterans of the game want to continue playing.. And not all are playing with random people in hard with lvl2 supports being the random people...

And maybe add in the 7th perk level? (or not)

CYA in the grounds
 
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Nibe

FNG / Fresh Meat
Oct 28, 2009
225
28
0
Patty has over 10K of health on normal server with three players
 
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avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
Suicidal is stupidly easy if you are in a good team but if you are on a public server with random people even Hard can become impossible.

Lets see how things go with the balance patch first before begging for a more difficult level.

I would also say hell yes to level 7 but I've achieved that with most of my perks having their progress bars maxxed out
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
You want fleshpounds and scrakes you won't be able to take down solo?
You want a patriarch that can take a dozen of crossbow headshots?

Play on 24 player server. Even on normal that can be challenging.

6 player suicidal:

Fleshpound - 4,5k health
Scrake - 4,2k health
Patriarch - 22k health

24 player normal:

Fleshpound - 10k health
Scrake - 12,5k health
Patriarch - 73k health
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
I would like to see a difficulty where not only are the specimens better, but there are actual modifications to the game, for example:

10 blocks carry weight
Less max ammo
No flashlight
No perk discounts
No extra headshot damage (over bodyshot)
Slow movement
Revenge FF as standard (or just FF)
No self-heal (not applicable to solo)
No welder
No med-syringe
Slower fire rate for all weapons (long reloads for M79/Hunting Shotgun/LAW)
No random weapon and ammo spawns
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
Wow that's like an actual zombie apocalypse. Realism ftw.

Actually that's not a bad idea, realism mode; realistic recoil, vector based aiming (like in RO), fall damage permanently causes slow movement and may cause you to bleed out. Basically give KF the realistic factor that RO has.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
It was only because my roommates were playing L4D2 earlier that the word 'realism' popped into my head. (Doesn't L4D2 have some kind of expert realism mode, supposedly the hardest you can get?)
 

zombinex

FNG / Fresh Meat
Jan 9, 2010
137
0
0
brazil
Actually that's not a bad idea, realism mode; realistic recoil, vector based aiming (like in RO), fall damage permanently causes slow movement and may cause you to bleed out. Basically give KF the realistic factor that RO has.

that could work =)
I like the idea
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Actually that's not a bad idea, realism mode; realistic recoil, vector based aiming (like in RO), fall damage permanently causes slow movement and may cause you to bleed out. Basically give KF the realistic factor that RO has.

Red Floor: Killing Orchestra

In addition to this, the weapons have realistic RPM.
Because we all know that FPS game weapons are wAAAAAy slower than IRL.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Yeah Im all up for realistic mode.

Realistic mode:
- No specimens
- No mad scientists with rocket launcher arms
- Everybody drinks tea and lives in a castle

Your mission is to build a castle to drink your afternoon tea in.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
Whats fun with real just think of killing floor as a sci-fi game O_O

And i always thought the weight blocks were kind of real, someone said something about a LAW and fifteen rockets, LAWS take up all the weight blocks on a normal perk excluding support which kind of makes it realistic :/


and they aren't zombies it's CLONES D:! GENETICS! REALISM! SORT OF! GET IT?!
*sniff* if im correct in real life we can already make an apple invisible i think or a marble or something like that, i remember reading about it O_O.......... so we can have invisibility :p! and messing with genes is possible......... attaching a machine gun too your arm and not suffering from heat exposure i don't know O_O... but some organisms suffer tremendous heat/trauma and have no problem going on with their lifes!!
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
113
Whats fun with real just think of killing floor as a sci-fi game O_O

And i always thought the weight blocks were kind of real, someone said something about a LAW and fifteen rockets, LAWS take up all the weight blocks on a normal perk excluding support which kind of makes it realistic :/


and they aren't zombies it's CLONES D:! GENETICS! REALISM! SORT OF! GET IT?!
*sniff* if im correct in real life we can already make an apple invisible i think or a marble or something like that, i remember reading about it O_O.......... so we can have invisibility :p! and messing with genes is possible......... attaching a machine gun too your arm and not suffering from heat exposure i don't know O_O... but some organisms suffer tremendous heat/trauma and have no problem going on with their lifes!!
I was the guy who was talking about the rockets and do you seriously think someone can carry all that whit him?!?! And an invisible apple..... come on. And don't say they arent zombies, because they ARE:

MonsterClasses=(MClassName="KFChar.ZombieClot",Mid="A")
MonsterClasses=(MClassName="KFChar.ZombieCrawler",Mid="B")
MonsterClasses=(MClassName="KFChar.ZombieGoreFast",Mid="C")
MonsterClasses=(MClassName="KFChar.ZombieStalker",Mid="D")
MonsterClasses=(MClassName="KFChar.ZombieScrake",Mid="E")
MonsterClasses=(MClassName="KFChar.ZombieFleshpound",Mid="F")
MonsterClasses=(MClassName="KFChar.ZombieBloat",Mid="G")
MonsterClasses=(MClassName="KFChar.ZombieSiren",Mid="H")

you can find this in your .ini
 
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KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
I was the guy who was talking about the rockets and do you seriously think someone can carry all that whit him?!?! And an invisible apple..... come on. And don't say they arent zombies, because they ARE:

MonsterClasses=(MClassName="KFChar.ZombieClot",Mid="A")
MonsterClasses=(MClassName="KFChar.ZombieCrawler",Mid="B")
MonsterClasses=(MClassName="KFChar.ZombieGoreFast",Mid="C")
MonsterClasses=(MClassName="KFChar.ZombieStalker",Mid="D")
MonsterClasses=(MClassName="KFChar.ZombieScrake",Mid="E")
MonsterClasses=(MClassName="KFChar.ZombieFleshpound",Mid="F")
MonsterClasses=(MClassName="KFChar.ZombieBloat",Mid="G")
MonsterClasses=(MClassName="KFChar.ZombieSiren",Mid="H")

you can find this in your .ini

Lol the invisible apple, or whatever i don't remember what it was was some thing scientists developed to bend microwaves, a step closer to the light spectrum. :D it wasn't large but it worked, it was invisiblity....... also with zombies im well aware of that even the commands for use that O_O but the mod bios state they were clones.......... :D I think Zombies could be used in this game as in: Zombies are sometimes slow pathetic and stupid :p (Clots) :D

oh and LAW = A man can carry a LAW... maybe not rocketS O_O and I dont know the exact weight of grenades ect.
 
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Ebay

FNG / Fresh Meat
Oct 24, 2009
116
7
0
You guys realised how much this game is limited because of the engine its running on?
Sometimes, I wish a mix of L4D (NOT THE 2 YOU BUNCH O' MAGGOTS) and killing floor, combining exceptional AI with the gameplay of Killing floor.

But that'd be impossible, since killing floor was never meant to give the players a height advantage.