Night/Day Map Cycle Option

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locogringojc

FNG / Fresh Meat
Nov 2, 2010
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Twin Cities
Hey, I know I'm a newbie on these forums but I've been gaming for quite a few years. I'm looking forward to the release of HOS and really want it to stand out from the other games. One of my complaints about a lot of the other shooter games out there is that many of them only have a set number of maps, and sure there are sometimes community made maps, but Servers generally always stay on the famous stock ones that are the most fun. After a while these get old and Boring. I know that there are some cool new things comin in HOS such as Destroyable Terrain, and level sizes change to fit # of players, however I think a very simple addition in order to keep things interesting is to have the ability to throw in some Night time gameplay as well. Too many of the maps I've played in DODS and even RO1 and really every game are always daytime. I believe to simply change the lighting from day to night would be an easy thing to do and would completely change the gameplay. If it were like an Admin option to set one of two time-modes that'd rock. What's your guys solutions? Wouldn't you like to have some SpecOps night time gun battles on stock maps and also some more challenging tank battles? I mean come on, let's be realistic, real soldiers don't sit and wait around until the dawn comes to go fight....and real battles lasted long amounts of time so naturally lighting environments should change as well... IDK I think it's an easy admin option to throw in that'd keep things fresher longer.-JC
 

Game-Enthousiast

FNG / Fresh Meat
May 23, 2010
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1st. in line in a Ju52
It would increase realism and variety but then, I think we would also need all the stuff that was suggested before already, like flares maybe even flashlights... at least during the nights..
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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Make it like Total War where theres morning, midday, sunset, night, and sunrise.
 

Redit

FNG / Fresh Meat
Sep 7, 2010
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Airstrip 1
Night sounds good. Fires lighting up corners and small areas would be really atmospheric.

Star shell commander support, illuminates battlefield for a minute or so. Or flare guns, with less time and brightness but can be deployed continuously without recharge.
 

locogringojc

FNG / Fresh Meat
Nov 2, 2010
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Twin Cities
Wow, I logged back on after one night of sleep and see some buzz on my comment. I really like the ideas you guys added to it, like the flares. This seems to me like it wouldn't be a huge addition or undertaking for them to add, and that it would really add a lot of content and originality to the game. I'm quite certain they already have artillery support with binoculars, just add a flare option as well that lights up a certain area would be insane. Also can you imagine how much you'd be ****ing your pants when in CQB city skirmish fights. Tripwire, you guys should really consider this addition. XD, keep your ideas coming amigos.-JC
 
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locogringojc

FNG / Fresh Meat
Nov 2, 2010
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Twin Cities
I suppose the majority of the Killing aspect of war happens during the day, but still you aren't just gonna put your guns down and snooze right when it gets dark, besides most soldiers on duty/tour only get like 4 hours a sleep a night max. Plus tons of Spec Ops stuff happens at night and playing in that fashion makes you feel all badass and whatnot! There are always dudes out their on guard, and patrolling, and on missions. I'm glad you all like the idea so far. Also I was thinking that in every video of HOS they love to show off the lighting effects. What a better place to do that than at night with the moon! I mean really that would truly be accented there, and it'd look sweet.-JC
 
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SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
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I like the idea of night maps,maeby night maps that are fed with light from the fool moon and or sole extra light from burning surroundings...

But to be honest I really like the DH mod snow blizzard and rain,I believe thats where I saw those maps...Would love to see snow blizard and rain,its like begging for making mistakes,packing some team kills and get kicked from the server by an admin :confused:
 

Miro!

FNG / Fresh Meat
Apr 22, 2009
625
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Paris, France
Agree with the historical facts that soldiers stopped fighting during nights but at least, it would had a lot of atmosphere to be able to play a mpa in different time day settings : dawn, mid-day and dusk ?
 

Game-Enthousiast

FNG / Fresh Meat
May 23, 2010
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1st. in line in a Ju52
Agree with the historical facts that soldiers stopped fighting during nights but at least, it would had a lot of atmosphere to be able to play a mpa in different time day settings : dawn, mid-day and dusk ?

I would rather disagree with that, at least in WW2 fighting did not simply always stop at night. Russian as well as German troops were equipped with flare guns and illumination rounds which enabled them to continue their defence or advance. We dont have to depict major night engagements but a recon troop suddenly jumping into a Russian trench or so would be cool and realistic. Here are some pics and a bit of general info concerning German flare guns:
http://www.olarmyjoel.com/Virtual Arms Room/German Flare Pistols.htmhttp://www.olarmyjoel.com/Virtual Arms Room/German Flare Pistols.htm
http://www.custermen.net/nahvert/nah.htmhttp://www.custermen.net/nahvert/nah.htm
http://www.germanmilitaria.com/Heer/photos/H034663.htmlhttp://www.germanmilitaria.com/Heer/photos/H034663.html
 
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Richard_B.

FNG / Fresh Meat
Dec 7, 2005
437
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Germany
Giving the server admins a possibility to set a specific daytime for a map via a simple slider (e. g. from 0 to 23 o'clock) would be nice. While playing, time should should be equal to real time - it looks increadible gamey if the sun rises or sinks just in a few minutes.
Weather calibration could also be interesting. However, it shouldn't change much during one round - it would look pretty silly if it would suddenly start raining for two minutes before the sun comes back, only to be replaced by a thunderstorm after 3 minutes.:rolleyes:
 
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Floyd

Grizzled Veteran
Feb 19, 2006
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www.ro50pc.net
Play Penguin's Partisan Forrest map. While I enjoy it, a lot of people moan and gripe about it because they can't see anything.

And then of course there are those that adjust the contrast and gamma on their monitors to brighten things up and more or less defeat the mappers intent.

Weather calibration could also be interesting. However, it shouldn't change much during one round - it would look pretty silly if it would suddenly start raining for two minutes before the sun comes back, only to be replaced by a thunderstorm after 3 minutes
Happens all the time in Louisiana. Thunderstorms build, move, rain, dissapate, repeat. It may even rain on one side of the street and not the other. The sun may be shining and it may be raining cats and dogs. Not a all uncommon for the weather to change in minutes.
 

Serathis

FNG / Fresh Meat
Oct 25, 2009
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Maybe time and weather should change as the campaing progresses. So, one map would take place say in the morning the next during noon, the last around dusk. And weather stays the same for longer times, like half an hour, or even during the entire map.
 

locogringojc

FNG / Fresh Meat
Nov 2, 2010
68
56
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Twin Cities
Sweet comments! I agree that soldiers do like to rest, but the fact still stands that every minute of battle counts and if your enemy is resting night time ops is critical. I think we all agree that a good portion of fighting throughout history has happened at night, some of which has turn major battles and maybe even has helped turn the tide of some wars. I love the Flare gun pix and think it'd rock. I also love the extra environmental effects ideas. However I was trying to keep it somewhat simplistic with just lighting and all to increase the likelihood of TWI actually implementing it XD! But yes I'd love to see the other effects. And as far the Cheating with the gamma stuff goes, and the fact that some people don't like to have it more difficult to see, that is all personal taste, and that's why it's an admin option and not mandatory. Adding these options would GREATLY help to diversify 1 server from another. Every play experience would be unique, and you could stick with whatever servers you liked, or indulge yourself in all of them if you want to have a variety of game modes XD! Keep the ideas coming I like em all so far! -JC
 
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Dr. Pierre Chang

FNG / Fresh Meat
Jun 5, 2010
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The Island
Giving the server admins a possibility to set a specific daytime for a map via a simple slider (e. g. from 0 to 23 o'clock) would be nice.

I would love something like this. It would also be awesome to have some maps in Rising Storm that could take place during a monsoon or during a night attack.
 

locogringojc

FNG / Fresh Meat
Nov 2, 2010
68
56
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Twin Cities
That'd kick butt if they were to implement that kind of stuff into HOS. To be honest it doesn't even have to be super great graphics either, just to establish the feel would rock. I remember back in day of defeat 1 where on the Donner there they had rain I believe. That kicked butt. Just a simple rain animation to make it a bit more difficult to see super far. There is some fog in some of the newer DODS maps. I played realism on one, I forgot the name though, it was a custom one XD! Too many maps/games nowadays leave out the crucial small environmental stuff that really establishes a sense of being there and puts you in the game. Cool Stuff.-JC
 

DjTerror

FNG / Fresh Meat
Nov 14, 2010
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I dont know if engine is capable of that but im sure that it would double the playability of the game.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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I hope that beside a Night/Day cycle we can opt for a Winter/Summer version as well. With slight changes in structure maps can feel and play completely different while using the same basic fundation.

By having Winter/Summer/Night/Day versions of maps you can have maps that play different from each other, with less work than a completely new version from scratch.