Ive made a waterfall from static meshes. Right now all it has is a panning water texture and looks pretty boring and unrealistic. What id like is some nice shiney effect, or some things that will make it look more fluid like. However ive no idea how to do this stuff in the editor. I find the texture making stuff really confusing when it comes to shaders and things. Im guessing cubemaps and specular maps will make the texture look better but i dont know how to put them to use.
Would someone be kind enough to give me a basic understanding to how i can make my water look more fluid like? Thank you.
Would someone be kind enough to give me a basic understanding to how i can make my water look more fluid like? Thank you.