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Dyvim Tvar

FNG / Fresh Meat
Mar 13, 2006
73
0
0
Fleetwood, UK
Very nice map! Very brutal, certainly makes a change to the big tank maps!

Shame you changed the text colours, I liked em! I wish you'd added an option to turn the class names back to the proper russ/german ones.
 

Quietus

FNG / Fresh Meat
Nov 25, 2005
1,945
0
0
California
Scoobz said:
Please make the Soldier Class names an option in terms of language.... Despite being from England, I prefer having the names originally given in the game.

I know you are trying to welcome new players and all that, but I was a new player once, and I welcomed the idea of having 'traditional' names... Why can't other new players do the same?
Yeah I agree. The authentic vibe is hampered when you see "Assault Trooper, Machinegunner" etc. I mean it's not really a BIG deal but I'd like it to be optional so you could have it default to english for n..bs and traditional for the extra grizzled bastards.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Please read what we have allready posted on this.

We plan on introducing a system so players can have it either way. The new way or the old.
 

Quietus

FNG / Fresh Meat
Nov 25, 2005
1,945
0
0
California
Rameusb5 said:
Thank you Tripwire for:

1. Listening to the community's suggestions.
2. Releasing patches in such a timely manner.
3. Releasing "patches" instead of "addons" that must be paid for.


What I find especially amazing about TWI is that since RO isn't a pay-to-play game, they really already have the community's money, so to speak. Financially speaking, there's not a lot of incentive to improve on the game. The fact that they are committed to doing so anyway IMHO shows their dedication to the game and to us, thier customers.
Keep improving a game and you don't need to charge for addons because the better the game gets the more people will be convinced to buy the game, hence incentive.
 

Scoobz

FNG / Fresh Meat
Mar 4, 2006
106
0
0
Indeed.... excellent. Many thanks Tripwire for considering the comments of the 'User'.

I look forward to seeing the 'option' and returning my game to 'Sterlok Auto'... !!
 

jimbojennings

FNG / Fresh Meat
Mar 21, 2006
16
0
0
Player Names

Player Names

Good to hear (Yoshiro) that you plan to make it possible to switch between the traditional and new names, much appreciated, thanks.
 

Khain

FNG / Fresh Meat
Jul 31, 2006
39
0
0
Sheffield
Yeah the english names are good for new players etc but to us more experienced players they dont have the same...ring to it...
 

enven

FNG / Fresh Meat
Jul 19, 2006
28
0
0
On the subject of Play to pay...Worst idea ever.

As for names in english...biggest upset since sliced bread and the tank damage 'table'...
 

AlphaNut

FNG / Fresh Meat
Jul 30, 2006
265
0
0
deadman said:
It will be nice if we have site like this http://bf2s.com/player/63178740/, and ranks, like in game Battlefield 2.:)
I would say no thanks to this "feature". It has not done BF2 any good imho.
But afaik there are servers that have a statistics system running which is then hosted on a website. But don't quote me on that one please ;)
What do you need ranks for? All they tell is how much more spare time somebody else has than you.
If you really want to get competitive, I think CAL is considering having RO in their list of games :)
 

deadman

FNG / Fresh Meat
Aug 5, 2006
8
0
0
It will be more realistic game, when you have injured leg, you can`t walk any more, and If tanks crash railings.
 
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Chase Ransom

FNG / Fresh Meat
May 30, 2006
5
0
0
1+1=What?

1+1=What?

Gentlemen:

I love the realism of the game. I wish it to be all that it can be. Do I mind being turned into a puddle of blood while I wait for my MG to deploy? Of course not. I love it.

So what is the story? It takes time to change magazines. It takes time to deploy an MG. It takes time to switch weapons, go to ironsights, go prone or take any other position and also to prep a granade before tossing it. It even takes a little time for a weapon to lean against a surface for stability.

So how is it, that it takes a complete tank crew of 3 guys, 0.2 seconds to bail out of a tank WHILE ITS ROLLING? The equation that kicks my ass is the following:

I have a pfaust. I take aim at a rolling tank. FIRE! First shot is not a kill. The driver of the tank feels the hit. Its takes him less time to get out of the tank and kill me with his pistol, than it takes me to switch from pfaust to my mp40 to try and kill the bailer.

There is no justice in that which is not logical.

Please fix this.
 

MÆST

Active member
Nov 21, 2005
373
28
28
Gentlemen:

I love the realism of the game. I wish it to be all that it can be. Do I mind being turned into a puddle of blood while I wait for my MG to deploy? Of course not. I love it.

So what is the story? It takes time to change magazines. It takes time to deploy an MG. It takes time to switch weapons, go to ironsights, go prone or take any other position and also to prep a granade before tossing it. It even takes a little time for a weapon to lean against a surface for stability.

So how is it, that it takes a complete tank crew of 3 guys, 0.2 seconds to bail out of a tank WHILE ITS ROLLING? The equation that kicks my ass is the following:

I have a pfaust. I take aim at a rolling tank. FIRE! First shot is not a kill. The driver of the tank feels the hit. Its takes him less time to get out of the tank and kill me with his pistol, than it takes me to switch from pfaust to my mp40 to try and kill the bailer.

There is no justice in that which is not logical.

Please fix this.
Preaching to the choir.