As said before personally I would really like directional 3d voice talk. As for some types of chat it is only interesting for those in your close vicinity ("watch out grenade!", "I'm reloading", "watchout there is an enemy around the corner", "wait! i'm throwing a grenade", "can you give me suppressive fire while i run to the other side of the street?").
I wouldn't want the team and public voice chat removed, but in RO1 I'm simply missing the ability to communicate well with those directly around me. Forcing me to use the team chat with information that is only interesting to a few people. Which in the end makes me not warn people of incoming danger.
For structural tactics like the enemy is aiming at attacking capzone X or Y, or need support at capzone X, the enemy seems to move towards the left flank. Regular team voicechat is still the way to go.
But some times you want to talk and coordinate mini tactics with people right next to you, without cluttering the overall chat. And in close range talks it is important to hear how far someone is away from you and from what direction he is talking.
The thing why a lot of anger came from people is not so much that its not making it ingame (people could easily accept that implementing certain features takes time and that time is limited). Its from the saying that 3d voip is useless anyway due to 3rd party voice applications, which makes us assume that the reason why we want 3d voice in the first place is not understood (as removing the team/public chat has nothing to do with having local 3d voice chat)
For me personally a good 3d local voip would actually be the reason even in competitive matches to use a local voip next to teamspeak or skype. As with 8v8 a global chat can easily get cluttered already.
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Summary:
People do not want 3d voice, so people cannot talk to the entire team at one go (although some would prefer that ability as a server option). Personally I would not want to see team and public voip removed, but I'm a big supporter for local 3d voice chat.
The reason why people like 3d voice primarily is that it makes communication with friendlies close to you easier, and makes teamwork with those close to you more accessible, resulting in a bigger utilization of teamwork.
- when people know they only talk to people close to them, they are less shy to speak. As they are less likely to clog up the channel.
- when you only talk to people close to you, you can use simpler language to communicate, like: "watchout there is an enemy behind that truck". Wheras for other people the information A wouldn't matter, and B would be too vague due to the map having 30 trucks to begin with.
- Even competitive players that will never use an ingame voip system for team based chat, would benefit from 3d voip. As unless rohos would support the mumble and ts3 plugins for 3d audio, then the ingame voip would be able to have some benefits over the default implemented program. (Again its not about taking away the good points of team and public based voip, its about adding the benefits of 3d chat.
The only trouble to pass is that people generally do not like to switch voice channels all the time that they are speaking in, which led to the under usage of the local chat in roost. However there are countless methods to make channel switching intuitive and user friendly, and without a doubt TWI would be able to figure something out there.
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Conclusion:
So personally I think the hatery came from a misunderstanding between TWI and the 3d voip supporters in the reasoning why we want 3d voice chat in the first place.
There are some great benefits with public and team based voip, and the wants for 3d voice chat got absolutly nothing to do with removing those channels(thats a whole different suggestion), It got all to do with adding additional benefits of having both a local channel (reduce clutter) and being able to use audio to create a spatial image of where people talking close to you are (benefits that do not exist exist without plugin support in external chat programs).