Yeah, is the weapon collision just not ready or did they decide to scrap it?![]()
Looked fine in other spots, I guess it just mucked up.
Yeah, is the weapon collision just not ready or did they decide to scrap it?![]()
pffftt.....i had to use an atlatlpfft, we didn't even have rifles, we had to use muskets back in my day!
Sorry if I missed some things since your original post. I came late to the party and did some serious skimming of messages to catch up....Rez said:text
While it existed back then, was it even used by infantry?
+1There are quite a few realism units (and we're not leaving) so I don't think anyone should be worried about a lack of realism only servers.
pfft, we didn't even have rifles, we had to use muskets back in my day!
No the silenced revolver was custom build to be fitted on an IS2...
Musket?!?! Why the things we would've done for a musket! Back in my day we only had a rusty bayonet! And we considered ourselves lucky to have that!
And about the rare weapons. I also don't really get why you're showing'em so often. If they really gonna be rare, then whom are you showing them to? If it's the RO community, then I believe the majority of the community is not very happy with the rare weapons, so the basic stuff would be better appreciated. If it's the casual COD audience - then I see no point, as the majority of them have no idea what weapons were used during the Stalingrad Battle, so they just won't appreciate it either. If it's the history buffs, as Nimsky stated - they won't be happy about it as well. So let those weapons come up as a surprise when people will get into the beta or buy the game on release, and better show some basic stuff.
This is exactly why the silencer doesn't belong -- it doesn't even have a hypothetical practical or historical role.I think a silenced pistol is a rather odd choice to be honest.
I can understand TWI adding stuff like the AVT and the MKB42 (and when i saw them i honestly didnt mind all that much, i'm more interested in realistic gameplay instead of 100% authenticity, though ofcourse that too would be appreciated) for the sake of weapon variety.
Weapon variety is good in my opinion, especially if it fits in the combat scenarios from RO. But what use would a silenced pistol be in a full-on assault?
What i loved about RO was the feeling of battle. A silenced pistol not only hints of stealth missions (recon and such) and feels out of place because of that, but more importantly also changes combat itself.
In RO:Ost and the mod there were plenty of options to be stealthy, but i loved the fact that once you fired your gun, you'd give your position away and needed to move on.
With the AVT and MKB that is still the case but not so with a silenced weapon.
Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1), but it was acceptable to me because of the nature of the fighting in H&D: small groups of commando units inserted deep behind enemy lines.
Which obviously isnt the case in RO, as it has always been about battles disputing ground.
It just doesnt make any sense for it to be there, unlike the AVT or MKB (which although rare are still assault weapons).
I'd imagine the silenced pistol isn't standard issue, but scrounged by some soldier. If you found a pistol, you'd keep it. If it has a silencer, all the cooler.
Tripwire needs to start showcasing what makes RO2 truely innovative. More focus on gameplay and less on hero weapons. Tanks and infantry battles on new maps are what people want to see. A 1 minute video showing 2 tanks duking it out would do a hell of alot more then screenshots of weapon unlocks. You would get 10,000 views alone for showing a tanker getting torn apart by an AP shell.
Of course.
We all know gamers are the best soldiers in history, according to them all urban battles would involve a very large numbers of .50BMG sniper rifles with x>9000 scopes and wookie suits. There's nothing better than a .50cal sniper rifle for engagement distances of under 30m.
Similarly, according to gamers there's nothing better than a silencer on every weapon.
Hmm, I could have sworn that there were at least Silenced STENs in H&D 1 but in H&D 2 there was this:Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1)
Because of this mismatch of weapons and roles, the silencer comes off very much like fantasy "bling" that is merely thrown in there for the sake of it in a way that is very reminiscent of CoD. It's the bad vibe of these kinds of decisions that people like myself don't like.
Hmm, I could have sworn that there were at least Silenced STENs in H&D 1 but in H&D 2 there was this:Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1)
I think a silenced pistol is a rather odd choice to be honest.
I can understand TWI adding stuff like the AVT and the MKB42 (and when i saw them i honestly didnt mind all that much, i'm more interested in realistic gameplay instead of 100% authenticity, though ofcourse that too would be appreciated) for the sake of weapon variety.
Weapon variety is good in my opinion, especially if it fits in the combat scenarios from RO. But what use would a silenced pistol be in a full-on assault?
What i loved about RO was the feeling of battle. A silenced pistol not only hints of stealth missions (recon and such) and feels out of place because of that, but more importantly also changes combat itself.
In RO:Ost and the mod there were plenty of options to be stealthy, but i loved the fact that once you fired your gun, you'd give your position away and needed to move on.
With the AVT and MKB that is still the case but not so with a silenced weapon.
Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1), but it was acceptable to me because of the nature of the fighting in H&D: small groups of commando units inserted deep behind enemy lines.
Which obviously isnt the case in RO, as it has always been about battles disputing ground.
It just doesnt make any sense for it to be there, unlike the AVT or MKB (which although rare are still assault weapons).
Of course.
Similarly, according to gamers there's nothing better than a silencer on every weapon.
Of course.
We all know gamers are the best soldiers in history, according to them all urban battles would involve a very large numbers of .50BMG sniper rifles with x>9000 scopes and wookie suits. There's nothing better than a .50cal sniper rifle for engagement distances of under 30m.
Similarly, according to gamers there's nothing better than a silencer on every weapon.