News Flash! RO2 Interview + some new footage!

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Agenda_Suicide

FNG / Fresh Meat
Nov 25, 2005
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In the video they're playing firefight mode. To me firefight mode seems like TWI version of arcade mode. It's what will draw in new players. TWI mentioned it as the gateway drug. Firefight will be the least realistic game mode which is why rare weapons will be used more, since there is no limits to classes. And I'm fine with firefight and I hope it brings in new players. RO2 will really shine on territory and countdown. I know most of my gameplay will be devoted to these realistic modes that have class restriction. Not that I won't try firefight out.
 

Floyd

Grizzled Veteran
Feb 19, 2006
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pfft, we didn't even have rifles, we had to use muskets back in my day!
pffftt.....i had to use an atlatl



Rez said:
Sorry if I missed some things since your original post. I came late to the party and did some serious skimming of messages to catch up....:eek: I've read so much stuff I may have mis-remembered your original post.... Plus its late and well past my bedtime.....

Imo, the problems that were seen with the 50 man servers and the 24/7 Danzig servers came primarily from the lack of bodies to populate the different server types.

Back in the heyday of MoH and CoD (CoD:UO), one could find full servers in every gametype, with every kind of map rotation and with virtuallly every mod or combination of mods available. There were 1,000's of full servers. I may be wrong but even during RO:Ostfront's proudest days I can't recall seeing more than 200 or so full RO servers at any onetime. (Perhaps more, but certainly not in the 1,000's.)

If RO:HoS's playerbase can approach even the early MoH player base, I'm confident that like minded players will find plenty of servers that appeal to them. Now, I don't know about anyone else, but I can't play but on one server at a time. So as long as I can find at least one (reasonably close) populated server playing with features that I enjoy, I'm golden.

If I mis-read or mis-remembered your OP, I apologize.:cool:

As players who have enjoyed the RO franchise experience up to this point, (and looking at the other options in the FPS market), I think our collective best option is to draw more people to the game. More bodies increase the options for everyone.



(And +1 to what Agenda Suicide just posted)
 
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CCCP

FNG / Fresh Meat
Jan 27, 2006
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I'm troubled about silencer too but I can see it's being used by snipers. There were even silenced Mosins with special subsonic amo.
But of course I keep my fingers crossed not to see it often in the field. I would prefer it to have the status of Urban Legend. I want stories like this:
- I know a guy that knows a guy and his friend once saw a Mkb42/silenced revolver/.... on the map
- No way you must be s h i t ing me!
That's how rare I want it to be.:eek:
 

Actin

FNG / Fresh Meat
May 19, 2009
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Indeed the problem in TWI's marketing. Too much rare weapons showed, might bring across the wrong message (as is showing Firefight mode, which is not the core of RO's gameplay)

While it existed back then, was it even used by infantry?

No the silenced revolver was custom build to be fitted on an IS2...
Maybe you mean the uber special soviet forces, but it's still infantry afaik


There are quite a few realism units (and we're not leaving) so I don't think anyone should be worried about a lack of realism only servers.
+1
Exactly what I tried to say a few times. People assume the worst scenario possible. It's ok to be worried (they have specified good enough reason to be worried), but they assume too much bad things.

I am worried there are no servers with the Mkb42 enabled:rolleyes:
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
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No the silenced revolver was custom build to be fitted on an IS2...

My great grandfather's second cousin twice removed served in one of those. It was one of Stalin's favorites.

rxcte.jpg



Imagine the sound it must of made. Like a gust of hurricane wind. WOOOOOOOSH
 

Helmer

FNG / Fresh Meat
Oct 6, 2010
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Musket?!?! Why the things we would've done for a musket! Back in my day we only had a rusty bayonet! And we considered ourselves lucky to have that!


pffthp you spoiled kids and your bayonets.... in my day we used Sling with rocks.

That's how it was and we liked it.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
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And about the rare weapons. I also don't really get why you're showing'em so often. If they really gonna be rare, then whom are you showing them to? If it's the RO community, then I believe the majority of the community is not very happy with the rare weapons, so the basic stuff would be better appreciated. If it's the casual COD audience - then I see no point, as the majority of them have no idea what weapons were used during the Stalingrad Battle, so they just won't appreciate it either. If it's the history buffs, as Nimsky stated - they won't be happy about it as well. So let those weapons come up as a surprise when people will get into the beta or buy the game on release, and better show some basic stuff.


I agree with this. As I mentioned before, people will assume the MKB42 is an AK-47 or STG-44 at best. I don't think they will realize that the AVT-40 has never been in a game before either.
 

SiC-Disaster

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Dec 16, 2005
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I think a silenced pistol is a rather odd choice to be honest.
I can understand TWI adding stuff like the AVT and the MKB42 (and when i saw them i honestly didnt mind all that much, i'm more interested in realistic gameplay instead of 100% authenticity, though ofcourse that too would be appreciated) for the sake of weapon variety.
Weapon variety is good in my opinion, especially if it fits in the combat scenarios from RO. But what use would a silenced pistol be in a full-on assault?

What i loved about RO was the feeling of battle. A silenced pistol not only hints of stealth missions (recon and such) and feels out of place because of that, but more importantly also changes combat itself.
In RO:Ost and the mod there were plenty of options to be stealthy, but i loved the fact that once you fired your gun, you'd give your position away and needed to move on.
With the AVT and MKB that is still the case but not so with a silenced weapon.

Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1), but it was acceptable to me because of the nature of the fighting in H&D: small groups of commando units inserted deep behind enemy lines.
Which obviously isnt the case in RO, as it has always been about battles disputing ground.
It just doesnt make any sense for it to be there, unlike the AVT or MKB (which although rare are still assault weapons).
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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I think a silenced pistol is a rather odd choice to be honest.
I can understand TWI adding stuff like the AVT and the MKB42 (and when i saw them i honestly didnt mind all that much, i'm more interested in realistic gameplay instead of 100% authenticity, though ofcourse that too would be appreciated) for the sake of weapon variety.
Weapon variety is good in my opinion, especially if it fits in the combat scenarios from RO. But what use would a silenced pistol be in a full-on assault?

What i loved about RO was the feeling of battle. A silenced pistol not only hints of stealth missions (recon and such) and feels out of place because of that, but more importantly also changes combat itself.
In RO:Ost and the mod there were plenty of options to be stealthy, but i loved the fact that once you fired your gun, you'd give your position away and needed to move on.
With the AVT and MKB that is still the case but not so with a silenced weapon.

Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1), but it was acceptable to me because of the nature of the fighting in H&D: small groups of commando units inserted deep behind enemy lines.
Which obviously isnt the case in RO, as it has always been about battles disputing ground.
It just doesnt make any sense for it to be there, unlike the AVT or MKB (which although rare are still assault weapons).
This is exactly why the silencer doesn't belong -- it doesn't even have a hypothetical practical or historical role.

If we go out on a limb and claim that without a doubt (just bear with me) the Mkb42 and AVT 40 WERE in Stalingrad, at least we can say that those weapons would definitely be useful and have a practical, historically accurate purpose in the horrifically chaotic battle that is Stalingrad. The kinds of sneaky recon-like purposes such a silenced weapon would have are not represented in RO or what we've seen of RO2 gameplay.

Because of this mismatch of weapons and roles, the silencer comes off very much like fantasy "bling" that is merely thrown in there for the sake of it in a way that is very reminiscent of CoD. It's the bad vibe of these kinds of decisions that people like myself don't like.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
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I'd imagine the silenced pistol isn't standard issue, but scrounged by some soldier. If you found a pistol, you'd keep it. If it has a silencer, all the cooler.
 
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LemoN

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I'd imagine the silenced pistol isn't standard issue, but scrounged by some soldier. If you found a pistol, you'd keep it. If it has a silencer, all the cooler.

Of course.

We all know gamers are the best soldiers in history, according to them all urban battles would involve a very large numbers of .50BMG sniper rifles with x>9000 scopes and wookie suits. There's nothing better than a .50cal sniper rifle for engagement distances of under 30m.

Similarly, according to gamers there's nothing better than a silencer on every weapon.
 
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Nimsky

FNG / Fresh Meat
Nov 22, 2005
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Elitist Prick Nude Beach
Tripwire needs to start showcasing what makes RO2 truely innovative. More focus on gameplay and less on hero weapons. Tanks and infantry battles on new maps are what people want to see. A 1 minute video showing 2 tanks duking it out would do a hell of alot more then screenshots of weapon unlocks. You would get 10,000 views alone for showing a tanker getting torn apart by an AP shell.

Yeah, a separate trailer for the tanking would be nice too, especially if it shows first-person gameplay. Just look how popular the Thunder Run BF3 trailer is. It'd be cool to see a formation of T-34s heading toward the frontline and engage German tanks, with shots of the crewmen hard at work, etc.

Of course.

We all know gamers are the best soldiers in history, according to them all urban battles would involve a very large numbers of .50BMG sniper rifles with x>9000 scopes and wookie suits. There's nothing better than a .50cal sniper rifle for engagement distances of under 30m.

Similarly, according to gamers there's nothing better than a silencer on every weapon.

Even a better combination: .50 cal sniper rifle + AT launcher on back + silenced pistol + wookie suit.
faceg.gif


Every time I see that in ArmA 2, a part of me dies...
 
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Grimreapo

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Jul 5, 2011
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Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1)
Hmm, I could have sworn that there were at least Silenced STENs in H&D 1 but in H&D 2 there was this:
De_Lisle_Carbine_Folding_Stock.jpg


The De Lisle Carbine which was so quiet the spare stockpiles of the weapons were rumoured to be destroyed after the war because the British were scared of terrorists getting thier hands on it but dispite that is has been used until pretty recently according to rumours (and its always rumour with specs ops, if its anything else thier not doing thier job). Its was one of the best weapons the British Commandos got in WW2 and it was more of a shock it was not in H&D1...

As the for the revolver, I still think people are over reacting as its not part of standard kit so not EVERYONE is going to be carrying one around, its gonna be mostly a downgrade so pretty much everyone who is not doing recon wont use it and I can pretty much see Snipers using such a gun as they creep around. I would pefer it if the was a map specific weapon (night and sewers fighting) but then again I wish there was not a scoreboard and there was 3D VOIP...
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
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Because of this mismatch of weapons and roles, the silencer comes off very much like fantasy "bling" that is merely thrown in there for the sake of it in a way that is very reminiscent of CoD. It's the bad vibe of these kinds of decisions that people like myself don't like.



Despite practicality of such a tool as a suppressor?
 
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Grimreapo

FNG / Fresh Meat
Jul 5, 2011
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pew pew

pew pew

Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1)
Hmm, I could have sworn that there were at least Silenced STENs in H&D 1 but in H&D 2 there was this:
De_Lisle_Carbine_Folding_Stock.jpg


The De Lisle Carbine which was so quiet the spare stockpiles of the weapons were rumoured to be destroyed after the war because the British were scared of terrorists getting thier hands on it but dispite that is has been used until pretty recently according to rumours (and its always rumour with specs ops, if its anything else thier not doing thier job). Its was one of the best weapons the British Commandos got in WW2 and it was more of a shock it was not in H&D1...

As the for the revolver, I still think people are over reacting as its not part of standard kit so not EVERYONE is going to be carrying one around, its gonna be mostly a downgrade so pretty much everyone who is not doing recon wont use it and I can pretty much see Snipers using such a gun as they creep around. I would pefer it if the was a map specific weapon (night and sewers fighting) but then again I wish there was not a scoreboard and there was 3D VOIP...
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
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Netherlands
I think a silenced pistol is a rather odd choice to be honest.
I can understand TWI adding stuff like the AVT and the MKB42 (and when i saw them i honestly didnt mind all that much, i'm more interested in realistic gameplay instead of 100% authenticity, though ofcourse that too would be appreciated) for the sake of weapon variety.
Weapon variety is good in my opinion, especially if it fits in the combat scenarios from RO. But what use would a silenced pistol be in a full-on assault?

What i loved about RO was the feeling of battle. A silenced pistol not only hints of stealth missions (recon and such) and feels out of place because of that, but more importantly also changes combat itself.
In RO:Ost and the mod there were plenty of options to be stealthy, but i loved the fact that once you fired your gun, you'd give your position away and needed to move on.
With the AVT and MKB that is still the case but not so with a silenced weapon.

Hidden and Dangerous 2 also had a silenced weapon and in that game i also thought it weird (as it wasnt in H&D1), but it was acceptable to me because of the nature of the fighting in H&D: small groups of commando units inserted deep behind enemy lines.
Which obviously isnt the case in RO, as it has always been about battles disputing ground.
It just doesnt make any sense for it to be there, unlike the AVT or MKB (which although rare are still assault weapons).

Good point. Now I you're even getting me worried:rolleyes:
Although I know the advantages of a silencer (and disadvantages), it would indeed be out of place, far more than a 'could have been there' automatic weapon. Maybe firefight-only
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Of course.

We all know gamers are the best soldiers in history, according to them all urban battles would involve a very large numbers of .50BMG sniper rifles with x>9000 scopes and wookie suits. There's nothing better than a .50cal sniper rifle for engagement distances of under 30m.

Similarly, according to gamers there's nothing better than a silencer on every weapon.

Do I detect some sarcasm?


Answer me this. Why did regular riflemen keep pistols they found? Close up defense, of course. Why did Allied soldiers prize enemy pistols over their own? Because they were rare and were essentially trophies/souvanirs. Now imagine something as rare as a pistol with a silencer. That's a hell of a trophy.


I don't see ROHOS as a "bootcamp" simulator, where everybody sticks to regulations, keeping their dogtags in the proper place, etc. It's suppose to convey war, along with some of the weirdness that goes on during the chaos. Of course a silenced pistol isn't a great idea 95% of the time. Neither is going around purposefully bayoneting your opponent when it would be safer to shoot them. Things happen in game and in war that aren't always the most efficient or "correct."
 
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