New Zerker and Firebug weapons

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Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
39
Madera, CA
IMO the zerker needs to get some use to be on the front lines again, and the firebug needs to be able to be the commandos equal or game saver in the event of an over-run. Here are some weapon proposals

Berzerker
Stun Baton:
Primary attack does blunt damage, alt attack stuns, and some damage, also takes FP out of rage.
Sledgehammer:
Primary attack does blunt damage, alt attack is a wide range swing that hits multipe targets.
Cricket Bat:
Primary attack dost blunt damage, alt attack has a change to decap the target.

Firebug
Flaregun:
Primary attack fires incendiary bullest at your target, alt attack fires a flare that blinds your enemy slowing their movment.
Pyrotechnic fastener:
Place a Explosive bolt on the ground that can be remote detenated.
Napalm Flamethrower:
Increases the range of your normal flamethrower and reduces the visable burn by using a stream of buring liquid.

I have seen alot of people asking for another flamethrower for the firebug, and tho I dont agree, I posted one that I felt would work. So let me know what you guys think and if you feel they can be improved or if you can any other ideas that TWI can use to make the Zerker and Firebug stand with the rest of the classes.
 

Orvar1111

FNG / Fresh Meat
Nov 7, 2009
10
0
0
I've always felt there should be a "smaller" flamethrower. So here's one of my ideas:

Spray Can + Lighter
Works pretty much exactly like flamethrower, except smaller range, less inventory space, waay faster reload, and less damage. Works like a secondary weapon.
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
39
Madera, CA
As for the Cricket bat, Im kind of old school. I remember the first Ninja Turtles Movie when I was a Kid and KC Jones Flat Backed Raphael with a Cricket Bat
 

DocDave

FNG / Fresh Meat
Sep 12, 2009
329
7
0
I don't like the flaregun, it wasn't a weapon back when TF2 came out, and it's still not a weapon now. I don't agree much either that there needs to be a second flamethrower, and the one now already behaves more or less like a military flamethrower, despite that it appears to use propane tanks as ammo. In terms of shooting out streams of burning liquid, that is.
 

Double_Deagle

Active member
Jul 28, 2009
234
34
28
I don't like the flaregun, it wasn't a weapon back when TF2 came out, and it's still not a weapon now. I don't agree much either that there needs to be a second flamethrower, and the one now already behaves more or less like a military flamethrower, despite that it appears to use propane tanks as ammo. In terms of shooting out streams of burning liquid, that is.

You know, I never noticed that, that's bloody strange! There's even a hiss when you reload, adding more evidence that the containers are full of gas. Funny.
 

HeatSurge

Member
May 20, 2009
580
17
18
Playing Berserker is very frustrating right now for me... it just seems that playing commando or sharpshooter is WAY better than berserker. The class needs a buff or a new weapon or something.

Biggest problem usually playing berserk is the crawlers, sirens, husks and even bloats sometimes. If you don't have good support, you're toast... and sometimes when people are covering different angles, you don't get someone to cover for you. So, I propose some kind of a melee weapon, BUT with a longer range, or even throwable, to dispose of crawlers before they can jump, or perhaps even sirens?

What about:
1. A javelin (throwable)
2. A trident - longer range melee (lol)
3. A spear - longer range melee
4. Riot shield
5. Harpoon?
6. Some kind of a mace with a very long handle (I guess like a melee instead of "poke" version of the spear)?

Just throwing those out there.

As far as firebug goes, it's been a neglected class since the game came out. I mean... one weapon? Well, it's a nice uberweapon, but it's a bit boring now that the other classes have so many choices.

How about, in addition to the suggestions above with the flare pistol and ignitable oil and all that...

- Flamethrower mod! You purchase it and it enables a powerful burst (blue flame? IDK...) for short-range encounters with the secondary fire (which right now does nothing). The effect should be similar to what the flamethrower is in games like Doom 3... just short kind of more "in your face", but wider fireball flame. Can have somewhat of a blue hue in the middle to indicate it's an alternate mode from the long-squirt.
 
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Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
39
Madera, CA
I don't like the flaregun, it wasn't a weapon back when TF2 came out, and it's still not a weapon now. I don't agree much either that there needs to be a second flamethrower, and the one now already behaves more or less like a military flamethrower, despite that it appears to use propane tanks as ammo. In terms of shooting out streams of burning liquid, that is.

I think there should be some new weapon for the Firebug, be it a flaregun or a new flamethrower using Napalm. Just some high powered pyro tech. I can care less what it is, as long as its an improvement.
 

Insanity+1

FNG / Fresh Meat
Nov 9, 2009
9
0
0
I say improved pipebomb, large explosion and the ability to set larger radius on fire. (I'm not sure about it but maybe gas canister, bit too LFD tho...)

Improvements to firebug:

Even if there ins't fire any enemy on fire can spread it to nearby enemies. Fire on ground lasts a little longer
Less ammo useage
Extra canister
(just a simple idea atm but, some sort of rocket launcher that either fires some kind of fireball, field of fire or rocket that explodes into fire)
 

DocDave

FNG / Fresh Meat
Sep 12, 2009
329
7
0
I think there should be some new weapon for the Firebug, be it a flaregun or a new flamethrower using Napalm. Just some high powered pyro tech. I can care less what it is, as long as its an improvement.

Regardless of the method, I agree with this: The Firebug needs more oomph. Better ways to do his job, just more damage, tools that give him a unique, useful role, etc.

Edit: I just get annoyed by flaregun suggestions, because it's not a feasible combat weapon. It shoots projectiles that are at best large slugs, and it's single shot. It's a makeshift weapon at best, like a zipgun or a shank. That is not what the firebug needs at all, it would be a joke, or it would be totally unrealistic and outside of his role of crowd control. I could get behind the idea of a more powerful flamethrower.
 
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Mr. Shoe

FNG / Fresh Meat
Aug 5, 2006
174
3
0
Cattle prod all the way for a zerker. Low damage but the ability to stun the **** out of any big guys. Would be so fun.

Firebug NEEDS a new weapon. I'd like to see the implementation of some kind of a driptorch. It would have a very large and slowly depleting ammo supply, somewhere around 750-1000. It should be low weight so the Firebug can carry it with his flamethrower, but enough weight so that it becomes his full load with another pistol.

It would not be able to deal direct damage in terms of the flamethrower, but it would be able to create long lasting walls of flame that deal higher and longer amounts of burn damage.

The double side to it is that you can do a one time secondary fire, in which the driptorch is dropped on the ground like a pipebomb, and can be fired upon to explode. The uniquity of this is that, the more fuel you had left in your driptorch, the larger and more powerful the explosion will be.

This gives the firebug a dual use. He can hold off entire hoardes with his driptorch flame wall (specimens should avoid the flame like grenades, only FPs, scrakes, and husks should go through it) and take out the scragglers when it dies out with his flamethrower.
 

Steg

FNG / Fresh Meat
Aug 10, 2009
133
33
0
I don't like the flaregun, it wasn't a weapon back when TF2 came out, and it's still not a weapon now.

But it was a pretty great weapon in the game Blood, the flare would hit and light the target on fire. Which is what actually happened IRL, if you believe the autobiography of British Army Officer Alex Kimbell. It's single shot, so maybe have it light the target on fire, until it dies. Pop a skrake and run like hell! Unbalanced, probably.

Blood also had the aerosol can + lighter, which was also good. I like that idea as a cheap, fast reloading, short range flamethrower for underperked FBs. Which seems kind of useless, now that I think about it. Unless it's used as a different type of grenade. Light it, toss it, it bursts, but the area stays alight for a while instead of exploding for damage like a regular FB grenade.

I still like the idea of letting the FB use the welding torch as a burning melee weapon.
 

Acemaster

FNG / Fresh Meat
Oct 10, 2009
107
0
0
Racoon city
The Firebug needs to be able to hold a fireaxe, And when a Firebug has a fireaxe he should be able to Break down doors

And on the other major updates with weapons there were new charectars so how about a fireman or something like that :D
 

brick_top1982

FNG / Fresh Meat
Jun 12, 2009
652
83
0
39
Cattle prod, lol. I like that. Serves as a stun weapon for zeds. Stun, then use another weapon to kill.
 

LadasN

FNG / Fresh Meat
Oct 24, 2009
24
0
0
Don't know personally I'd like to see maybe dual weilded machete for quick clot clearing power, sort-of crowd control for lower waves like a dual 9mm. A stunstick? Sounds useless to me tbh, why stun the skrake or the husk with a little zap-stick when a katana does basically the same thing but does damage?

Firebug is a hard subject to touch on. How do you improve something that needs to involve fire? The above post mentioning a hotter, more damaging flame is interesting but I think it would have to be a small flame for hurting those FPs and other high tier enemies so it doesn't completely eclipse the use of standard fire.
 
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Insanity+1

FNG / Fresh Meat
Nov 9, 2009
9
0
0
Simply add a more expensive flamethrower, does exactly the same as regular flamethrower, preferably different model e.g. flame canister on back and different reload animation. Basically does more dmg, has larger ammo, maybe shorter range but actually does proper dmg vs tougher mobs.
 

TrOOper

Active member
Jul 19, 2006
542
74
28
your moms house!
Firebug for early waves should get the molotov cocktail...easily thrown and fire is persistant for about 5 to 10 seconds.......for later waves firebug could get a firebomb which acts similar to the pipebomb except with fire/napalm......
 

ANTHEM

FNG / Fresh Meat
Jul 3, 2009
175
4
0
I like these.

Sledgehammer is a perfect idea.

Spray Can and Lighter = PERFECT. that is SOOO good for this game in the early rounds!!!

Flare Gun - just an all around useful thing.