New Zed: The Brute

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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
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We will look into it m8, thanx. Version 5.6 is in production and has some new features. :)
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
is it just me or there is something wrong ... when i enabled the mixed mutator ... husk seems to be .. disappeared ...

i try in on suicidal long ..and husky had gone for the holidays ...
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
Yes we are still trying to get it in as a sperate species. At the moment it spawns in percentages of the other specimens. Like 50% of all husk spawns are Brute. This is a bit unreliable cous it really depends on what map your on and on what location you play the map.

Were working on it though, and it will be fixed.
 

braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
I just played with the brute on a 12 person server. I don't like it. Imaging a tougher bloat that's faster than a raging scrake that hulk smashes the hell out of you. I would rather face a FP. Brutes spawns like rabbits and have superior tracking abilities. Fun for a goof , if your trying to play serious it messes the whole flow of the game. The Brute does it's job well, breaking your lines and making the target player deal with it or die. When mixed in with the usual cast it's a damn nightmare. Constantly in your face tanking like a champ. Add multiple brutes for rage quitting goodness. Maybe a higher perk level is needed (server side perks), but that group of decent players were wiping because of the brute. That was on hard my friends. Please tweak this.

1. shouldn't even see these things until wave 4 (long or normal)
2. spawn rate needs to be reduced

I like challenge , but not cheap frustration.

Hehehehh I think our job here is done!! :)
 

Dead :(

FNG / Fresh Meat
Oct 12, 2010
55
13
0
Story

Horzine’s first experiments included worn down boxing champions of the london districts that had long forgotten their glory days as reigning masters of the sport. Degraded to simple street-thugs they had little left to live for and applied themselves for the biogenic experiments, hoping they would regain their strenght to rise again. Little did they know that Horzine had other plans with their former “brute” strength. Placing muscle stimulators under the skin and revitalizing the tissue underneath was the first step, but it produced undesired effects… The fluids had to be injected constantly, so Horzine placed a metal structure in the lower arms of the specimen. Covered with metal plating the structure in the arms fed the muscle tissue every 5 minutes with stimuli. The only problem was the tissue becomming bruised from the outside…oh and not to forget the horrible pain every injection gave to the specimen. The project was abandon due to loss of too many scientists working on the project, and other specimens were proving to be easier controlled. The specimen’s were put in stasis till further notice…..at least until the outbreak…

At first you were going for more of a boxer stance but the latest vid you have of this guy has him covering his face with one arm rather than having his fists up like he is ready to box someone.

So I purpose this amendment to the lore. Something along the lines of:
"While the muscular augmentations were successful, Horizne made the mistake of leaving the subjects mental faculties largely intact before starting the experiments. The subjects were aware of how monstrous they had become, and they became enraged at the scientists who had taken away their humanity. They broke free of their restraints and mutilated the scientists, making sure they would never resemble a human again.

The Brute is self aware but hardly able to think rationally thanks to all of the experiments carried out on it. The Brute knows its own ugliness and insists on hiding its face. At the same time the Brute feels a deep rage towards those who judge it to be a monster and seeks to destroy them by disfiguring their body until they no longer seem to be human. "

just a suggestion. :)

Overall it is coming along very nicely, keep up the good work! I would really like to see tripwire implement this guy.
 
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Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
Have you even played with that thing in a real testing environment? If TWI released the brute as is , it would be a major problem. Imagine with the upcoming changes in 1015. The brute adds cheap difficulty. Like a team mate who is constantly in front of you blocking shots and damaging you at the same time. You call that fun?

How can earth can you call it cheap? Unlike most other specimens there's a real strategy involved in beating it, and it really requires team work (for a more important reason than just DPS). Even on a hard game it only currently takes a single person to take him down, which is made easier if someone else distracts him. Naturally we'll change this since one person shouldn't be able to take down such a powerful specimen so easily.
 

webley

FNG / Fresh Meat
Oct 14, 2010
172
43
0
www.wolfpackclan.com
wait for version 5.6 - waves spawn him correctly - we now have full control instead of chance

it did say in the 5.5 notes his spawn rate and wave introduction would be fixed

and it will
 

webley

FNG / Fresh Meat
Oct 14, 2010
172
43
0
www.wolfpackclan.com
Have you even played with that thing in a real testing environment? If TWI released the brute as is , it would be a major problem. Imagine with the upcoming changes in 1015. The brute adds cheap difficulty. Like a team mate who is constantly in front of you blocking shots and damaging you at the same time. You call that fun?

yes we have tested it - with skilled players using voice communication and good map tactics - he goes down easily even on hard with lvl 3 perks

remember this is a co-op game - to many people break from the squad and handle themselves with ease - the brute changes all that

however the version 5.5 (which you have) has unrealiabe spawn rates

oh and you tested him on a 12 player server? that would make spawn rates rediculous in certain conditions - we are giving server admins more control on his spawn rates
so server admins can set what waves he comes in and when and how many (sandbox mode)

we mainly test in 6 player enviroments because thats how he is intended - as it stands - in 5.5 - there are at times just to many

all fixed in 5.6

remember why its called a beta :)

it takes more than a day to adjust and change team habits when something introduces a new type of gameplay and for everyone to adapt - he isnt hard to take down - and he is one of the few zeds that will do it "up in your face" as other zeds are slow and can be taken well in advance - the brute introduces moments of panic

we coded him - so we now exactly how to take him down, unfortunatley for players - they didnt code him - so they have to learn the hard way

tip - when a brute comes in - i usally avoid him and stop other smaller zeds coming into the holdout while the rest of the team take him

a good balance of team classes is also required - add a demo and a support class in your team and its golden - to many sharp shooters will not handle the head shot blocking very well

2 support classes with hunting shotgun aiming at his belly or back is a simple way of killing him - its all about organisation and class balance and tactics - not manic frag fests - this is a co-op - we feel we will reach the target of making it a more co-op tactical based game

another tip - berserker classes are less effected by the throw - berserkers should shoot him with pistol to make themselves his target "pulling him in" - then turn the brute around so his back is facing the firepower of the team - however if the team messes up and someone else shoots him - the brute will be distracted from the berserker and aim at the person who shot 1st - but theres a twist - with up coming berserker changes he has a 25% melee damage reduction being the only zed resistant to melee - so some team tactics seriously need to be adjusted if you cant kill one or two (with the exception of silly spawn rates in 5.5)

another tip - when he is blocking his head and upper body take 10% damage instead of 100% - aim for the belly or back

his target spawning rate is two at a time - twice in a wave between 4-6 (in long games) - and 1 at a time when scrakes and FP start coming - which will be fixed in 5.6

even with unbalanced classes - if there was 1 support class and 5 sharpies - the support class should just avoid the brute - and keep smaller zeds coming into a hold out osistion - and the sharpies can unload a focused attack on him and kill him before 1 member is seriously damaged providing he isnt thrown into other zeds

the brute is unpredictable - as intended - but far from impossible

one of the very reasons TWI is rebalancing is because of the number of compaints that not enough team work is required - anyone seen a lvl 6 medic take on 120 zeds? - exactly my point - the brute will promote more team effort to achieve waves

however since i am mainly in control of balancing the brute i have taken into consideration the new beta changes nerfs/improvments - so 1 to many brutes will certainly ruin it and turn the game into cheap frustration - i feel the only problem we have is spawn rate - his head is weak - but getting the side or back of his head is the challenge - we implemented a whole new headshot blocking system to control sharpies - we didnt just want to "up his head health" - but you guys have to take my word for it as you have not seen the changes in 5.6 - theres plenty more good things coming

as it stands the brute is the most intelligent and complex AI controlled zed in the way it changes players to react - i didnt expect players to download it and go "that was easy to kill him" - and if he was to easy we would get complaints that he was to easy - so i guess i have to sit and wait for players to adapt before they come to like the brute - but players will have to adapt with the new TWI patch also - its like anything thats changes the flow of things - you can adapt or get frustrated - however only teamwork will overcome the brute and the twi patch

but for the record - yes - spawn rates in v5.5 are not fixed and at times just to many - v5.6 fixes the exact issue you dont like about the brute

so far the amount of negative feedback from long standing community members is positive rather than negative - they can see it work, but they can also see it needs a little more work instead of shunting it into a bad idea catergory.

when testing the brute for the 1st time in the 1st few days our squads wiped over and over - but after testing and testing and learning new tactics to defeat him, he is just another zed that everyone focuses on when he spawns - just like a FP - if the whole squad fire at him - hes dead real quick - if they dont... people will get thrown, seperated and killed real quick - all intended
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
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Is there a way to download this Mod to Mac??

hmm no idea...good question though..we will get back on that.

On the whole the Brute is too hard I have a few things to say.

We tested with multiple perks, and its far from ultra hard. In my time here ive seen several complaints that the game is too easy, and most of you have been here so long that their perks are all up to level 6. Which makes the Brute cannon fodder just as much as any other specimen, only it has a twist and that is it will never react the same in waves. Frankly its an insult calling the Brute "cheap". I myself are a mediocre player, and I have absolutly no problem getting to wave 10 with the brute.(hard/5-6 players) We are trying to bring new life into this game by doing something no one has done in this community...creating one from scratch with abilities that will increase the difficulty in gameplay slight.

Think what you will. Tripwire likes it, and so does the majority here. And thats what we were going for. :)
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
and it really requires team work (for a more important reason than just DPS).
So do the changes in beta KF. And those have only been applied to Suicidal and HoE because too many casual players will ragequit apparently. Same situation here I think. If all the 12 year old CoD kids can't annihilate the Brute in seconds with their M14s, it wont be added to anything short of Suicidal...