New Weekly Outbreak: Care Package

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

flashn00b

Active member
Feb 1, 2011
849
93
28
Because the weeklies are pretty old now, I think it might be worth it to have a new Weekly Outbreak. Maybe this time, ban the usage of the trader pod? (Trader time will be extended to allow for players to forage the map for weapons)

Base difficulty: Suicidal, Medium

Modifiers
Trader pods are always closed
Trader time is doubled
Players spawn with max ammo and grenades
All weapon, armor and ammo spawns are active. Weapons also spawn with full ammo
Weapon tiers slowly escalate each wave
All Gunslinger weapons will spawn as dualies

Waves
Wave 1: Tier 1 weapons spawn 90% of the time, Tier 2 weapons 10% of the time
Wave 2: T1 weapons spawn 50% of the time, T2 weapons 30% of the time, T3 10% of the time
Wave 3: T1 40%, T2 30%, T3 25%, T4 5%
Wave 4: T1 30%, T2 30%, T3 20%, T4 20%
Wave 5: T2 50%, T3 25%, T4 25%. Tier 1 weapons no longer spawn*
Wave 6: T2 40%, T3 30%, T4 30%
Wave 7 and boss wave: T2 34%, T3 30%, T4 30%, T5 5%, Instakill Knife 1%


*Wave 5 onwards, the HMTECH-101 will count as a tier 2 for the sake of spawning in a healing item

Instakill Knife
Perks: Everyone**
Weight: 0
Damage (Light attack, heavy attack, gun bash): 160650*** Freeze
Parry Strength: 7
Can block all zed attacks: Yes
Block (damage multiplier): 0.1
Parry (damage multiplier): 0.0
Rate of fire and melee range are identical to Scalpel

I dunno. I can't help but think it'd be cool to have an ultra-rare find among a pile of weapons that might not be desired based on perk selection.

**Nets XP for equipped perk. Also counts towards Headshots with Gunslinger weapons, Killing ZEDs near a player with a Berserker weapon, Killing Stalkers with Commando weapons, Killing Crawlers with Firebug weapons, Killing Fleshpounds with Demolitionist Weapons and killing Clots with SWAT weapons.

***Damage is the Abomination's combined body health and armor health, multiplied by 3. Also, i can't help but think it'd be amusing for an ultra-rare instakill weapon to just disintegrate things hence the ice damage.
 

s5yn3t

Grizzled Veteran
Sep 20, 2015
2,635
393
83
25
So basically a scavanger, sounds fun.
But i would swap instakill knife for a massive dmg knife that could deal like 500-900 dmg a swing.
Or with that add a chance for instakill like that knife from skyrim has.
​​​​
 

flashn00b

Active member
Feb 1, 2011
849
93
28
Still, i think having a No Trader Weekly Outbreak should be made official, because ngl, the current weekly outbreaks have almost no replay value.
 

Aleflippy

Grizzled Veteran
Sep 18, 2012
2,966
331
83
Belgium
I'm fairly certain that idea was thought of multiple times, but I still like it a lot.

We definitely need more weeklies... In fact, we're in dire need of more plentiful updates. Last update was alright but really light both in tweaks and new content... I hope they're planning something big for the summer.
 

s5yn3t

Grizzled Veteran
Sep 20, 2015
2,635
393
83
25
Seeing that there's odd number of new hidden achievements, they are cooking something new.
Tho they said that this year they will be light on content and focus more on quality of life changes and hopefully fixing the bugs.
 

Benoboy67

Member
Sep 27, 2014
64
0
6
I always wanted a mode where the trader pods are/can be damaged and need to be repaired. If players don't want to, no pod. If they want to use one, they have to either defend them during waves or choose when to repair them (run around repairing multiple ones or just one during trader time-obviously takes time out of trader time).
 

TheAphabet

Active member
Mar 17, 2017
349
37
28
29
Benoboy67;n2331252 said:
I always wanted a mode where the trader pods are/can be damaged and need to be repaired. If players don't want to, no pod. If they want to use one, they have to either defend them during waves or choose when to repair them (run around repairing multiple ones or just one during trader time-obviously takes time out of trader time).

Tbh, that is what I thought "stand your ground" was going to be, it would make sense to defend a particular objective that can be damaged or repaired than a patch of ground that... Is a patch of ground. Plus, it would put back some wind in the sails of Support Specialists, since welding have more or less fell out of favor in KF2 compared to KF1.