The new weapons... Right off the bat, thank you tripwire for adding new weapons. Awesome, keep doing stuff like that, new maps, weapons, zeds, whatever, all good.
However, just because it's new, doesn't mean it couldn't use some spiffing up. So im sorry to compline, but it's only so you guys can make it even more awesome.
So, now that the novelty and newness of the new weapons have worn off... They all suck. I hate to say that but they really do. Only one is passable to anyone who knows about this game, and doesn't just go for 'coolness'. Now, I've played and used all of them alot, and as i said, sorry to complain, but they need some work.
The .44 was barley on par with the HC when it weighed 2, but now it weighs 4 as a single it's worthless.
The m4 is nice, but the bullpup clears trash better, and the ak is far more powerful (and the scar trumps both!), plus it has a much longer reload then even the ak/scar. Uhhggg, unless your lv 4-6.
The combat shotty is a slow reloading, less capacity version of the normal shotgun. If you want fast fire power, get the aa12. Honestly, it can out dps the new shotty.
The m4203 is a joke, period, with forced grenade reload (and that's slow to boot) as well as the m4 section not having any bonus from demo. I guess if you use it with commando it could work, but 3500?! Firetruck! Besides, it's suppose to be a demo weapon dam it.
The husk cannon could be sexy if the impact damage was fire based, but since it's not you really are better off letting sharps deal with fp/scrate and you clear the trash (combine that with its low ammo count if you try to charge all the time...). Add on the mac-10 ammo buff, plus the crazy cost (4000!? It's not the law/aa12! Still 1199 at gold!!!) and it's already in the grave.
The claymore could be nice if the katana and fireaxe didn't trump it. The katana is just crazy powerful, and people know all kinds of tricks with the axe. If you can pull them off with the claymore, more power to you. But it still weighs f-ing 6 compared to the katanas 3. I just katana everything but fp's, and m79/m32/pipebomb the fp's. If they had just taken the movement restriction off the chainsaw, i think that would have been better then a new weapon. Whatever.
Finally, the mp5m. This weapons fine. They did good here, a better mp7m basically. Reloads still a little long, but oh well. The lack of single fire doesn't feel to bad here because the fire rate/recoils more manageable then mp7m.
Ok, now some fix ideas:
.44; Fix the damn weight so that one weighs 2, duals weigh 4 and when you sell duals, it just make the single weigh 2, blah blah. Fix the weigh glitch, don't just make the gun suck for everyone.
m4; Faster reload. Simple, but right now it sucks for that reason. It should be a bullpup upgrade, the way the scar is a ak upgrade (and bullpup upgrade too, but I digress). Basically, remove the back bolt pull if it had any ammo left (as far as i know that's how it is in real life. That bolt is just a first-shot charging handle if you were starting empty). So make it like 2.5 sec reload, still a little slower then bullpup, but faster then other 2.
Combat shotgun; Either a)more pellets or b)tighter spread then the normal shotty. In the case of more pellets, it really follows the idea of a spray weapon (which it is) with the downside being long recover time. Maybe 1/3 more pellets but a likewise damage decrease (1/3) per pellet to keep balance. More chaos (random headshots) but no real loss in close range accuracy. The latter thought means the red-dot on top has use. That would allow it to be a headshot machine, raping foes at close with deadly accuracy. Trade off is it loses some random headshot chaos at mid range. Something like that.
m4203; A few fix need to be made here. One, make the grenade reload either a) interuptable or b) you push reload to reload it (and it reloads the magazine first). Why? The whole idea of the m4203 is to have a nade launcher and a 'o sh!t' weapon at the same time. But if i shoot a nade at a fp, only to have a few gorefasts sneak up on me, and i can't shoot for 3 seconds because I HAVE TO reload the grenade. That removes the point of the gun over the m79. With either of the above changes, it's still a 'crap, two sirins behind me!' gun, even after you fire your nade. Maybe even add in some reload time decrease to the 203 part, idk. Second, some recoil reduction for the demo when he uses it would be nice. Only on this weapon and only for the rifle part. Simple, but right now I feel like I'm using the scar as a demo! It's only a .223 caliber gun, and the nade laucher should weigh it down, but it's hard to hit anything unless you have great trigger discipline (again, the opposite of the guns purpose). Just a little precision would be nice. That or reduce the fire rate on the thing for demos (its the fire rate which is creating so much recoil all at once. It's like the mp7m vs the mp5m, only thing different there is the fire rate, but the mp5m feels way more accurate).
Husk cannon; Make the impact damage fire. Right now even a full charge is mediocre on lower difficulty's and a joke on higher ones against anything but trash (and the flamethrower still dominates that area better). Now, when i say add more damage, I mean the single target impacted only, not the splash damage. That's fine as it is. Thus what i mean is when i shoot a fp with a full charge shot as a lv6 it does more damage right away (as in the impact) compared to a lv0 doing the same thing. An ammo increase would be nice too, if only becuase 24 fully charged shots is not very much. And maybe a price tag decrease. I mean dam man, it's pricy right now.
Claymore; Well, i guess this weapons fine. Now that we have such a strong melee, i ask that the chainsaws movement speed reduction be removed, or it's weight lowered. The chainsaw is now worthless compared to both katana and claymore (and fireaxe to some degree).
That's it for now, let me know what you think, if you agree/disagree. Feel free to use any of this in future weapon complaints. But seriously, keep it coming tripwire, good job, but don't forget to fix up what you've let out.
However, just because it's new, doesn't mean it couldn't use some spiffing up. So im sorry to compline, but it's only so you guys can make it even more awesome.
So, now that the novelty and newness of the new weapons have worn off... They all suck. I hate to say that but they really do. Only one is passable to anyone who knows about this game, and doesn't just go for 'coolness'. Now, I've played and used all of them alot, and as i said, sorry to complain, but they need some work.
The .44 was barley on par with the HC when it weighed 2, but now it weighs 4 as a single it's worthless.
The m4 is nice, but the bullpup clears trash better, and the ak is far more powerful (and the scar trumps both!), plus it has a much longer reload then even the ak/scar. Uhhggg, unless your lv 4-6.
The combat shotty is a slow reloading, less capacity version of the normal shotgun. If you want fast fire power, get the aa12. Honestly, it can out dps the new shotty.
The m4203 is a joke, period, with forced grenade reload (and that's slow to boot) as well as the m4 section not having any bonus from demo. I guess if you use it with commando it could work, but 3500?! Firetruck! Besides, it's suppose to be a demo weapon dam it.
The husk cannon could be sexy if the impact damage was fire based, but since it's not you really are better off letting sharps deal with fp/scrate and you clear the trash (combine that with its low ammo count if you try to charge all the time...). Add on the mac-10 ammo buff, plus the crazy cost (4000!? It's not the law/aa12! Still 1199 at gold!!!) and it's already in the grave.
The claymore could be nice if the katana and fireaxe didn't trump it. The katana is just crazy powerful, and people know all kinds of tricks with the axe. If you can pull them off with the claymore, more power to you. But it still weighs f-ing 6 compared to the katanas 3. I just katana everything but fp's, and m79/m32/pipebomb the fp's. If they had just taken the movement restriction off the chainsaw, i think that would have been better then a new weapon. Whatever.
Finally, the mp5m. This weapons fine. They did good here, a better mp7m basically. Reloads still a little long, but oh well. The lack of single fire doesn't feel to bad here because the fire rate/recoils more manageable then mp7m.
Ok, now some fix ideas:
.44; Fix the damn weight so that one weighs 2, duals weigh 4 and when you sell duals, it just make the single weigh 2, blah blah. Fix the weigh glitch, don't just make the gun suck for everyone.
m4; Faster reload. Simple, but right now it sucks for that reason. It should be a bullpup upgrade, the way the scar is a ak upgrade (and bullpup upgrade too, but I digress). Basically, remove the back bolt pull if it had any ammo left (as far as i know that's how it is in real life. That bolt is just a first-shot charging handle if you were starting empty). So make it like 2.5 sec reload, still a little slower then bullpup, but faster then other 2.
Combat shotgun; Either a)more pellets or b)tighter spread then the normal shotty. In the case of more pellets, it really follows the idea of a spray weapon (which it is) with the downside being long recover time. Maybe 1/3 more pellets but a likewise damage decrease (1/3) per pellet to keep balance. More chaos (random headshots) but no real loss in close range accuracy. The latter thought means the red-dot on top has use. That would allow it to be a headshot machine, raping foes at close with deadly accuracy. Trade off is it loses some random headshot chaos at mid range. Something like that.
m4203; A few fix need to be made here. One, make the grenade reload either a) interuptable or b) you push reload to reload it (and it reloads the magazine first). Why? The whole idea of the m4203 is to have a nade launcher and a 'o sh!t' weapon at the same time. But if i shoot a nade at a fp, only to have a few gorefasts sneak up on me, and i can't shoot for 3 seconds because I HAVE TO reload the grenade. That removes the point of the gun over the m79. With either of the above changes, it's still a 'crap, two sirins behind me!' gun, even after you fire your nade. Maybe even add in some reload time decrease to the 203 part, idk. Second, some recoil reduction for the demo when he uses it would be nice. Only on this weapon and only for the rifle part. Simple, but right now I feel like I'm using the scar as a demo! It's only a .223 caliber gun, and the nade laucher should weigh it down, but it's hard to hit anything unless you have great trigger discipline (again, the opposite of the guns purpose). Just a little precision would be nice. That or reduce the fire rate on the thing for demos (its the fire rate which is creating so much recoil all at once. It's like the mp7m vs the mp5m, only thing different there is the fire rate, but the mp5m feels way more accurate).
Husk cannon; Make the impact damage fire. Right now even a full charge is mediocre on lower difficulty's and a joke on higher ones against anything but trash (and the flamethrower still dominates that area better). Now, when i say add more damage, I mean the single target impacted only, not the splash damage. That's fine as it is. Thus what i mean is when i shoot a fp with a full charge shot as a lv6 it does more damage right away (as in the impact) compared to a lv0 doing the same thing. An ammo increase would be nice too, if only becuase 24 fully charged shots is not very much. And maybe a price tag decrease. I mean dam man, it's pricy right now.
Claymore; Well, i guess this weapons fine. Now that we have such a strong melee, i ask that the chainsaws movement speed reduction be removed, or it's weight lowered. The chainsaw is now worthless compared to both katana and claymore (and fireaxe to some degree).
That's it for now, let me know what you think, if you agree/disagree. Feel free to use any of this in future weapon complaints. But seriously, keep it coming tripwire, good job, but don't forget to fix up what you've let out.