New weapon: P90 Submachinegun

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Zaqq

FNG / Fresh Meat
Mar 15, 2010
99
18
0
Ukraine
In reality P90 is weak weapon against such enemies, because P90 (and MP7) uses armour penetration round, that is weaker than 9mm but it has mooore better armour penetration than 9mm. But zeds don't use armour :) In-game this mod weap is very weak: poor accuracy, no zoom, weak damage.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
I can't make zoom happen because if I set to allow aiming mode in default properties it doesn't zoom in at the sights, it zooms in and all you see is the weapon arms blocking he entire screen
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
Yep and the only way to fix it is to align the model differently in maya. Had the same prob with the MK23 but now it works nice :p
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Some info on the FN P90, courtesy of your friendly neighbourhood gun nut :D

Name: FN P90
Manufacturer: Fabrique Nationale
Made in 1990
Calibre: 5.7x28mm FN armour-piercing round, fired at about 850m/s (2800ft/s)
Action: Blowback, closed bolt
Weight: 3kg (6.6lb) fully loaded
Rate of Fire (RoF): 900rpm
Magazine capacity: 50 rounds.
Sights: unmagnified reflex (red dot) sight as standard.

This has low recoil, 30% less than the 9x19mm Luger round.
The P90 is also fully ambidextrous.
It is used more or less in the opposite role that it was intended for. It's used for a primary weapon rather than a PDW.

If you wanted my opinion on this, i'd say it could carry about 14+1 mags with damage between the MP7 and 9mm.
It would have even less recoil than the bullpup, though the same magazine size.
The reload speed would be slower than the bullpup, as the design isn't as conventional.
 
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Demon_333

FNG / Fresh Meat
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Gooblaster

FNG / Fresh Meat
Oct 3, 2010
342
25
0
Is there a chance you could fix the P90 and add iron sights? or at least make it an akimbo?

This gun is really awesome.

But it just feels very weird without the iron sights.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
Hey I know this is bringing the thread back to life but is there any update to this? I would like to use this gun but with them few touchs people have mentioned like maybe a different sound and gun positioned better.

Basically I want to make a Run 'N' Gun perk consisting on SMG weaponry. This is one gun I would like to add towards it. Any news?