Hello community
i was trying to take a crack at making a new model for a KF weapon.
So i made this .. thing..
i followed the instructions in this thread as much as i could:
http://forums.tripwireinteractive.com/showthread.php?t=44008&highlight=weapon+tutorial
and this thread:
http://forums.tripwireinteractive.com/showthread.php?t=46746
-I was able to unpack the ukx file for both the weapons mesh/animations and the textures using Gildors umodel. I even tried with the *fixed* version, as seen in the thread i just mentioned
-I was able to import and export a mesh from 3Ds Max
BUT when i use UnrealED to import my mesh, it get complitely broken. Animation doesnt play, it loses all materials and becomes smaller. It does this with any mesh, even the ones i didnt even use or modify.
its seems the extraction process (the umodeler) breaks the meshes completely
any ideas?
i was trying to take a crack at making a new model for a KF weapon.
So i made this .. thing..
Spoiler!
i followed the instructions in this thread as much as i could:
http://forums.tripwireinteractive.com/showthread.php?t=44008&highlight=weapon+tutorial
and this thread:
http://forums.tripwireinteractive.com/showthread.php?t=46746
-I was able to unpack the ukx file for both the weapons mesh/animations and the textures using Gildors umodel. I even tried with the *fixed* version, as seen in the thread i just mentioned
-I was able to import and export a mesh from 3Ds Max
BUT when i use UnrealED to import my mesh, it get complitely broken. Animation doesnt play, it loses all materials and becomes smaller. It does this with any mesh, even the ones i didnt even use or modify.
its seems the extraction process (the umodeler) breaks the meshes completely
any ideas?