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3D & Animation New Weapon model - Help!

hipnox

Grizzled Veteran
Dec 9, 2010
315
137
Hello community

i was trying to take a crack at making a new model for a KF weapon.
So i made this .. thing..

Spoiler!


i followed the instructions in this thread as much as i could:
http://forums.tripwireinteractive.com/showthread.php?t=44008&highlight=weapon+tutorial

and this thread:
http://forums.tripwireinteractive.com/showthread.php?t=46746

-I was able to unpack the ukx file for both the weapons mesh/animations and the textures using Gildors umodel. I even tried with the *fixed* version, as seen in the thread i just mentioned

-I was able to import and export a mesh from 3Ds Max

BUT when i use UnrealED to import my mesh, it get complitely broken. Animation doesnt play, it loses all materials and becomes smaller. It does this with any mesh, even the ones i didnt even use or modify.

its seems the extraction process (the umodeler) breaks the meshes completely :(

any ideas?
 
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Here's an idea if it becomes a whole new gun:

People have suggested a long time ago that there should be a weapon shared by both the commando and demolitions spec.: A burst-fire weapon with a low-power underslung pump-action grenade launcher.

You should study the code for the M79 and you should take a look at YoYoBatty's burst fire mod (not sure if he finished it, but ask him anyway) and see what you can come up with.

Thoughts, anyone?

i
 
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or under barrel shotgun

This would also be pretty awesome ^

Yeah, it can't be too difficult to make the secondary fire function because you may as well just take the M79/Fraggynade code and copy it over to an alt-fire function. I'm not too sure what other things will need to be done, thanks to my limited experience with unrealscript. (I prefer kismet. :3)
 
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Hardest part would be to get a new hud display for the underslung weapon ammo and having a way to buy separate ammo for one gun. I never done anything to change hud so I can't give any input on that but I'm sure someone with a better understanding like Marco/Yoyo/BD could do it.

Perhaps you can have the alt-fire switch ammo types, having one ammo type displayed at a time.

But what do i know, i don't even code/model/animate/texture or whatever.

Though i am trying to help :)
 
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