New Weapon: Barrett M99

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Aze

Grizzled Veteran
Mar 19, 2010
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Just an important note about the resistance: It's not only HEADshot resistance, but general resistance to the bullet (meaning both against head- and bodyshots). Otherwise you would deal "more" damage to the body since you only have a 1.1 hs-multiplier on the weapon. (0.75*1.1 = 0.825, which is less than 1, and that would be a problem comparing it to a bodyshot dealing x1 damage on the body. Thus requiring the resistance on both head and body :))

(The reason why a high headshot resistance works on the Xbow is because it has the 4x hs-multiplier which "compensates" the headshot resistance to not deal less direct damage on a head than to the body. (4*0.35 = 1.4, which is higher than 1, so no problem there))

And I agreed that, with the weight, low ammo amount, high weapon+ammo cost, it seems balanced as a 1 headshot killer of all enemies (cept the Patriarch ofc) for the Sharpie.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
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This pleases me and this starfish

476059-ecstatic-child-lying-on-the-beach-holding-a-starfish-to-face.jpg


:)

I'm liking the second version of the crosshairs :)
 
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KON_Air

FNG / Fresh Meat
Jun 13, 2009
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Add the default shotguns wierd recoil thingy with a little extra (it makes you hop backwards a bit :p), so players are forced to take a few steps back everytime they shoot while stationary, and become stunned and damage self if shot on the move.

That would be fun. Each time you shoot you have time to reflect about your bad decisions you have made so far. Such as bringing a M99 to a Zombie Apocalpyse where you have to keep runing to survive.

Also how many zeds does it penerate? It should be moar then xbow. Hell it should only count Bloats, Husks and Fleshpounds (and maybe scrakes) to decrease peneration and should go freely through the rest :p
 
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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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Code:
var() vector KickMomentum;
 
function DoFireEffect()
{
    local Vector StartTrace;
    local Rotator R, Aim;
    Instigator.MakeNoise(1.0);
    // the to-hit trace always starts right in front of the eye
    StartTrace = Instigator.Location + Instigator.EyePosition();
    Aim = AdjustAim(StartTrace, AimError);
 R = rotator(vector(Aim) + VRand()*FRand()*Spread);
    DoTrace(StartTrace, R);

 if (Instigator != none && Instigator.Physics != PHYS_Falling)
  Instigator.AddVelocity(KickMomentum >> Instigator.GetViewRotation());
}
 
defaultproperties
{
     KickMomentum=(X=-85.000000,Z=15.000000)
}
 
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KON_Air

FNG / Fresh Meat
Jun 13, 2009
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Unreal SDK is alien to me, is that kicking just the player view or the player (pawn?) in the world too?
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
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Yep in some days. Maybe tomorrow.
It can use in 'WTF mutator'?
When it's released you can check that out. Unfortunately it's not that easy to make everything compatible... However you also can use use Braindead's mutator to add it to the trader.
 
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Aze

Grizzled Veteran
Mar 19, 2010
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Oh good idea!
How would things look if the FP would barely take 2 headshots on Suicidal 1 man? :rolleyes:

If i did that the M99 would require 3 headshots to decap/kill already on just 5 or 6-man Suicidal :(

Sorry, it can't be done. If you want the M99 to 2-headshot on high-number-player Suicidal and HoE, it HAS to one-headshot it on Solo / Duo Suicidal and Hell on Earth :eek:
 

Aze

Grizzled Veteran
Mar 19, 2010
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Ok then the FP will have to get changed in some way :D. Or we need a code which prevents 1 shot fp kills.

You do have in mind though that this only applies for a Level 6 Sharpshooter? Unperked it requires at least 2 headshots on solo suicidal to just decap, you know that right?
 

dkfldkflrns

FNG / Fresh Meat
Jan 25, 2011
4
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south korea
thanks

thanks

Yep in some days. Maybe tomorrow.

When it's released you can check that out. Unfortunately it's not that easy to make everything compatible... However you also can use use Braindead's mutator to add it to the trader.

thanks for your answer.

but...it just 5 minute for test compatibility need (WTF)
server's many people have an absolutely question
(Server IP : 119.196.243.71)
for those five minutes you have time?
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
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thanks for your answer.

but...it just 5 minute for test compatibility need (WTF)
server's many people have an absolutely question
(Server IP : 119.196.243.71)
for those five minutes you have time?
Sorry I don't really know hat you mean by that 5 minutes and server stuff.. please try to rewrite it.
BTW the release will be in some minutes.:)
 
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halbridious

FNG / Fresh Meat
Jan 6, 2011
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^^ EPIC I get to go play laser tag for the first time in years, and when i'm done i might get to come home to KF with an M99 - this day can't get much better XD