New Weapon: Barrett M99

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Big_BenKYS

FNG / Fresh Meat
Jun 29, 2010
43
14
0
Hawaii
steamcommunity.com
I really like all three weapons and it'd be great if they got added officially. I think the Barrett fits perfectly as a weapon that the Sharp is lacking and it's a much better Tier 3 than the horribly castrated M14. I'm sure most people would just complain about how the Sharp has too many weapons, though.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
Yeah well.... Actually we would be happy if they get whitelsited. Then everyone can decide to use them or not.
By the way I reanimated the M7A3 with Ivan's IK Rig and it looks much better now. The reanimated M7A3 and updated Barrett M99 will be in the Beta 4.5.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
Perk replacement mutator down, can't afford this thing.
I can't even give myself more than 500 starting cash in "sandbox" mode.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
Perk replacement mutator down, can't afford this thing.
I can't even give myself more than 500 starting cash in "sandbox" mode.
Yeah we'll do something about that. Or just cheat yourself some money.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
UPDATE:

Beta Version 4.5 Released

Here

This version is only avaliable for people who register in the forums, as we want people to post bugs in our Bug section there.
After 4 days it's alvaliable for everyone ;).
This way we can fix all the bugs much quicker.
Findign all the Bug Reports in the 3 threads just is too much.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0

Skip to 1:38.
The shooting sound has a delay, you actually hear the headshot sound a bit before the actual shooting sound.
You might want to throw that sound into an audio editor and cut the silence at the start out.
I thought it was obvious enough for you to fix in this version.

Also I know you like your shiny stuff but the bright blue hologram on top of the scope feels somewhat out of place and the tip of the gun suffers greatly from mk23 ironsight blockyness syndrome.
The round insertion part of the animation looks too perfect too.
Might wanna prolong it for something like the hunting shotty does. More fumbling of round into chamber.
 
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masteriamamind

Active member
Oct 12, 2010
486
113
43
Evil Lair
M99 is great , but the medic rifle stole the show. It satisfies like TWI made weapons.

I feel the pricing may need to change to allow for usage on higher levels. $4000 ($1299 on perk) is alot of money. Upkeep is 30 per shot or 750 to Suicidal and HOE is going to have 25+ prime targets. So that's 750+amour every round. Demo costs that much, but a demo can take out the masses AND FPs . As a sharp shooter you'll have your (gimped) 9mm and a M99. In order to survive a Sharp shooter has to stay on the offensive as missing headshots means death on HOE. Yes the M99 is powerful but it has many drawbacks outside of its pricing and maintenance. Combine the two and you get a well made weapon that is impractical to use since your only other option to defend yourself is a weakened 9mm.
 
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Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
Skip to 1:38.
The shooting sound has a delay, you actually hear the headshot sound a bit before the actual shooting sound.
You might want to throw that sound into an audio editor and cut the silence at the start out.
I thought it was obvious enough for you to fix in this version.

Also I know you like your shiny stuff but the bright blue hologram on top of the scope feels somewhat out of place and the tip of the gun suffers greatly from mk23 ironsight blockyness syndrome.
The round insertion part of the animation looks too perfect too.
Might wanna prolong it for something like the hunting shotty does. More fumbling of round into chamber.
The sound will be changed but the end onf the gun is blocky and there's nothing we will change about it. Maybe you mean the smoothing groops ( this will remove the edges of the muzzle breake). If you mean the barrel... Well we chose to use the blocky M99 Barrell, as there's a round one and blocky one. And the top of the scope actually glows in real life, as it's radioactive but we can tune that down too.
YouTube - Trijicon AccuPoint Rifle Scopes - From Manufacturers of ACOG Scopes
For the animation: Inserting a .50cal is actually quite easy and there's no need for long inserting animations.
Oh and there's no need to get agressive! You sound like you payed us for making these weapons for you XD

M99 is great , but the medic rifle stole the show. It satisfies like TWI made weapons.

I feel the pricing may need to change to allow for usage on higher levels. $4000 ($1299 on perk) is alot of money. Upkeep is 30 per shot or 750 to Suicidal and HOE is going to have 25+ prime targets. So that's 750+amour every round. Demo costs that much, but a demo can take out the masses AND FPs . As a sharp shooter you'll have your (gimped) 9mm and a M99. In order to survive a Sharp shooter has to stay on the offensive as missing headshots means death on HOE. Yes the M99 is powerful but it has many drawbacks outside of its pricing and maintenance. Combine the two and you get a well made weapon that is impractical to use since your only other option to defend yourself is a weakened 9mm.

Thanks and we will try to balance it out.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
the end onf the gun is blocky and there's nothing we will change about it. Maybe you mean the smoothing groops ( this will remove the edges of the muzzle breake).

No I do not mean the shading, I mean the shape of it. (btw while we're at smoothing groups, the whole thing could be set to "smooth" anyway. There's no place I can think of for hard faces like at the forestock. The scope looks great, everything else looks a bit too artificial by comparison)
Spoiler!

It's rounded off, not hard 90
 
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Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
As I said:
1.) this is a Beta so things can get changed.
2.) The Berrel you posted was not the one we wanted to make but of course we can add it ;)
3.) We also can change the color to a darker yellow and it actually is radioactive.
 

Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
Sugestion: laser sight for mk23!!
just kidding (may be not^^)


Thanks a lot for the update, now it's a ASSASSIN SNIPER RIFLE!!!
 

fengruliuyun

FNG / Fresh Meat
Nov 12, 2010
92
121
0
People's republic of CHINA
SS perk has not mentioned any ammo capacity bonus though...If this is added then lar/xbow/M14 deserves this as well.This is not good for whitelisting since it needs to edit the perk bonus.
I recommand No Ammo capacity bonus.
Also,I recommand stick the reloading time right now for SS,and nerf it for non-SSs.
(4 sec for non-SS,and 2.5 sec for SS,which is 60% speed boost).
The last thing:Have you changed the mag icon into the single bullet icon like lar?:mad:I can't check it because of the spring festival in China,I have no time KFing.:(
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
SS perk has not mentioned any ammo capacity bonus though...If this is added then lar/xbow/M14 deserves this as well.This is not good for whitelisting since it needs to edit the perk bonus.
I recommand No Ammo capacity bonus.
Also,I recommand stick the reloading time right now for SS,and nerf it for non-SSs.
(4 sec for non-SS,and 2.5 sec for SS,which is 60% speed boost).
The last thing:Have you changed the mag icon into the single bullet icon like lar?:mad:I can't check it because of the spring festival in China,I have no time KFing.:(
Hhaha the bullet icon really makes you mad :D. Yeah we will change that. Sorry for that. The problem is that there are som many posts that we forget about bug reports or don't see them. That's why we made a forum for this stuff.