Additionally, without starting yet another flame war on the subject, no one yet has proven that the MkB wasn't there. Our burden of proof for including a weapon in Red Orchestra (for the mod, RO1, and RO2) was that someone had to prove that it WASN'T there.
In face of this principle that has been now (yet again) officially admitted from TWI's point of view, I most sincerely bump this thread and request further thought on this subject and here's the initial draft:
-Both sides have several jetpack troopers (and jetpack engineer as well) with access to virtually any weapon. Russians would have captured jetpacks to justify their own lack of direct equivalent.
-The jetpack would have regenerating fueltanks, allowing fluid gameplay within RO2's already fast gameplay without unnecessary interruptions to game flow.
-Damaging the jetpack disables it, small chance of explosion as well.
-Jetpack control would have two modes: Regular one that acts pretty much your standard jetpack ala DN3D\Tribes\[insert some other examples] and a 'flight' mode where you cannot use your weapon, but have greater control over flight, angles etc as if you're wnb-Superman with a flight device.
-Crashing at high speeds is obviously fatal.
Actual benefits:
-New dimension of tactics. Imagine Grain Elevator or Pavlov's House when you suddenly have tons of new directions to consider. Or say Red October Factory.
-Less campy gameplay for obvious reasons.
-Gore system can benefit from high speed crashes or mid-air colissions.
-New possibilities for stat growth, E.G. flight stability, response, larger fuel reserves etc.
-More gameplay use for HMGs and actual reason to add AAMGs\such in the future.
-Custom mappers can have more creative scenarios and map designs to truly take the best out of jetpacks.
-Fun factor that goes seamlessly with RO2's core gameplay.
Possible negative effects:
-Takes a while for people to truly master the class.
-Some maps may require some small changes in order to properly accommodate jetpack classes.
It's effectively win-win situation in any situation to both developers and the playerbase of RO2 to have a fresh change that is perfectly justified by historical and also realism grounds.