New to the game? Don't know what to do? Don't go Commander.

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

NME

FNG / Fresh Meat
Aug 9, 2011
40
2
0
How about you don't tell me what I should be doing when I become a noob on the release of this game.

You'll have had 2 weeks headstart where you have been allowed to pick up the Commander and try it out and now that you've had a little go, you decide that you're allowed to dictate my choice?

Secondly, restricting commander to Lvl 5 is silly. Who's to say that anyone over lvl 5 is competent to take on the role over a Lvl 2?

If I pick commander and make a few mistakes, tough, I need to learn, you've had the benefit of two weeks beta gameplay and your sense of entitlement is dissapointing.

The suggestion that you can "train" on an empty server is also naive - how exactly is that going to give me the experience of directing real player movements and actions.
 
  • Like
Reactions: Overtype

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
8
0
Redwood City, CA, USA
Yes, it is an issue in the beta, unfortunately a lot of new players pick the commander role because they like the loadout, and then don't do the role as intended or just go on a power trip and start putting artillery on their own team because they are not doing a good job. I've had such a commander and I tried getting him role kicked but players don't really know how =/

On the other hand, when the game is released there will be a single player which WILL teach the basic mechanics and I suggest EVERYONE who is new to Red Orchestra to play both campaigns before jumping into multiplayer.

PLEASE PLEASE LEARN THE GAME BEFORE TAKING AN IMPORTANT ROLE!!!
:):D:p;)
:IS2::IS2:

So how are you supposed to learn the game without playing in a real game? I mean its not like there is a manual to use, right? The videos I've seen are helpful but still leave lots of issues unresolved... and they're not even official!

Basically the tutorials should have been finished before the beta release, but whatever.

For instance, in these threads I can see evidence that people think that Commanders have to make their own arty marks, but in reality they can pick and choose from any mark by any squad leader and put arty there. Commander can see several arty marks on his map and pick any of them to drop shells on. Where is that explained? How would you ever learn that in an empty server?

Personally I have no desire to enter an empty server for ANYTHING, in my limited playing time available. I refuse to learn that way because it is not fun, and it is not a good return on your time investment in terms of what you actually learn.

And ultimately, if you're doing a bad job and your team thinks so, they can vote you out of the role. If that doesn't happen because people don't know how it works, well that just means there is a lot more room for people to do the specialized roles badly - because sooner or later people will figure out role-voting, but only if they're motivated... by people performing the roles badly. ...So in that sense learning on the job, even if you do badly, is helping the rest of the players learn the OTHER game mechanics.:cool:
 

Krazyxazn

FNG / Fresh Meat
Mar 23, 2009
407
117
0
So how are you supposed to learn the game without playing in a real game? I mean its not like there is a manual to use, right? The videos I've seen are helpful but still leave lots of issues unresolved... and they're not even official!

Basically the tutorials should have been finished before the beta release, but whatever.

For instance, in these threads I can see evidence that people think that Commanders have to make their own arty marks, but in reality they can pick and choose from any mark by any squad leader and put arty there. Commander can see several arty marks on his map and pick any of them to drop shells on. Where is that explained? How would you ever learn that in an empty server?
Psss....

If you actually watched the video. I do say Squad Leader and Commander sort of overlap. Then I go on to say if you have multiple artillery marks, you can just double click on the one you want.

Don't tread on me.
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
Today on Red October Factory (as allies) our commander blocked the first cap pretty hard by bombing the front of the factory (where I and some other mates were)
But still, its noting to get mad about, he just wanted to help :) ...or did he?
 

D4rkangelus

FNG / Fresh Meat
Aug 30, 2011
19
7
0
Spain.
Today on Red October Factory (as allies) our commander blocked the first cap pretty hard by bombing the front of the factory (where I and some other mates were)
But still, its noting to get mad about, he just wanted to help :) ...or did he?

You remember his name? :eek::eek:
Because today I picked Up a commander, since anybody on the match wanted to be one, and I was curious to see how it was a Katyusha attack in the middle of the first capping point (who was full of Axis players btw).


Btw I spammed the Team Chat with "Requesting arty, step back gentlemen"
 

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
8
0
Redwood City, CA, USA
Psss....

If you actually watched the video. I do say Squad Leader and Commander sort of overlap. Then I go on to say if you have multiple artillery marks, you can just double click on the one you want.

Don't tread on me.

Yes your video was very helpful. Best one I've seen yet in fact. But why did you have to make this instead of TWI instructing us officially how to use the role? Thats what I'm talking about.

Your video did show something that I haven't been able to figure out how to actually do yet. Blind-firing - you show it, say you can do it, but leave out the actual step, and I can't figure it out. I'm sure I'm being dumb or doing something wrong since nobody else seems to have this problem, but I tried this, please tell me what I'm doing wrong: I had a pistol out, took cover behind an object with my ctrl, but when I pushed my button it just fired straight into the object I was taking cover behind. Do I need to press something else to blind-fire?

(and you can just single-click on a mark and then call in the arty in my experience, are you sure you need to double-click?)
 

LMAOser

FNG / Fresh Meat
Aug 31, 2011
178
103
0
I'm sick of commanders going "how do i artillery, im pressing b but nothing happens".

Commander is an important role, don't pick it unless you know what you are doing, just stick to assault/rifleman etc.

I get really annoyed when I see people say or type things like "commander is a dumba**" or "pick a different role commander." There are a lot of new people playing this game who genuinely don't know. I think it would be far more productive and rewarding to teach and assist the new players how to use the role rather than never letting them learn. Commander is important role, sure, but it's still just a game and should only be taken with a respectable amount of seriousness.
 

Krazyxazn

FNG / Fresh Meat
Mar 23, 2009
407
117
0
Yes your video was very helpful. Best one I've seen yet in fact. But why did you have to make this instead of TWI instructing us officially how to use the role? Thats what I'm talking about.

Your video did show something that I haven't been able to figure out how to actually do yet. Blind-firing - you show it, say you can do it, but leave out the actual step, and I can't figure it out. I'm sure I'm being dumb or doing something wrong since nobody else seems to have this problem, but I tried this, please tell me what I'm doing wrong: I had a pistol out, took cover behind an object with my ctrl, but when I pushed my button it just fired straight into the object I was taking cover behind. Do I need to press something else to blind-fire?

(and you can just single-click on a mark and then call in the arty in my experience, are you sure you need to double-click?)

In TWI's defense they have a lot of press demo videos out showing people the features and how to play the game. There is a big collection of them on GameTrailers, may be harder to find the other ones on YouTube. TWI also released a video tutorial series for RO1. Not many companies release tutorials until they release a demo (this is a beta) or in the final release.

Never tried blind firing with pistol. But for the other guns you just press ctrl to lock onto cover then fire key. If its not firing out the specific side you want (use the arrow keys and fire key).

I always double click, since I'm a Windows user. If single click works, then use whatever you feel comfortable with.
 

Nimble

FNG / Fresh Meat
Jul 5, 2011
80
16
0
*CLASSIFIED*
So how are you supposed to learn the game without playing in a real game? I mean its not like there is a manual to use, right? The videos I've seen are helpful but still leave lots of issues unresolved... and they're not even official!

Basically the tutorials should have been finished before the beta release, but whatever.

For instance, in these threads I can see evidence that people think that Commanders have to make their own arty marks, but in reality they can pick and choose from any mark by any squad leader and put arty there. Commander can see several arty marks on his map and pick any of them to drop shells on. Where is that explained? How would you ever learn that in an empty server?

Personally I have no desire to enter an empty server for ANYTHING, in my limited playing time available. I refuse to learn that way because it is not fun, and it is not a good return on your time investment in terms of what you actually learn.

And ultimately, if you're doing a bad job and your team thinks so, they can vote you out of the role. If that doesn't happen because people don't know how it works, well that just means there is a lot more room for people to do the specialized roles badly - because sooner or later people will figure out role-voting, but only if they're motivated... by people performing the roles badly. ...So in that sense learning on the job, even if you do badly, is helping the rest of the players learn the OTHER game mechanics.:cool:

Like I said before...When the game is released there will be single player which will act as a tutorial and you will be commanding an entire squad of AI all by yourself. This will give you a feeling for the commander role and teach you the basics of the game.

You can learn how to play commander by playing a less important class such as an assault trooper or rifleman and simply observing what the commander is doing to support you, is he calling in recon, and when? where does he put his artillery strikes? Is he using force respawn on critical moments? Observing this will teach you how to be a proper commander.

In RO1 you would just hate to see new players picking the squad leader (in RO1 there was only one squad leader, so he can be compared to he commander in RO2) because they had no idea what the hell they were doing and it was such an important role that if you were not good at it you would ruin the game for your entire team!

The way I learned how to be a squad leader is by playing for about a month and seeing how the squad leaders commanded the troops, where and how they would place smoke, and where they would place their artillery bombardments. That is the best way to learn how, by observing the more experienced players on how to properly play a commander.

If there is no one more capable of taking the role you can take it. Those were the only times I would take the role in RO1 because it is so critical to have someone capable, if there was no squad leader for a long time and no one wanted to don the mantle...and the RESPONSIBILITY OF WINNING THE GAME...I would take it until more players would join the server.

Why would you want to ruin the game for your entire team simply because you did not have enough experience or even without making any observations on how to play a commander?
 

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
8
0
Redwood City, CA, USA
In TWI's defense they have a lot of press demo videos out showing people the features and how to play the game. There is a big collection of them on GameTrailers, may be harder to find the other ones on YouTube. TWI also released a video tutorial series for RO1. Not many companies release tutorials until they release a demo (this is a beta) or in the final release.

Never tried blind firing with pistol. But for the other guns you just press ctrl to lock onto cover then fire key. If its not firing out the specific side you want (use the arrow keys and fire key).

I always double click, since I'm a Windows user. If single click works, then use whatever you feel comfortable with.

Awesome, thanks. So it was really a matter of me not having a blind-fireable weapon (I was mg so I tried the pistol, later I forgot to try with other weapons). Otherwise I would have figured it out in a second.

And yeah I watched as many videos as I could find, such as all the ones in the RO2 Facts thread (which is the GT videos). Most of them were out long before the release. They are showing off the features, including blind-firing, but not always telling you how something is done (in this case because its just firing from behind cover without aiming first, very simple). Like, "In RO2, the player can do X and Y and Z" and showing it done, but not detailing the requirements and keystrokes. So thanks!

Nimble said:
Like I said before...When the game is released there will be single player which will act as a tutorial and you will be commanding an entire squad of AI all by yourself. This will give you a feeling for the commander role and teach you the basics of the game.

Ah yes, so at that point, when training is available, it will make sense to expect people to have learned the role before picking the class... IMO not yet though.

You can learn how to play commander by playing a less important class such as an assault trooper or rifleman and simply observing what the commander is doing to support you, is he calling in recon, and when? where does he put his artillery strikes? Is he using force respawn on critical moments? Observing this will teach you how to be a proper commander.

Yes observing a commander helps if you can find him and IF you have a commander in place who knows what he's doing - which is seldom (<50% of the time in my experience) at this point in the release since there is no training available. You have to have someone to learn from, if you're gonna learn from someone instead of a training routine. Suffice it to say that without instruction, it is much harder to use the class effectively - but the beta is the perfect time to learn the hard way IMO. Then you can be the example to others.

I have played Ro1 for many years and I don't buy the assertion that a bad squad leader wins or loses the map for a team, or ruins their game. I've seen too many teams win maps despite having crap leadership to believe that. It is communication and the average performance of every gun and boot on the line that wins a map, not smoke and not sniping and not arty - although all of those do make it easier. If lack of one of those ruins a game for someone, then they're just a puss IMO.

Obviously I don't want to ruin anyone's game - but I want to learn and I want to learn NOW, and so I'll take any class that I want to learn. In the absence of good training material online anyway.