New Tanks to be added

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Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
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3 turrets, 6 DT Machine Guns, 11 crew members, a crate full of Vodka, 3 turrets, paper thin armour (30mm) but oh well. The T-35. Just 1, please, maybe just 1 static carcass of one.

I know I'll get bashed for the interwar multi-turret tank, but I'm only half serious anyway.
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Bad idea to add vehicles and/or tanks to the small maps.
Mostly the tanks are already whiped out from the inf. Maps.
Good idea for more vehicles and so on but please make firstly the damage model better / realistic.
 

Insurance Salesman

FNG / Fresh Meat
Sep 17, 2011
45
14
0
Honestly, I'd prefer that they get the tanks that are already in the game working well (i.e. fix damage model discrepancies and look at AI MG's) before they add more vehicles. Quality over quantity.
 

Teufel Hund

FNG / Fresh Meat
May 31, 2006
261
21
0
We would need some maps that are big enough to properly use em first.

They could also be used as fire support instead of just transport. In that role they could fit into the smaller maps. Plus then they could dial back the PTRS to realistic penetration, and still give it viable targets.

I would love to see some of the variants of the Sd.Kfz 251. The 251/21 was always one of my favorites (three 15mm MGs in a turret). Although it was intended as an AA vehicle, it was often used in a fire support role.

sd.kfz.251-21-c-1.jpg


Or the 251/9 with the short 75mm.

sd.kfz.251-9-d-1.jpg


They could give the Russians the BA-6.

BA_6M_01cut.jpg