New SWAT Perk Bonus

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RaNdOmKiLs666

Active member
Mar 26, 2017
163
35
28
Australia
So some people would say that the SWAT is just a weaker version of the Commando, i also mostly agree with this.

The main reason i think the SWAT struggles vs Commando is the damage output, so i thought of a new perk bonus to offset this somewhat.

CQB (Close Quarter Battle): SWAT Weapons deal up to 50% more damage to zeds at/or within 16 meters. (25% base + 1% per level)

So as an example, if a zed is at 8 meters away from a SWAT, that SWAT players weapons will deal 25% more damage to that zed. I think this would make the SWAT superior to the Commando at closer ranges, while the Commando would still maintain its ability to engage from pretty much any range and be effective.

As a secondary buff to the SWAT, i'd increase the SWATS base armor from 100 to 150, and yes this would be boosted up to a whopping 225 with Assault Armor. The reason i'd apply this change is to encourage SWATs to play more aggressively to get the most out of the CQB perk bonus and to also make the SWAT a bit more durable then all other ranged perks.


So anyway that's just a couple of ideas i had to improve/change up SWAT gameplay vs Commandos.
 

SoundwaveS

Member
Jun 23, 2016
95
8
8
SWAT do not need damage buff and his survivability is better than fine, maybe you need to know his capabilities better.
Also Please, stop comparing those two perks.
 

Barot8

Active member
Feb 4, 2010
336
64
28
Almost nobody plays Swats in a 6 person match on the boss wave of the highest difficulties and survives. If you watch almost every swat runs out of ammo and dies or they die before running out of ammo. It's usually another perk that takes out the boss if they succeed at all. Usually I notice smart swat players switching to another perk on the boss wave. This shows how underpowered the swat is compared to other classes. They are just a trash killer, like the firebug. While the firebug has gotten a big help with the now nerfed Helios Rifle, the swat struggles having to use a grenade and more than a clip of the kriss to take down a Scrake or FP. Also I notice most Swats don't use stumble (which is really strong for Swat). I'd like to see Swat at least get a bigger base ammo pool on perk specific weapons.
 

makeitgood

FNG / Fresh Meat
Apr 30, 2019
13
0
0
28
i agree that swat feels too weak but he isnt same as commando. His heavy armor makes him very safe to play and i dont think it needs a buff. Maybe he just needs more damage per level or a replacement skill like you wrote to give a bit more damage. i never see people play online swat feels sad