Why not a kamikaze zed ? As powerfull as the siren and as fast as a crawler.
lol, yes but only if he is yelling "allahu akbar!!!" as he attacks.
Why not a kamikaze zed ? As powerfull as the siren and as fast as a crawler.
How about a specimen that throws stuff at you? Like knives or bricks?
How about a specimen that throws stuff at you? Like knives or bricks?
Based on how I've watched the Husk slowly change people's play styles, even if only minimally, I can only hope TWI puts out more specimen.
I want:
a) A specimen that can teleport up to 100M
b) A specimen with a ranged grappling attack that can pull players.
and
c) A very fast specimen that focuses on Hit and RUN (Every specimen goes straight into the arms of death everytime...it would be nice to have one that shows a little cunning, akin to the Patriarch)
I say give us the most difficult specimen they can cook up. I want the game to be so hard, people flog themselves for every post they've ever made saying KF is too easy.
To add difficulty we need more ranged attacked specimens. Right now we only have 2 zeds who can do distance damage the siren and the husk (the bloat's vomit range is so limited I don't count him)
Immediate issue I see is it would be another thing to make the SS better and the Berserker worse.
I'd like to see the effect of the sharpie nerf and the firebug/zerker buff before I make an opinion on a new specimen
Agreed, no more ranged specimens it would make the game unplayable for berserkers and very hard for everyone else unless the projectiles shot by specimens were moving at ridiculously slow speeds (easy to dodge).
There should be more fast specimens instead. That way it wouldnt hinder the berserker too much but would still make the game harder when specimens could actually catch up to level 6 medics.
Meet the Cyclops,
Has the stalker's cloak and when he gets close has a "blinding" ability much like the one that someone earlier stated (Thank you anaymous person, and Hateme for reminding me). Think flash grenade (Without being thrown) with the range of the siren's scream. A lvl 6 Commando would be immune to the flash along with seeing the specimen while earlier levels would just result in less blind-time. If it doesn't seem quite fair, maybe the specimen would phase/pulse in and out of visibility, instead of entirely invisible until the last second.
Well everyone and their brother on this forums keeps saying that suicidal is so easy and KF needs to be harder. Well ranged attack specimens would definitely do that.
Also I never play zerker as it is an underpowered class. Why put myself in jeopardy for no reason when I can kill the zeds quicker and safer with a gun. Melee combat went out of style in what the middle ages?
Plus if its hard for the zerker who cares...this is supposed to be a cooperative game right? No class should be good against all zeds...that's why you have teammates. This is exactly why the Sharpie is overpowered b/c it can handle all situations and all enemies big and small. No class should have that. So in short ranged zeds would be hard for some classes easier for others....that my friends is called balance and it increases game play not detracts from it.
Unless they gave berserker amazingly high resistance against those ranged attacks.
Hey, I think that's a pretty good idea! Husks are so annoying for me especially when I play as a berserker. Berserker sure could use some resistance against ranged attacks
Some ideas i had while playing KF:
http://forums.tripwireinteractive.com/showpost.php?p=546382&postcount=31
The great problem is the room camping, its really easy to stay alive in a room, what don't make any sense, why awesome official maps if every body stay in the same f****** room every wave?
Lets change the name of this game to KILLING DOOR...
I think that is exactly what this game needs to avoid. Ranged specimans suck for the zerker....great...that's b/c NOT ALL CLASSES should be gods. They are supposed to have weak points. That is why everyone hates the sharpie...b/c he has no weaknesses. This game should be a system of checks and balances...some classes have enemies they're great against and other enemies they are weak against. That is why its a COOP game and that is why you have teammates with different perks. Balance your team accordingly to survive.
Yes but that wasnt the point... If you add shltloads of ranged specimens berserker would be entirely unplayable... Thats not balance.
Again your wrong. The katana weighs 3 blocks and the xbow 10, which allows the zerker to deal with both melee and ranged zeds. I don't see the problem and am confused as to how the zerker would be unplayable if he has the ability to deal with both melee and ranged zeds?? Not to mention he has up to 5 other teammates to deal with the ranged zeds for him?
I think the point he was making is if you look at each perks weakness list, the list is longest for Berserker.
(m) = minor weakness either meaning easy to screw up or the ZED is generally a pain for the player to kill
Medic: Fleshpound, Siren, Patriarch(m)
Sharpshooter: well.. yes...
Support: Husks, Scrakes(m) and Fleshpounds(m)
Commando: Scrakes(m), Fleshpounds, Patriarch
Demolitions: Stalkers(m), Gorefasts, Scrakes
Firebug: Gorefasts(m), Scrakes, Fleshpounds, Patriarch - Also needing a buff of some description.
Zerker: Crawler(m), Siren, Husk, Fleshpound, Patriarch
A class should be able to function on its own 2 feet without borrowing from another class. (Exception Medic, since he has no wepaon buffs). There are obviously moments where handling each of these as that respective class is easy, but if your caught off guard these ZEDs will give people problems. Adding more ranged specimens makes the list longer for the Berserker, which since half the specimens on the field cause him issue already, giving him more to contend with would be a little bit harsh for him.
At least thats the way I see it![]()
Again your wrong. The katana weighs 3 blocks and the xbow 10, which allows the zerker to deal with both melee and ranged zeds.
Thats ineffective argument because the crossbow ISNT berserkers weapon. He is a melee perk and SHOULDNT HAVE TO rely on ranged weapons.
If you and tons of ranged zeds, berserker is forced to become ranged too >_>. So you might aswell choose Sharpshooter instead.
What if you just admit it wouldnt work out with the way berserker is built atm, so we can all stop arguing.