New specimen? Why?

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Mr. Shoe

FNG / Fresh Meat
Aug 5, 2006
174
3
0
Crawlers, themselves, are one of the biggest sons of *****es in the game. They are mostly the reason people die unexpectedly, or when trying to run away, that last leap will get you good.

But to me, there's something about them that seems a little off. To me, the sneakiness factor of a spider is it's ability to crawl anywhere possible.

Giving the crawler the ability to crawl on ceilings and walls, much like AvP alien NPCs, would greatly increase their effectiveness, as well as their surprise.

If you add on top of that an ability to drop right behind a player, you will have one of the cruelest, yet lowest class enemy.

You will have an enemy who will now need to be looked for in all directions, and made sure they never crawl above you, lest you get dropped on.

This way, we get a sort of high flying creature, who also can circle and block paths easily with the added versatility of having ground for itself in any flat plane.

This way, we don't need an entirely new enemy to fill any roles currently.

Although I swear, if we had flying bat children, WOULDN'T THAT RULE?
 

Blackhandsaint

FNG / Fresh Meat
Oct 26, 2009
16
0
0
Well, what would crawlers do on outdoor maps? Also, I don't see how your argument nullifies the fun/challenge factor of a new specimen.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I wonder how hard that would be to code...
If it was easy, it would be in the game already wouldn't it?
 

NekoChrissy

FNG / Fresh Meat
Oct 24, 2009
84
0
0
Well Crawlers have the benefit of being able to spawn in places you wouldn't expect a specimen to spawn out of often resulting in a lot of panic and/or death.

Crawling along walls and ceiling would be a plus giving the Crawler even more lethality. Also, the Crawler is evil on Farm since the tall grass and corn stalks hide these black creepy crawlies.
 

Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
Yeah coding would be a massive pain in the *** I assume?
I don't know about the coding itself being a massive pain as it would be defining when it should crawl around the target rather than approaching from the front on the ground. Sometimes it's obvious while others...not so much.
 

Nibe

FNG / Fresh Meat
Oct 28, 2009
225
28
0
If Crawlers aare humans combined with spider genes, so why they can't sorta shoot web, what slows a player little bit. Many crawlers shooting web may stop the player movement. Offcourse the crawlers accuracy isn't good and web is only effective when on close range. And Crawlers have to recharge their web tanks too
 

Jameh

FNG / Fresh Meat
Sep 14, 2009
64
1
0
31
Dawsonville, GA
Someone else suggested this, and in the thread, they said it would decrease the Crawler's effectiveness. I have to agree. I never have a problem with killing Crawlers, I have a problem seeing them. If they're on the walls and ceilings, they're going to be a lot more noticeable than if they were just on the ground.

Also, as NekoChrissy said, Crawlers and Stalkers have their own special spawns, which are generally a pain in the *** in the first place. I think they're just fine the way they are.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
No. They're annoying enough already. If they go bouncing off of walls, it'd be more the lines of EXCRUCIATING rather than challenging. You'd have to focus on those stupid things above all enemies.

If I wanted to blast black-shelled critters crawling on walls, I'd go play AvP!

Also, other than Tripwire's custom coding, I don't see why flying specimens would be impossible. This is based on Unreal Tournament 2004's Invasion Gametype which DID have flying enemies...
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
Ah, I guess I make a mistake. The flying enemies are actually just enemies spawned that are in the air. Unfortunately they just follow pathnodes that are on the ground. To make them actually smart you would need flying enemies only node. But anyway that's kind of moot since biotics lab and the like can't fit them.
 

DrNasty

FNG / Fresh Meat
Jun 12, 2009
83
1
0
The Unreal2k4 engine supports flying enemies. (Invasion mode in the original game had them).

(Nevermind, someone already said this)
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
0
All you need to deal with crawlers is a sharpshooter equipped with a Handcannon, a Lever Action Rifle, or an M14.

M14 in particular dominates crawlers because you can kill a whole horde of them before they reach you.
 

mabober13

FNG / Fresh Meat
Feb 13, 2010
12
0
0
All you need to deal with crawlers is a sharpshooter equipped with a Handcannon, a Lever Action Rifle, or an M14.

M14 in particular dominates crawlers because you can kill a whole horde of them before they reach you.

What are you talking about that is the whole point of the firebug dealing with those anoying low level guys so that no one else has to.
 

Foxyfired

FNG / Fresh Meat
Nov 2, 2009
298
57
0
KF-Bedlam
Giving the crawler the ability to crawl on ceilings and walls, much like AvP alien NPCs, would greatly increase their effectiveness, as well as their surprise.

OR a new specimen: a crawler stalker specimen which have this ability Mouahah (commando commando ^^)
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Well, what would crawlers do on outdoor maps?

Crawl on the skybox ofc :p

All you need to deal with crawlers is a sharpshooter equipped with a Handcannon, a Lever Action Rifle, or an M14.

M14 in particular dominates crawlers because you can kill a whole horde of them before they reach you.

LOL, never seen anyone suggest SS to take out the weakest zed in the game. Oh well first time for everything.

I think all perks can take out crawlers very easilly when ever they arent hiding behind other zeds.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Based on how I've watched the Husk slowly change people's play styles, even if only minimally, I can only hope TWI puts out more specimen.

I want:

a) A specimen that can teleport up to 100M
b) A specimen with a ranged grappling attack that can pull players.
and
c) A very fast specimen that focuses on Hit and RUN (Every specimen goes straight into the arms of death everytime...it would be nice to have one that shows a little cunning, akin to the Patriarch)


I say give us the most difficult specimen they can cook up. I want the game to be so hard, people flog themselves for every post they've ever made saying KF is too easy.
 
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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Why not a kamikaze zed ? As powerfull as the siren and as fast as a crawler.

Didnt someone suggest a "goblin" carrying demolitions a while back xD

And also, someone suggested a crawler-like specimen which glows and when it gets close enough it explodes blinding everyone around it. That would be a mean one.