New Specimen "Swarm"

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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Zips once gave me an infraction for double-posting. I don't really care, I really was just setting myself up for asking why the edit option is gone.

Well it seems that there's a shorter time limit for editing posts, and/or if someone posts after you, you can't edit.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
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Silliness aside, this sounds like a pretty daunting task to implement.
I'd not be surprised if it wasn't possible at all.

Actually, it should be relatively easy. No idea if you are a programmer or not, but to code a rolling mass of specimens doesn't require coding a rolling mass of specimens. Simply create a couple new specimens to show the animation of the moving mass. Maybe one specimen for a group of less than 10 specimen and one for more than 10. Resize accordingly. Give it a values of the types and numbers of specimens that are part of Swarm and when someone kills a specimen, simply decrease the number and create a dead specimen on the spot.

When Swarm separate, just have a small smoke cloud, delete swarm, and create all of the remaining specimens on the spot
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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He is making these ridiculous topics on purpose. I cant imagine anyone to come up with so many silly ideas and actually think they are worth something.

They certainly are ridiculous, but he does seem serious about it. He even has links in his signature for each one.

I guess he's just a successful troll?
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
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He is making these ridiculous topics on purpose. I cant imagine anyone to come up with so many silly ideas and actually think they are worth something.

They certainly are ridiculous, but he does seem serious about it. He even has links in his signature for each one.

I guess he's just a successful troll?

If my suggestions bother you two so much, put me on your ignore lists. I won't mind. As a matter of fact, that is a good idea.

Ahhh... Much better.
 
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timur

FNG / Fresh Meat
Silliness aside, this sounds like a pretty daunting task to implement.
I'd not be surprised if it wasn't possible at all.

Thats a good point. How would you make them do this? And when? And how would they be pathed? How would this work programming-wise?

And if 9_6 hates the idea of new weapons as a gamebreaker, just wait for the pathing problems that will be inevitable with this.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
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Thats a good point. How would you make them do this? And when? And how would they be pathed? How would this work programming-wise?

You are thinking of this wrong. Programmers cheat the world all of the time. Programmers don't need to follow the rules of the world. They just need for it to be consistant. Swarm is a perfect example. Like I mentioned earlier, there is no need to code specimens rolling over themselves. Simply build a specimen ball animation and there is Swarm. Pathing is just like any other specimen because to the engine swarm /is/ just another specimen. After someone does a certain amount of damage to Swarm, simply decrease the specimen count in Swarm and create a dead body. When Swarm separates, simply create a little smoke, remove Swarm, and create the number of specimens that are still in the counter.

And if 9_6 hates the idea of new weapons as a gamebreaker, just wait for the pathing problems that will be inevitable with this.

Pathing is the least of the problems. Trust me, Swarm isn't any more difficult than the standard specimen. Probably much easier to create and code because the death animations aren't needed.
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
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So this ball would be made up of all specimens apart from FP and Scrake?

Pretty much eliminating ranged specimens, and grouping them together for one massive kill combo?

And what would happen if a raged FP were too run into the ball?

If Swarm is actually just 1 Specimen whose appearance is made up of other specimens, then how do we know what's coming towards us?

And how will the engine define what we killed?

I might be shooting at a husk within the Swarm Specimen appearance, to find out there isnt even a husk in there..

And how will damage be spread out? You yourself said swarm would pretty much be 1 new specimen, so if I were to pipe bomb this 1 specimen, would damage be applied to all specimens 'within' Swarm?
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
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Good questions! Let me see what I can answer.

So this ball would be made up of all specimens apart from FP and Scrake?

I was thinking of clot, gorefast, stalker, and crawler. Maybe bloat, but I think including anything higher wouldn't be fair.

Pretty much eliminating ranged specimens, and grouping them together for one massive kill combo?

Exactly

And what would happen if a raged FP were too run into the ball?

I really haven't thought that far ahead, but I think that could be a good discussion. Maybe Swarm simply plows over everything in its path. Maybe Swarm is 'polite' and moves along with the other specimens. Maybe if Swarm hits a large mob like a Scrake of FP it separates on contact.

If Swarm is actually just 1 Specimen whose appearance is made up of other specimens, then how do we know what's coming towards us?

The players wouldn't. Since Swarm is only showing a random display of heads, arms, legs, and such of many different specimens, there wouldn't be any way of knowing the individual specimens in Swarm.

And how will the engine define what we killed? And how will damage be spread out? You yourself said swarm would pretty much be 1 new specimen, so if I were to pipe bomb this 1 specimen, would damage be applied to all specimens 'within' Swarm?

Could be a couple of different ways. One way could be each attack on swarm applies to a single random specimen until that specimen is dead. Another way is to keep track of each specimen's health and apply damage randomly to specimens. This would be the best way if it is possible to spawn a specimen at a specific health.
 

Aze

Grizzled Veteran
Mar 19, 2010
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Nutterbutter

I mean this as constructive advice for your future suggestions:
Yes, this game has comedy, but it's the sort of dark british humour (think Shaun of the Dead), not silly british humour (think Monthy Python).

So please, stop making these SILLY (yet sometimes funny) suggestions. We both know they wont be added. You have to think of the atmosphere of the game too.

So: Don't stop suggesting things, you have a creative mind, but please, try to make the suggestions in a more "dark" mood :p

(Really, read this in a positive manner, im definitely not trying to be mean or anything here! Cheers! :))
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
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Nutterbutter

I mean this as constructive advice for your future suggestions:

Yes, this game has comedy, but it's the sort of dark british humour (think Shaun of the Dead), not silly british humour (think Monthy Python).

So please, stop making these SILLY (yet sometimes funny) suggestions. We both know they wont be added. You have to think of the atmosphere of the game too.


So: Don't stop suggesting things, you have a creative mind, but please, try to make the suggestions in a more "dark" mood :p


(Really, read this in a positive manner, im definitely not trying to be mean or anything here! Cheers!)

Seconded ^

Nutter's suggestions do make me laugh, and I enjoy them, but I hate how he still defends them as if they were serious. That's all that gets me in a flamey mood.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
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Nutterbutter

I mean this as constructive advice for your future suggestions:
Yes, this game has comedy, but it's the sort of dark british humour (think Shaun of the Dead), not silly british humour (think Monthy Python).

So please, stop making these SILLY (yet sometimes funny) suggestions. We both know they wont be added. You have to think of the atmosphere of the game too.

So: Don't stop suggesting things, you have a creative mind, but please, try to make the suggestions in a more "dark" mood :p

(Really, read this in a positive manner, im definitely not trying to be mean or anything here! Cheers! :))

I understand your point. I don't think you are being mean.

That being said, I'm still going to suggest what I think is good for the game. Yes, there isa absolutely no chance that a perk or specimen that I suggest will get in the game. I'm not going to build or animate them and I don't care to spend the time to learn to code them. Nor will I ask someone to do what I won't do.

But I have specific ideas of what will make the game better and I suggest things that I think will make the game better. What I don't understand is (1) why people take the things so seriously, (2) people who want to force the forum to run their way when they don't like a thread by intentionally picking fights until a mod has to step in, and (3) people who take no pleasure in anything except insulting others. (I'm not lumping you into any of the three categories BTW) :)

When I make a suggestion for a perk or specimen, there is a specific function I want to address, a limitation of the game, or an overpowering aspect that needs to be addressed. All in my opinion, of course.

What I am looking for is dialogue. None of these perks' or specimens' characteristics are set in stone. I'm looking for all feedback; positive and negative. Telling me that a certain suggestion is stupid doesn't bother me. What I don't understand is people who feel some obligation for attention that they obsess on a thread they think is stupid by posting they think it is stupid every 5 posts.

I am looking for suggestions to make a perk or specimen better. I'm not going to suggest the same old played out "How about this authority figure with this pistol that's been suggested 30 times before, this tier 3 weapon that been suggested 40 times before, and with this tier 4 weapon that currently has 4 suggestion threads on page 1 of the forum. And all three of those weapons are suggested because they will fire slightly faster, slightly lower recoil and accuracy, and they need a scope. I'm not going to do that.

Take Swarm for example. What I want in a group of specimens that the players can see from a distance and attack, the group moves quickly, and the group will separate when it gets to the players. I want faster group specimen movement as a whole to combat barricading. I hate barricading.

Other than that, I don't care what form or transport Swarm takes. Of course, I am not going to think of everything about Swarm nor do I want to. I want people to think "Ok, how can we adjust this so it /can/ fit into KF proper. Maybe it can be tweaked to work. Maybe it can't. But what ruins conversations is someone continually saying "It can't work and I'm going to get this thread banned because I can't stop myself from replying here." I don't bump my own threads (like others do) so if there isn't any changes, those threads people do not find interesting will drop off an never surface again.

Take Leech as well. I wanted a specimen that attached quietly without anyone knowing. I wanted the damage to be very low, but it would affect the player's health, visions, and audio all at the same time. This would really screw with the Rambos.

As I stated before, I'm looking for feedback to make these suggestion work in KF. If someone doesn't like the idea, then I hope they say so and leave. If someone wants to help, that is even better. But if everyone who picks my threads and posts to read, must, err, pick them willingly.

So I'm looking for discussion. Even discussion that disagrees with me because I'm wrong a lot. And if someone can't read my posts or threads without turning into a second grader (again not pointing at you) then simply block my posts. I've had to do that will two people here already. 10% of the time they made a good suggestion or comment, but 90% their posts were "That is the stupidest idea ever." Once per thread is fine. Four per page isn't. And rather than me responding with a continual "Dude, leave" it was just better and easier to ignore them. Personally, I want everyone's input and opinion. Everyone sees things different than I do. But I don't want a fight to hear the same message over and over.

Again, I understand your point and I do respect it. But I am going to suggest frameworks with incomplete implementations to solicit other's opinions. I hope you will help me. I understand if you don't want to or think it is a waste of time. After all, this is a forum for a game. :)
 
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