new specimen ideas

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buu

FNG / Fresh Meat
Jan 17, 2010
4
0
0
I was thinking that having a specimen with the ability to fly, and giving the crawler the ability to go on walls. instead of just having everything come to you in a straight line would add more difficulty to the game. right now i think that it's too easy to play through the game even on suicidal I think that if you had to look to the skies and to the walls around you it would make the game a lot more fun
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
0
suicidal is not easy.

incidently...

what perk do you play as?
 

CageAquarium

FNG / Fresh Meat
Aug 5, 2009
12
0
0
Flying creatures would be kind of a cool idea but the going through wall thing would be hard to implement and really annoying, I bet. I wouldn't mind seeing a larger assortment of cloaked bad guys then the patriarch and the invisible girls. Maybe a bruiser class invisible monster would be fun, like some big heavy monstrosity that comes in late wave like a cloaked equicilent of a scrake or fleshpound.
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
the invisible girls

The guy could not get enough with invisible women, now he's asking for invisible girl...

Why the heck does everything must be invisible? Walk through wall? I mean, seriously? Wall through wall?

Why dont just make some ugly thing (3 heads, one crying, one shouting, one laughing; muscular body that makes fp cry in shame, a lot of blood vein; long arms; Walk like a gorilla) with 6-digit hp and a 60 damage hit that pop every 3 second and have a long range leap with 20s cooldown. Oh, and let not's forget head-shot immunity.

There you go. That's gona make everyone cry for a nerf right away.
 

TheHateMaster

FNG / Fresh Meat
Oct 25, 2009
102
1
0
I was thinking that having a specimen with the ability to fly, and giving the crawler the ability to go on walls. instead of just having everything come to you in a straight line would add more difficulty to the game. right now i think that it's too easy to play through the game even on suicidal I think that if you had to look to the skies and to the walls around you it would make the game a lot more fun


So, where would they fly when you're in Office or Bio Labs?

Suicidal is easy, eh? I'd challenge you to put your money where your mouth is; without abusing the m14.

I realise there are people out there who are so good that Suicidal becomes a cakewalk, but I'm skeptical that you'd be one of them.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
A flying specimen would be cool, but I think all of the maps would have to be significantly altered so that they couldn't fly somewhere they're not supposed to and get stuck.
 

Kabelis

FNG / Fresh Meat
May 29, 2009
91
0
0
Flying or wall-crawling specimen would be hard to implement in the current engine.Tripwire won't do it though it would be cool obviously.


Currently the difficulty of each specimen increases slowly per each wave ( Clot -> Stalker -> Gorefast -> Scrake -> FP ).All these apart from clot, which has grab ability, only differ in life, speed and damage in a nutshell..

If we break it down it goes something like this.

FP is a tougher version of Scrake.Stalker is like weaker clot, cause she ain't invisible, ok?The current "invisibility" is just a gimmick.
In reality it's not tough to see Stalkers, so they just become like a clot with different model/skin.
Gorefast is toughest because he can't be kited.
But all of them just charge towards you and don't have any traits which separate them from one another.
Not really.

I aknowledge Crawler as unique though.
Husk/Siren/Bloat are unique too (even though all of them are similar in their own right)

So I mean, tripwire could really update the current specimen somehow.
Give Stalker some sort of "Silent assassin-like" abilities, like doing more damage from behind, causing bleed damage over time when getting hit until healed by syringe, etc.
Make Bloat explode in a wider area, so that he would actually be scary to let close, rather than being a weaker version of siren/husk.
Just do something to refresh the specimen in a simple manner.

We don't necessarily need overly complicated and hard to implement features, like wall crawling, flying or something similar to L4D's anti-corner stacking in a form of dragging or imobilizing.It would be cool, but the current engine would make it tough to implement.So simple changes would suffice
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
@ Kabelis: the continuous bleed dmg from Stalkers (until healed) is a great idea. I think I've seen it a couple other times, it should get its own thread. They are basically ninjas but the damage they do is laughable, and since they can't grab you the most they ever do is block your path for a second. I'm sure the statistics would show that the number of deaths due to stalkers are pathetically low. Ninja assassins should be more of a threat.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
lol
play suicidal with commando or medic

then try and say its easy. lol

depends on your team and the other roles. i've played as medic and commando on suicidal and our team still won. :eek: :cool:

smiff, mamoo, buu: don't try to make his statement into something more than what it is. your intentions are obvious. if you want to troll and b!tch about the SS perk, there are literally 12 other threads you can go to. don't derail this one into another ;)

as for the SUGGESTION, i would agree with the crawler being able to actually crawl on walls and ceilings....that would be a good adition. however i just can't see flying specimen in the environments of most of the stock maps.
 

timur

FNG / Fresh Meat
Heres some new suggestions

Heres some new suggestions

I know that I have already thrown these in the air, but....

A large armored specimen that acts as a kind of "human sheild" for other specimens, and is totally immunes to headshots, although vulnerable from behind, thereby forcing players to manuever around it to kill it, causing the breakup of formations and the destruction of all-sharpshooter teams.

I had a similar idea to your flying idea, but instead of wings, praying mantis-like legs lifting the specimen above the line of fire and making it immune to pipebombs and grenades.

Also, a new ranged specimen that would hinder hit-and-run tactics and fleeing players by shooting long-range darts to stun or greatly slow players for an amount of time.This would do no direct damage but be great at hindering medics, fleeing players, and raids, ultimatley causing more damage than the husk in some ways.
 

wolf2138

FNG / Fresh Meat
Jan 19, 2010
3
0
0
A Turret Class

A Turret Class

I have a idea for a specimen: a goblin like creature that is really short and can run really fast. And it has pipebombs/dynamite attached all around it that will run up to you and blow itself up along with the persons it gets close to.
 

Kabelis

FNG / Fresh Meat
May 29, 2009
91
0
0
I know that I have already thrown these in the air, but....

A large armored specimen that acts as a kind of "human sheild" for other specimens, and is totally immunes to headshots, although vulnerable from behind, thereby forcing players to manuever around it to kill it, causing the breakup of formations and the destruction of all-sharpshooter teams.

I had a similar idea to your flying idea, but instead of wings, praying mantis-like legs lifting the specimen above the line of fire and making it immune to pipebombs and grenades.

Also, a new ranged specimen that would hinder hit-and-run tactics and fleeing players by shooting long-range darts to stun or greatly slow players for an amount of time.This would do no direct damage but be great at hindering medics, fleeing players, and raids, ultimatley causing more damage than the husk in some ways.

Yea, exactly what I mean when I say that current specimen aren't unique enough.

These sort of suggestions (like Hydra) actually create new tactics and require extra teamwork.
Most of the current specimen apart from Husk/Siren and Crawler are simple "charge and attack" and in a nutshell only differ in life/speed/damage.
If they had the same model, we wouldn't really realize which one is which.

It's not like game is bad just because of that, but it would be refreshing to see some simple yet refreshing changes :p
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Maybe a bruiser class invisible monster would be fun, like some big heavy monstrosity that comes in late wave like a cloaked equicilent of a scrake or fleshpound.

Wtf... Just no, dont you think its annoying enough that the Patty goes completely cloaked and just suddenly appears on your face insta killing you?

No for stealthed ninja fleshpounds...

So, where would they fly when you're in Office or Bio Labs?

If they created a bat like creature, I dont see why it couldnt fly around inside buildings. I mean, bats live in caves and old buildings dont they? And if it was actually small size too, would make it even tougher because its harder to hit it.

It should cause fairly little damage tho, something like 5 damage on normal and 10-15 damage in suicidal, every second or two. Just to make sure it cant just fly on your head and bite your head off when you arent looking xD
 

buu

FNG / Fresh Meat
Jan 17, 2010
4
0
0
So, where would they fly when you're in Office or Bio Labs?
well for office there are open windows all over the place so they could just fly in through there, and i've never seen something that flies without the ability to land. Making something that will fly in through the window and land or could fly at a low altitude would make it able to go in a low altitude.