I have been playing Killing Floor for about a year now, and only recently joined the Forums, but as I played I got very tired of the same old thing over and over and over again, so I was thinking we add new guns, perks, enemies, and Gamemode.
The perks will be pretty straight forward.
Behemoth: Increased Health(Level 1 20 increased health rising 5-10 every level) , Increased Melee Damage 10% (Rising 2% every level), Decreased Speed 10% (Rising 6-10% per level), Increased Ammo Capacity(10% Rising 5% every level), 5% Discount on German MG49, BAR and M249. (Rising to 10% 20% 25% 30% 40%) (A level 6 you Spawn with Bar and Body Armor).
Engineer: Ability to create turret(s) (Possibly). Ability to rebuild Doors and possibly make Barricades. Ability to craft new weapons, preferably Melee.
10% Discount on Wrench (Rising to 15% 20% 25% 30% 40%?)
Scientist: Make toxins that can kill the Zombies(Specimens).
Makes Steroids or other Performance Enhancing Drugs for your teams use.
With these new perks, they need weapons to fit their requirements.
Wrench: Not a very usefull Melee weapon, but can be used to create Turret(s) and rebuild doors. 2 Pounds weight.
Browning Automatic Rifle(BAR): High rate of fire, not to much Recoil, To be used with Behemoth(Unless more weapons can be found for it). But only having 20 rounds and weighing around 9 pounds.
German MG42: High rate of fire, 50(80?) Round clip, but high Recoil, and weight(13 Pounds?).
M249: High rate of fire, big clip, High recoil, Heavy(13-14 Pounds?) Exspensive Ammo.
Chemicals: When you use Chemicals, it creates Toxins that injures the Zombies. Alt Fire changes this to make Performance Enhancing drugs for your teams use.(Alt fire at player to give them the PED)(Main Fire at ground near you to create Acid, Main Fire at Specimen to throw Acid at them)
Enemies:
Exsplosive Zombie, is strapped with bombs and if you get to close they will explode, as well as on death.
Electricity Zombie, is, duh, electrical, if you melee it it will shock and damage you, as well as it shoots lightning bolts.(Inaccurate at 25% chance of hitting you possibly).
Gamemode:
Last Stand, you and your team try to survive as long as you can on certain maps made specifically for this gamemode.
Weapons me and my friends thought of:
Dual Wield Sawed off Shotguns. Really inaccurate, and slow to reload, but good close range weapon. (SS Perk)
Bow and Arrows. Like the name implys, moderate damage, good reload speed. (Sharpshooter Perk? Beserker?)
M16. Assault rifle, 20-30 round clip, Iron sights, good fire rate, moderate Damage, slightly heavy(Same as AK47) Good accuracy,
The perks will be pretty straight forward.
Behemoth: Increased Health(Level 1 20 increased health rising 5-10 every level) , Increased Melee Damage 10% (Rising 2% every level), Decreased Speed 10% (Rising 6-10% per level), Increased Ammo Capacity(10% Rising 5% every level), 5% Discount on German MG49, BAR and M249. (Rising to 10% 20% 25% 30% 40%) (A level 6 you Spawn with Bar and Body Armor).
Engineer: Ability to create turret(s) (Possibly). Ability to rebuild Doors and possibly make Barricades. Ability to craft new weapons, preferably Melee.
10% Discount on Wrench (Rising to 15% 20% 25% 30% 40%?)
Scientist: Make toxins that can kill the Zombies(Specimens).
Makes Steroids or other Performance Enhancing Drugs for your teams use.
With these new perks, they need weapons to fit their requirements.
Wrench: Not a very usefull Melee weapon, but can be used to create Turret(s) and rebuild doors. 2 Pounds weight.
Browning Automatic Rifle(BAR): High rate of fire, not to much Recoil, To be used with Behemoth(Unless more weapons can be found for it). But only having 20 rounds and weighing around 9 pounds.
German MG42: High rate of fire, 50(80?) Round clip, but high Recoil, and weight(13 Pounds?).
M249: High rate of fire, big clip, High recoil, Heavy(13-14 Pounds?) Exspensive Ammo.
Chemicals: When you use Chemicals, it creates Toxins that injures the Zombies. Alt Fire changes this to make Performance Enhancing drugs for your teams use.(Alt fire at player to give them the PED)(Main Fire at ground near you to create Acid, Main Fire at Specimen to throw Acid at them)
Enemies:
Exsplosive Zombie, is strapped with bombs and if you get to close they will explode, as well as on death.
Electricity Zombie, is, duh, electrical, if you melee it it will shock and damage you, as well as it shoots lightning bolts.(Inaccurate at 25% chance of hitting you possibly).
Gamemode:
Last Stand, you and your team try to survive as long as you can on certain maps made specifically for this gamemode.
Weapons me and my friends thought of:
Dual Wield Sawed off Shotguns. Really inaccurate, and slow to reload, but good close range weapon. (SS Perk)
Bow and Arrows. Like the name implys, moderate damage, good reload speed. (Sharpshooter Perk? Beserker?)
M16. Assault rifle, 20-30 round clip, Iron sights, good fire rate, moderate Damage, slightly heavy(Same as AK47) Good accuracy,
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