New Perks, New Guns, New Enemie's, New Gamemode.

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Apocalyptias

FNG / Fresh Meat
Jul 7, 2010
8
0
0
I have been playing Killing Floor for about a year now, and only recently joined the Forums, but as I played I got very tired of the same old thing over and over and over again, so I was thinking we add new guns, perks, enemies, and Gamemode.

The perks will be pretty straight forward.

Behemoth: Increased Health(Level 1 20 increased health rising 5-10 every level) , Increased Melee Damage 10% (Rising 2% every level), Decreased Speed 10% (Rising 6-10% per level), Increased Ammo Capacity(10% Rising 5% every level), 5% Discount on German MG49, BAR and M249. (Rising to 10% 20% 25% 30% 40%) (A level 6 you Spawn with Bar and Body Armor).

Engineer: Ability to create turret(s) (Possibly). Ability to rebuild Doors and possibly make Barricades. Ability to craft new weapons, preferably Melee.
10% Discount on Wrench (Rising to 15% 20% 25% 30% 40%?)

Scientist: Make toxins that can kill the Zombies(Specimens).
Makes Steroids or other Performance Enhancing Drugs for your teams use.


With these new perks, they need weapons to fit their requirements.

Wrench: Not a very usefull Melee weapon, but can be used to create Turret(s) and rebuild doors. 2 Pounds weight.

Browning Automatic Rifle(BAR): High rate of fire, not to much Recoil, To be used with Behemoth(Unless more weapons can be found for it). But only having 20 rounds and weighing around 9 pounds.

German MG42: High rate of fire, 50(80?) Round clip, but high Recoil, and weight(13 Pounds?).

M249: High rate of fire, big clip, High recoil, Heavy(13-14 Pounds?) Exspensive Ammo.

Chemicals: When you use Chemicals, it creates Toxins that injures the Zombies. Alt Fire changes this to make Performance Enhancing drugs for your teams use.(Alt fire at player to give them the PED)(Main Fire at ground near you to create Acid, Main Fire at Specimen to throw Acid at them)


Enemies:

Exsplosive Zombie, is strapped with bombs and if you get to close they will explode, as well as on death.

Electricity Zombie, is, duh, electrical, if you melee it it will shock and damage you, as well as it shoots lightning bolts.(Inaccurate at 25% chance of hitting you possibly).


Gamemode:

Last Stand, you and your team try to survive as long as you can on certain maps made specifically for this gamemode.



Weapons me and my friends thought of:

Dual Wield Sawed off Shotguns. Really inaccurate, and slow to reload, but good close range weapon. (SS Perk)
Bow and Arrows. Like the name implys, moderate damage, good reload speed. (Sharpshooter Perk? Beserker?)
M16. Assault rifle, 20-30 round clip, Iron sights, good fire rate, moderate Damage, slightly heavy(Same as AK47) Good accuracy,
 
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psycthrash

FNG / Fresh Meat
Jun 30, 2010
6
0
0
Good idea, I like the Behemoth but it seems too much like the Berzerker to me, and why does it get Melee bonuses when it uses MGs. The MG42 and the M249 would be overpowered but the BAR is a good idea, maybe a medium rate of fire (it's not as fast firing as other automatic weapons). The Engineer could work but without the turrets (would make it way to easy), love the rebuild doors idea, but not sure on building weapons. What would they use to make the weapons? As for the Scientist, seems to be a performance altering medic to me, and again how would the toxins be made?
The Explosive Zombie sounds interesting but might not fit in. The Electrical zombie seems a bit pointless to me.
Last stand mode is a good idea but you could use most maps with it, it sounds like a never ending wave game (like Call of Duty's zombie mode) but would there be a boss every x rounds or no bosses at all?
Always good to see new ideas, and welcome to the forum.
 

Temstar

FNG / Fresh Meat
May 21, 2009
343
3
0
Every single thing you suggested have already been suggested in the past, many of them multiple times. Community agreed that pretty much all of them are bad ideas.

For the record, dual hunting shotgun was first suggested by yours truely
 

Apocalyptias

FNG / Fresh Meat
Jul 7, 2010
8
0
0
These are merely idea's me and my friends thought up.

I made the Engineer before I read all those other posts, and I now think its a bad idea.

The Behemoth is basically a Tank, increased ammo for MG use, and Extra melee damage due to the fact its so slow, and will be over-powered by sheer number's.
 

R.R.T.F.ghost

FNG / Fresh Meat
Jul 7, 2010
3
0
0
great idea

great idea

I have been playing Killing Floor for about a year now, and only recently joined the Forums, but as I played I got very tired of the same old thing over and over and over again, so I was thinking we add new guns, perks, enemies, and Gamemode.

The perks will be pretty straight forward.

Behemoth: Increased Health(Level 1 20 increased health rising 5-10 every level) , Increased Melee Damage 10% (Rising 2% every level), Decreased Speed 10% (Rising 6-10% per level), Increased Ammo Capacity(10% Rising 5% every level), 5% Discount on German MG49, BAR and M249. (Rising to 10% 20% 25% 30% 40%) (A level 6 you Spawn with Bar and Body Armor).

Engineer: Ability to create turret(s) (Possibly). Ability to rebuild Doors and possibly make Barricades. Ability to craft new weapons, preferably Melee.
10% Discount on Wrench (Rising to 15% 20% 25% 30% 40%?)

Scientist: Make toxins that can kill the Zombies(Specimens).
Makes Steroids or other Performance Enhancing Drugs for your teams use.


With these new perks, they need weapons to fit their requirements.

Wrench: Not a very usefull Melee weapon, but can be used to create Turret(s) and rebuild doors. 2 Pounds weight.

Browning Automatic Rifle(BAR): High rate of fire, not to much Recoil, To be used with Behemoth(Unless more weapons can be found for it). But only having 20 rounds and weighing around 9 pounds.

German MG42: High rate of fire, 50(80?) Round clip, but high Recoil, and weight(13 Pounds?).

M249: High rate of fire, big clip, High recoil, Heavy(13-14 Pounds?) Exspensive Ammo.

Chemicals: When you use Chemicals, it creates Toxins that injures the Zombies. Alt Fire changes this to make Performance Enhancing drugs for your teams use.(Alt fire at player to give them the PED)(Main Fire at ground near you to create Acid, Main Fire at Specimen to throw Acid at them)


Enemies:

Exsplosive Zombie, is strapped with bombs and if you get to close they will explode, as well as on death.

Electricity Zombie, is, duh, electrical, if you melee it it will shock and damage you, as well as it shoots lightning bolts.(Inaccurate at 25% chance of hitting you possibly).


Gamemode:

Last Stand, you and your team try to survive as long as you can on certain maps made specifically for this gamemode.



Weapons me and my friends thought of:

Dual Wield Sawed off Shotguns. Really inaccurate, and slow to reload, but good close range weapon. (SS Perk)
Bow and Arrows. Like the name implys, moderate damage, good reload speed. (Sharpshooter Perk? Beserker?)
M16. Assault rifle, 20-30 round clip, Iron sights, good fire rate, moderate Damage, slightly heavy(Same as AK47) Good accuracy,
exactley u are right this is a good idea give me a day and i can think of even more zombies lol.but seriusley i to have been playing for about a year.the game could use some stuff so lets give the older players a reason to love killing floor again
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Lots of spelling, grammatical and informational mistakes.

I'm going to tell you now, the "clip" which to refer to is actually a "magazine"

These are En Bloc clips, these ones in particular are used to reload the internal magazine of the M1 Garand.
Spoiler!

I used a spoiler to reduce the size of the post.

This is a STANAG magazine, used by the M16 and M4 mostly.
Spoiler!


Ok, so now you know the difference between a clip and a magazine, please do not get the two mixed up in the future.

Now, on to this "MG49"
I'm going to assume you mean the MG42, and it's derivative, the MG3.

Here is a picture:
Spoiler!

And the MG3:
Spoiler!


Both and either of these would be extremely overpowered. Think the M14 with double the Bullpup's magazine with the MP7's RoF. Even if the recoil is high, players will learn to use bursts, still broken. Seeing as the MG3 is chambered in 7.62x51mm NATO it would have the same damage as either the M14 or SCAR-H, since all three weapons, M14, SCAR-H Mk17 and MG3 are the same calibre. The MG42 is chambered in something even more powerful than the the M14 is. It is chambered in 7.92x57 Mauser. In a Karabiner 98K, this cartridge was able to kill at over a kilometre.

Your "wrench" idea seems like a buyable version of the Welder already ingame.

And your version of the FN Minimi, also known as the M249. it is chambered in 5.56x45mm NATO so it would not have anywhere near as much recoil as the MG3/MG42 would have.

The weight of the MG42 is 11.5kg. This would be rounded up in Killing Floor to 12 blocks. Or 14 blocks for balance.
The MG3 is the same weight.
The M249 version of the Minimi weighs 7.5kg, so 8 blocks. Or to take balance in to consideration, we could say 12 blocks.

The BAR (Browning M1918 Browning Automatic Rifle) is, for simplicity's sake, chambered in 7.62x51mm NATO just to make balance and gameplay comparisons easier. It weighs 7.2kg and this would be rounded down to 7kg. So in other words 10 blocks.
Spoiler!


Pretty much every suggestion has, as Temstar said, been suggested many, many times before.

Not only is most of your suggestions unbalanced or overpowered, but the weapons seem to be a wish list of weapons seen in other games.

I'm sorry to say search more and try to think out your suggestions first.

If the suggestion seems to have something wrong with it, or seems unbalanced then it most likely is.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Your suggestion of BAR and M249 SAW and M16 has made me lose all respect for the whole suggestion. Please don't suggest any more, I won't be able to cope.

BRITISH-THEMED GAME -> BRITISH WEAPONS

It sickens me that people ALWAYS suggest THE AMERICAN ONE FROM COD.
 
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HalfDemon

FNG / Fresh Meat
Apr 3, 2010
182
34
0
your suggestion of bar and m249 saw and m16 has made me lose all respect for the whole suggestion. Please don't suggest any more, i won't be able to cope.

british-themed game -> british weapons

it sickens me that people always suggest the american one from cod.

Exactly
 

Apocalyptias

FNG / Fresh Meat
Jul 7, 2010
8
0
0
I have only played MW1 and MW2, I have never seen a BAR in MW1 or MW2.

I just looked through one of my meany un-detailed weapon books for something that would fit the Behemoth class mostly.
And this topic is not for people to say "Ugh I want British made weapons not stuff from COD wahahh" I want some Constructive Critisim here!
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
I have only played MW1 and MW2, I have never seen a BAR in MW1 or MW2.

I just looked through one of my meany un-detailed weapon books for something that would fit the Behemoth class mostly.
And this topic is not for people to say "Ugh I want British made weapons not stuff from COD wahahh" I want some Constructive Critisim here!

This is the first time on this forum I'm going to rage, and I sincerely apologise in advance, but I'm gonna go ahead and do it anyway, because I've been nice in all the previous threads that have dealt with people wanting KF to turn into Tactical Recon Ghosts of Duty, despite the fact that I really, really hate the idea :( :

These have ALL been suggested. The answer has always been NO. The only decent suggestion you have here is the dual sawn-off shotgun which HAS been suggested several times before and is an idea that people actually agree on as a whole.

Killing Floor will never be turned into a MW game just for you and your mates and all those who love CoD a bit too much. I higly doubt that TWI are even gonna implement these CoD-fanboy's suggestions just because they want KF to be different from the hundreds of other Modern-warfare-themed games being pumped out by overrated games developers every month.

Now please, go play MW2, or suggest something even slightly original. Better yet, enjoy Killing Floor for what it actually IS. Instead of all the stuff that has been suggested SO MANY TIMES. Take a look at the many, many previous threads. It's all suggested by the same kind of CoD-fanboy EVERY DAY.

If you really feel that these ideas should be discussed, turn a page in the thread's list and you will find one instantly. Add to it.



PS: the BAR was in ALL CoD games before MW.
 

Apocalyptias

FNG / Fresh Meat
Jul 7, 2010
8
0
0
I don't WANT it to be a COD game, I was merely suggesting new weapons, your the one going on about turning this into a COD game. I HAVE NEVER PLAYED ANY COD GAME BESIDES THE MW PACK!

Is the Katana British made? NO. Why don't you rage to Tripwire about adding a Katana, what about the Chainsaw? Thats in LOADS of other games, rage to them about that too.
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
I don't WANT it to be a COD game, I was merely suggesting new weapons, your the one going on about turning this into a COD game. I HAVE NEVER PLAYED ANY COD GAME BESIDES THE MW PACK!

Is the Katana British made? NO. Why don't you rage to Tripwire about adding a Katana, what about the Chainsaw? Thats in LOADS of other games, rage to them about that too.

These "new" weapons you suggested are ALL IN CoD.

The Katana, no it's not british made. Although my neighbor owns one. And amongst a small collection there's a really, large one in a shop in my city. There's a few more after that.

The chainsaw.

I laughed.

Hard.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
I love the idea of a scientist perk, but it really needs to be fleshed out. It would be awesome to be able to support the team with buffs rather than just heals, and there aren't enough games that feature chemical weapons.

I think someone else has suggested a scientist class before that focused more on buffs for the players and debuffs for the specimens rather than direct damage or healing. It would be a pain to balance, but it would add a lot more diversity to the KF experience.

AFAIK a bow has never been suggested before, and it could be a ton of fun if it functioned like the Huntsman from TF2. Maybe you could even have a firebug light your arrows with his pilot light. :D It would also make a lot of sense considering the setting, as personal firearms are hard to get in the UK.

To all the people begging for British weapons: Can you show me more than a couple MODERN British guns that are in use today? SA80 family is pretty much German. The only one I can think of that I'd like to see is the L115A3 .338 Lapua Magnum bolt-action sniper rifle, made infamous by Counter-Strike. Enfield rifles and Bren guns are awesome and all, but in my opinion they'd fit KF even less than modern American guns. Wrong time period, and come to think of it the Bren is actually based on a Czech design (Bren = Brno).
 
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Apocalyptias

FNG / Fresh Meat
Jul 7, 2010
8
0
0
I love the idea of a scientist perk, but it really needs to be fleshed out. It would be awesome to be able to support the team with buffs rather than just heals, and there aren't enough games that feature chemical weapons.

I think someone else has suggested a scientist class before that focused more on buffs for the players and debuffs for the specimens rather than direct damage or healing. It would be a pain to balance, but it would add a lot more diversity to the KF experience.

AFAIK a bow has never been suggested before, and it could be a ton of fun if it functioned like the Huntsman from TF2. Maybe you could even have a firebug light your arrows with his pilot light. :D It would also make a lot of sense considering the setting, as personal firearms are hard to get in the UK.

To all the people begging for British weapons: Can you show me more than a couple MODERN British guns that are in use today? SA80 family is pretty much German. The only one I can think of that I'd like to see is the L115A3 .338 Lapua Magnum bolt-action sniper rifle, made infamous by Counter-Strike.


Here is a list of British Army weaponry used today, note that most of these guns are in the game [url]http://en.wikipedia.org/wiki/Modern_equipment_of_the_British_Army[/URL]
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Can you show me more than a couple MODERN British guns that are in use today?

Well, you gotta think about firearms USED by the british forces at least. Not neccessarily manufactured by, but used.

Tbh, I wouldn't mind if someone suggested a G36k, or something like that. The British army uses a lot of German/Italian-made weapons.