The Technician
Intro:
The technician is a futuristic style perk which utilizes special chemicals to enchance their teamate's performance, but can hold his own as well.
Dart Gun
The technician highlight weapon is the dart gun. With alt-fire, the scientist can toggle between different type of darts, which includes:
-Adrenaline: Makes the target player move faster and is not slowed down by clots, useful to get another out of a bad situation
-Iron skin: Reduces the health dammage taken by the player: does not apply to armor
-Enhanced Senses: Makes the target player able to see a cloaked stalker or patriarch clearly, reduces reload time.
The effectiveness and length of these buffs depends on the level of the technician's perk level. Bonusses does not stack, which means that shooting a player with a dart twice will not double the effects, nor lengthen the buff.
Since the dart gun improves the performance of the whole team, it would be quite costly and rather heavy as well. There would be a low amount of darts available at one time, and a dart would be costly.
Sonic Blaster
The technician's sidearm is the sonic blaster, which when held down primary fire, acts similary to the flamethrower, except that there is no DoT and the dammage is very low, but the mob (excluding charging gorefasts, charging scrakes, charging fleshpounds and patriarchs) will be pushed back. The knockback effect is greater at a closer range, and lower as the mob is pushed away.
The alt-fire would fire a sonic blast, consuming a large amount of ammo to send mobs in range flying away and dealing a moderate amount of dammage. (Again, excluding chargers and patriarchs) This weapon is useful to control the mob, to keep them away from the team and the technician himself. This and the dart gun's weight together would likely make it impossible to carry anything else.
Acidic Supersoaker
An alternative to the sonic blaster is the acidic supersoaker, which sends corrosive acid (like a bloat's bile) flying at an arc at specimens, causing DoT. This deals higher dammage than the sonic blaster's primary fire, but does not slow down mobs.
Leveling
To level up the technician, one must deal dammage with technician weapons (either the sonic blaster or the acidic supersoaker) and buff teamates x amount of times. Firing needle after needle of buffs will not count, and the technician will have to wait until the buff ends to fire another one.
Conclusion
This class is made for team support, with the ability to buff teamates and keep mobs away at range with the sonic blaster. This class deals lower dammage than the other class, but its supporting ability is very useful and a technician can hold his own against a mob by controlling them. Originally, I thought about the technician having an ability to fix armor, but that would be too overpowered.
NOTE: With friendly fire on, the sonic gun will push allies and the acidic supersoaker will deal DoT to ally as well.
So, what do you think?