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New Perk: Tactical Unit

TrueLolzor

Grizzled Veteran
Dec 18, 2011
319
108
Tactical Unit:IS2:

New item type: Shields.
Shields can be used in combination with any one-handed weapon:
Knife, Machete, 9mm, Handcannon, Magnum and Mac-10(?).
While equipped with shield, weapons lose their iron sight and secondary attack abilities.
While equipped with shield, middle mouse button triggers a strike with shield, causing a stun on a lesser
specimens(Clot,Crawler,Stalker,Gorefast).
Stun works as usually(like hitting scrake with crossbow near head but not killing him, for example) with a single note - bigger specimens can't be chainstunned. For example when you stunned flesh once, if you'd try to immediately stun him again - he is going to rage. There is a possibility that stun wouldn't work, but chances is higher if you're attacking from cover and/or aiming for the head.
While equipped with shield, right mouse button toggles shield cover. While covered, all frontal damage is reduced. Attacking is impossible while covering with shield. Shield attack with middle mouse button is stronger if used from shield cover, but it end shield cover.
While carrying shield, all reload times are extended by 30%.
While carrying shield, melee attack speed is reduced by 10%.

New Items:
[Light Tactical Shield]
Cost: 350$
Weight: 4kg.
Base damage reduction: 10%.
Frontal cover damage reduction: 20%.
Special: Does not slows wielder down.(considered as a light melee weapon like knife)

[Heavy Tactical Shield]
Cost: 600$
Weight: 6kg.
Base damage reduction: 15%.
Frontal cover damage reduction: 35%.
Special: Nothing.

[Tower Tactical Shield]
Cost: 800$
Weight: 8kg.
Base damage reduction: 20%.
Frontal cover damage reduction: 50%.
Special: Slows wielder down by 10%.


Now to the tactical unit iteslf:

[Level 0]
Requirements:
None.
Benefits:
Reload speed while equipped with shield: +10%.
Weapon damage while equipped with shield: +5%.
Frontal cover damage reduction: +15%.

[Level 1]
Requirements:
Block 1,000 damage with shield.
Deal 25,000 damage while equipped with shield.
Benefits:
Reload speed while equipped with shield: +15%.
Weapon damage while equipped with shield: +10%.
Frontal cover damage reduction: +20%.
Shields discount: 10%.

[Level 2]
Requirements:
Block 4,000 damage with shield.
Deal 100,000 damage while equipped with shield.
Benefits:
Reload speed while equipped with shield: +20%.
Weapon damage while equipped with shield: +15%.
Frontal cover damage reduction: +25%.
Shields discount: 15%.

[Level 3]
Requirements:
Block 10,000 damage with shield.
Deal 250,000 damage while equipped with shield.
Benefits:
Reload speed while equipped with shield: +25%.
Melee attack speed while equipped with shield: +5%.
Weapon damage while equipped with shield: +20%.
Frontal cover damage reduction: +30%.
Shields discount: 20%.
Bonus health: +5.
Now able to stun medium specimens(Bloat, Siren, Husk).

[Level 4]
Requirements:
Block 20,000 damage with shield.
Deal 500,000 damage while equipped with shield.
Benefits:
Reload speed while equipped with shield: +30%.
Melee attack speed while equipped with shield: +10%.
Weapon damage while equipped with shield: +25%.
Frontal cover damage reduction: +35%.
Shields discount: 25%.
Bonus health: +10.
Now able to use Fire Axe, Katana, Bullpup, M79 and a Hunting Shotgun in combination with shield, those weapons get 10% penalty to reloading speed in addition to 30% base penalty with shields.
Now able to stun medium specimens(Bloat, Siren, Husk).

[Level 5]
Requirements:
Block 35,000 damage with shield.
Deal 1,000,000 damage while equipped with shield.
Benefits:
Reload speed while equipped with shield: +35%.
Melee attack speed while equipped with shield: +15%.
Weapon damage while equipped with shield: +30%.
Frontal cover damage reduction: +40%.
Shields discount: 30%.
Bonus health: +15.
Bonus speed with shields: +5%.
Now able to use Fire Axe, Katana, Bullpup, M79 and a Hunting Shotgun in combination with shield, those weapons get 10% penalty to reloading speed in addition to 30% base penalty with shields.
Now able to stun medium specimens(Bloat, Siren, Husk).
Now able to stun big specimens(Scrake, Fleshpound).
Spawn with Light Tactical Shield.

[Level 6]
Requirements:
Block 100,000 damage with shield.
Deal 2,500,000 damage while equipped with shield.
Benefits:
Reload speed while equipped with shield: +40%.
Melee attack speed while equipped with shield: +20%.
Weapon damage while equipped with shield: +40%.
Frontal cover damage reduction: +40%.
Shields discount: 30%.
Bonus health: +25.
Bonus speed with shields: +10%.
Now able to use Fire Axe, Katana, Bullpup, M79 and a Hunting Shotgun in combination with shield, those weapons get 10% penalty to reloading speed in addition to 30% base penalty with shields.
Now able to stun medium specimens(Bloat, Siren, Husk).
Now able to stun big specimens(Scrake, Fleshpound).
Now able to stun Patriarch.
Spawn with Heavy Tactical Shield.
 
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I reread this and though I still like your idea, I can easily see this break balance. Get two of these guys blocking all damage in a hallway couched while everyone else covers the other entrance. Since the covered shielders take no damage from front, and I'm assuming they wouldn't be knocked back either because they are "dug in", they could infinately block a passage allowing a mob to build and then just toss a grenade or 2 in on the other side of the shields.
 
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Shields don't completely neglect damage taken while covering, they just reduce it(depending on a shield and perk level).
To prevent from hole blocking there is an easy solution: if blocked too much damage in a short amount of time - you're forced out of cover stance, slightly knocked back and unable to cover with shield for a few moments, probably followed by some portion of real damage with pretty impressive screen shaking/smoothing/etc.
Also, shields do not block siren scream at all.
 
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Come on. Camping teams are unbearably boring even now. Imagine two shield guys sitting in a doorway in that goddamn room on departed, with medic healing them and the rest of team just blindly clicking fire buttons from their backs.

I'm against anything that adds any kind of camping potential, which is already ridiculous. And the idea of stunning FP with a piece of plastic on lvl6 is just ludicrous.
 
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well, howabout if the shield gets struck by something strong, like fleshpound or gorefast attacks, make the shield go to unwielded.
or give it a certain amunt of "breakable" hp, so that a scrakes chainsaw or bloat acid will eventually destroy it.
then you have to repair it from a teammate welder.
this weapon could be easily balanced, like making it super heavy, so the only other things they can hold are singular pistols, or the hp/need repair, or lots of different things.
this would certainly break up the tactics monotony of the game.
 
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Your links lead to an error.
They work now. Or you could have checked by signature. Or you could have used the search function. But who does that?

To address your suggestion though: How do you cycle through the weapons that could be used with the shield? The current implementation of weapons does not support active reassigning of the secondary weapon attached to the shield. Either the shield would have to be something other than a weapon or you would have to pair it with a weapon during purchase.

Regardless, using any weapons with the riot shield just seems awful. While using ranged weapons, you don't typically need damage resistance. And when using melee weapons, killing it quickly reduces the number of time you get hit and, thus, the damage you take. Instead of this new perk, you might as well be a berzerker and not get hit because you stun or kill anything before it damages you. The only times this doesn't factor in is when you face the patriarch or a fleshpound. Then a full level shield guy could tank all day every day with a medic backup.

Basically, the shield guy is a poor option except in late waves when he trivializes the hardest enemies in the game. Oh, and he'd be hard to implement.

@ro sauce
That is certainly an idea on how to make the weapon not totally broken, but when it comes down to it the protection you gain is rather poor if it decreases your damage potential. It might be alright if it was an unpaired weapon that broken quickly but, for a certain weight and price, allowed you to survive being overwhelmed. Except than it might become a weapon that everyone wants to have. The line between useless and broken for this weapon is almost non-existent.
 
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Firstly, well done on the detailed description of your ideas.

Regarding the perk suggestion, I'm not sure it would be such a good idea on the grounds that it wouldn't be very unique to other perks in terms of how it would add to the team, as well as the fact that there are already 7 perks, many of which already overlap in use.

Regarding the shield suggestion, I think it's a good idea if it can be implemented properly. I'd rather it either be added to the medic perk (since it is generally used for tanking) or just any perk. In my opinion being able to stun with it would make it way too powerful (see the past discussions on stunning on these forums), especially considering you will be holding a weapon at the same time which you could use instead.
 
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no patty stuns!!

else I think that he should get a "speed shield" and a "block shield" instead of tower shield.

(Maybe call the shields, "Carbon shield" and "Diamond shield")

"light shield." will be good when team is alot on the move. or in a spot where zeds is coming from several ways, and you have to run there and here, and help fighting of medium zeds.

"Blocking shield." would be all about blocking fp, scrakes and reduce damage from longrange attacks. It will also have speed reduction which means that small 4+ hordes of zeds could easily soround or get a hit from behind, where the shield doesnt shield.
 
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