EDIT: Didn't realize it already existed. I've got my version up to v9, and am mostly satisfied with how everything turned out so far. I altered the firing speeds and magazine sizes to reflect their IRL values, while the damage I basically sorted into tiers based on mag size, barrel length, and bullet fired.
The weapons used, in the order they appear in the trader menu:
###Beretta 93R / Machine Pistol###
http://forums.tripwireinteractive.com/showthread.php?t=42624
Pri-Fire: Semi-automatic fire
Alt-Fire: Switches to/from 3-round burst
YoYoBatty's was inspiration, I just redid the textures and adapted the model so it didn't have a flashlight anymore.
###Glock18c###
ExEnSpooT
http://killing-floor.ru/weapons/219-avtomaticheskiy-pistolet-glock-18c.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Changed the damage and fire rate, etc without altering the resources.
###MP-1911###
Zedek the Plague Doctor
https://steamcommunity.com/sharedfiles/filedetails/?id=258733159
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
(Used v1 initially) I merged the resources to a single package as with others, then realized there was a v2 update and did it all over again; Changed the damage and mag size to what Mr. Lebman's reportedly held for his clients:
http://www.guns.com/2012/09/26/lebman-1911-machine-pistol
###Unsilenced MAC-10###
http://forums.tripwireinteractive.com/showthread.php?t=48150
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Yoyobatty's was inspiration; I fleshed out a whole 'nother one without either of us realizing the other had finished it.
###HK MP7##
Secret_Agent[AZE]
https://steamcommunity.com/sharedfiles/filedetails/?id=340641852
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
###MP5A4, MP5SD, and Dual MP5Ks###
Braindead
#MP5SD#
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 3-round burst
#MP5A4#
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Alt-Fire (while crouching): De/Activates the flashlight
#MP5K (dual)#
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 3-round burst from each gun
http://steamcommunity.com/sharedfiles/filedetails/?id=98805059
I altered the stats and relocated the resources into a single .ukx file to cut down the number of packages to be loaded. I did this to all the guns in the list if they hadn't been done already, to make file management easier.
###UZI###
Ported from Left 4 Dead by me
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Stats reflect those of the UZI IRL, albeit this one uses 10mm rounds (because there wasn't a 10mm SMG already in the collection).
###Kriss Super V###
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 2-round burst
De-medic'd the Schniedzekk myself, only to find someone else already made one. I'm still using my version, though.
###S&W M76###
Zedek's SW76 Port
https://steamcommunity.com/sharedfiles/filedetails/?id=128534076
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Merged all the resources and changed the scope texture to a simple red-dot.
###Thompson M1 (box magazine)###
ExEnSpooT
http://killing-floor.ru/weapons/274-pistolet-pulemet-tompsona-m1.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Lowered the mag size to 20 for the box magazine.
###PP-19 Bison###
ExEnSpooT
http://killing-floor.ru/weapons/128-oruzhie-pp-19-bizon.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Facepalmed when I realized the mesh is mirrored after merging all the resources and removing the "exploding bullets" part of the firing.
###UMP-45###
Port by ExZeT / LLIePLLIeHb
http://steamcommunity.com/sharedfiles/filedetails/?id=153204778
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
I took the stock off and put a different sight on it, because I wanted a plausible excuse for more erratic fire.
###FN P90###
Secret_Agent[AZE]
https://steamcommunity.com/sharedfiles/filedetails/?id=354618403
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
###Thompson (Drum magazine)###
ExEnSpooT's version of the drummed Thompson
http://killing-floor.ru/weapons/276-pistolet-pulemet-tompsona.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
###PPSh-41###
Prodigy
http://forums.tripwireinteractive.com/showthread.php?t=43257
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 10-round burst (because)
I changed the reload anim so's the drum actually disappears from view when removed.
###K-Volt 2###
Zedek's Port
https://steamcommunity.com/sharedfiles/filedetails/?id=377663037
Pri-Fire: Fully-automatic fire
Alt-Fire: De/Activates laser sight
Lowered the damage and gave it the ability to zap zeds. It's the most expensive and one of the heaviest guns in the perk's category, and the idea is similar to Borderlands 2's slag mechanic: hit enemies then switch to a different weapon to take advantage of the damage bonus while they're still zapped.
For some footage of early playtesting, this has been around for a few weeks.
Aside from the guns, I gave the perk a movement bonus so they could keep up with Berserkers running around a map. Their lower weight limit is to balance that out, and while all their weapons are relatively low-weight, I want to give them all enough recoil to make prolonged hip-firing prohibitively wasteful.
Their damage output is kept mediocre to reflect that they're mostly shooting pistol rounds; so in order to let them do more damage on higher difficulties, I added the grenade-replacing piece of code from the Firebug perk. The perk uses a Shock Grenade that causes the zap effect over a decent area when it explodes. I also altered the firing code on Zedeks' K-Volt port, so its shots also apply zap when they connect.
The weapons used, in the order they appear in the trader menu:
Spoiler!
###Beretta 93R / Machine Pistol###
Spoiler!
http://forums.tripwireinteractive.com/showthread.php?t=42624
Pri-Fire: Semi-automatic fire
Alt-Fire: Switches to/from 3-round burst
YoYoBatty's was inspiration, I just redid the textures and adapted the model so it didn't have a flashlight anymore.
###Glock18c###
ExEnSpooT
Spoiler!
http://killing-floor.ru/weapons/219-avtomaticheskiy-pistolet-glock-18c.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Changed the damage and fire rate, etc without altering the resources.
###MP-1911###
Zedek the Plague Doctor
Spoiler!
https://steamcommunity.com/sharedfiles/filedetails/?id=258733159
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
(Used v1 initially) I merged the resources to a single package as with others, then realized there was a v2 update and did it all over again; Changed the damage and mag size to what Mr. Lebman's reportedly held for his clients:
http://www.guns.com/2012/09/26/lebman-1911-machine-pistol
###Unsilenced MAC-10###
Spoiler!
http://forums.tripwireinteractive.com/showthread.php?t=48150
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Yoyobatty's was inspiration; I fleshed out a whole 'nother one without either of us realizing the other had finished it.
###HK MP7##
Secret_Agent[AZE]
Spoiler!
https://steamcommunity.com/sharedfiles/filedetails/?id=340641852
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
###MP5A4, MP5SD, and Dual MP5Ks###
Braindead
Spoiler!
#MP5SD#
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 3-round burst
Spoiler!
#MP5A4#
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Alt-Fire (while crouching): De/Activates the flashlight
Spoiler!
#MP5K (dual)#
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 3-round burst from each gun
http://steamcommunity.com/sharedfiles/filedetails/?id=98805059
I altered the stats and relocated the resources into a single .ukx file to cut down the number of packages to be loaded. I did this to all the guns in the list if they hadn't been done already, to make file management easier.
###UZI###
Ported from Left 4 Dead by me
Spoiler!
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Stats reflect those of the UZI IRL, albeit this one uses 10mm rounds (because there wasn't a 10mm SMG already in the collection).
###Kriss Super V###
Spoiler!
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 2-round burst
De-medic'd the Schniedzekk myself, only to find someone else already made one. I'm still using my version, though.
###S&W M76###
Zedek's SW76 Port
Spoiler!
https://steamcommunity.com/sharedfiles/filedetails/?id=128534076
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Merged all the resources and changed the scope texture to a simple red-dot.
###Thompson M1 (box magazine)###
ExEnSpooT
Spoiler!
http://killing-floor.ru/weapons/274-pistolet-pulemet-tompsona-m1.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Lowered the mag size to 20 for the box magazine.
###PP-19 Bison###
ExEnSpooT
Spoiler!
http://killing-floor.ru/weapons/128-oruzhie-pp-19-bizon.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
Facepalmed when I realized the mesh is mirrored after merging all the resources and removing the "exploding bullets" part of the firing.
###UMP-45###
Port by ExZeT / LLIePLLIeHb
Spoiler!
http://steamcommunity.com/sharedfiles/filedetails/?id=153204778
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
I took the stock off and put a different sight on it, because I wanted a plausible excuse for more erratic fire.
###FN P90###
Secret_Agent[AZE]
Spoiler!
https://steamcommunity.com/sharedfiles/filedetails/?id=354618403
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
###Thompson (Drum magazine)###
ExEnSpooT's version of the drummed Thompson
Spoiler!
http://killing-floor.ru/weapons/276-pistolet-pulemet-tompsona.html
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from semi-automatic fire
###PPSh-41###
Prodigy
Spoiler!
http://forums.tripwireinteractive.com/showthread.php?t=43257
Pri-Fire: Fully-automatic fire
Alt-Fire: Switches to/from 10-round burst (because)
I changed the reload anim so's the drum actually disappears from view when removed.
###K-Volt 2###
Zedek's Port
Spoiler!
https://steamcommunity.com/sharedfiles/filedetails/?id=377663037
Pri-Fire: Fully-automatic fire
Alt-Fire: De/Activates laser sight
Lowered the damage and gave it the ability to zap zeds. It's the most expensive and one of the heaviest guns in the perk's category, and the idea is similar to Borderlands 2's slag mechanic: hit enemies then switch to a different weapon to take advantage of the damage bonus while they're still zapped.
For some footage of early playtesting, this has been around for a few weeks.
Aside from the guns, I gave the perk a movement bonus so they could keep up with Berserkers running around a map. Their lower weight limit is to balance that out, and while all their weapons are relatively low-weight, I want to give them all enough recoil to make prolonged hip-firing prohibitively wasteful.
Their damage output is kept mediocre to reflect that they're mostly shooting pistol rounds; so in order to let them do more damage on higher difficulties, I added the grenade-replacing piece of code from the Firebug perk. The perk uses a Shock Grenade that causes the zap effect over a decent area when it explodes. I also altered the firing code on Zedeks' K-Volt port, so its shots also apply zap when they connect.
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