New Perk "Sentry Tech" aka Sentry and High Tech Weapons Specialist

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hegyeri

Member
Aug 29, 2012
201
8
18
Will be ScrnBalance versio?!

Remark:
- TechM7A3MP too weak damage
- TechM7A3MP (trader) medic icon - (Bug)
- PlasmaCutter too weak damage
 
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poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Will be ScrnBalance versio?!

Tbh I don't see a reason why to make ScrnBalance version of this perk. It already can be used along with ScrnBalance perks, and I can't imagine any custom weapons you could use with it (GK already ported all possible turrets). There just won't be any difference between using SP version and Scrn version.
 

Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
Will be ScrnBalance versio?!

Remark:
- TechM7A3MP too weak damage
- TechM7A3MP (trader) medic icon - (Bug)
- PlasmaCutter too weak damage


Poosh just answered about scrn.

As for weapon power. I will be adding that to the update. A 5% increase in weapon power per level. 5% at 0 lvl. Bots and turrets won't be included.

Decided on the speed. Movement speed will start at 25%,and go up 5% per level. That will help balance the perk, plus with the increase in weapon power will help.

EDIT:
Also, on the medic symbol on the M7A3, i have changed the perk correspondence, i think the icon is hard coded into the weapon.. Not for certain if it can be fixed. :/

Plus the other updates I listed a few posts back. :)
 
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zhidd

FNG / Fresh Meat
Mar 24, 2012
51
1
0
Thanks GK for this perk. Waiting for the next update. I have a request.

Can you change purchase value for USCM turret (from 1500 to 2000) & Medic sentry bot (from 1000 to 3000) for the next update?

They can easily be bought by off-perk players (spammable)
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Also, on the medic symbol on the M7A3, i have changed the perk correspondence, i think the icon is hard coded into the weapon.. Not for certain if it can be fixed. :/
You need to change CorrespondingPerkIndex of the weapon pickup class.
 

Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
You need to change CorrespondingPerkIndex of the weapon pickup class.

Already did that, that's one of the first things I change in the source code when I start editing it. When I tested the perk and saw the medic symbol, I was like... Well, I must have forgotten, but, I went back to the source and I had changed it. I haven't had that problem on any other weapon yet. I figured maybe it was hard coded to the weapon or something? :confused:


EDIT:
Nope... I had totally looked over it... "hand to face"... i had changed the EquipmentCategory... :rolleyes:
 
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Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
Thanks GK for this perk. Waiting for the next update. I have a request.

Can you change purchase value for USCM turret (from 1500 to 2000) & Medic sentry bot (from 1000 to 3000) for the next update?

They can easily be bought by off-perk players (spammable)

I will have to look at the turret and bot. I know the medic bot, i had lowered it's price during testing the perk. I need to raise it back up. As for the USCM, i left it purely stock, on damage and price. The other bots and sentries I changed the health, damage and price. Just forgot to change back the medic bot, thank you for the reminder. I usually up the price on weapons if i increase damage or anything of that nature on them. That way the price helps reflect the difference in stock weapon and the perks weapon. I may increase the health and power on the USCM, and increase it's price some. ;)
 

Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
UPDATE: V105

Changes:

1. Fixed the price of the Tech Medic Bot, forgot to change it back during testing, price is a little higher than a standard bot, due to increase heal, health, and other stats.

2. Increase price of TechUSCM Sentry. Price reflects increase of damage and health compared to standard.

3.Adjusted TechPipeBomb some more, visuals only ;)

4. Movement speed now starts at 5% at 0, and a 5% increase per perk lvl

5. Added extra damage to Tech firearms. 5% at lvl 0, and 5% per lvl up to lvl8.

6.Added new weapon, Flux's G36C :D Thank You Flux :D Enjoy :D
Edit: Do not use the G36C yet. Needs a few kinks worked out. Will update when the gun is updated and the problem is fixed.*


Download link in first post :)
 
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Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
NOTICE
Do not use the G36C as of yet. It keeps firing if you hold down the trigger, even when you run out of bullets, it keeps firing until you let off. I will keep the gun part of the pack, but I'll remove it from the list of weapons on the main post. I'm sure Flux will get it fix pretty soon. When he fixes it, I will update the perk with the new files. So until then, I would not recommend using it to keep things balanced. It looks to be a sweet gun, just needs to get some kinks worked out. ;) From what i could tell, I will probably raise the price on the gun and change the starting mag setting some. Currently starts with 11 clips with 30 bullets in each.
 

Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
UPDATE: V106
UPDATE: V106(Major Update)

Changes:

1. G36C is now ready to use :) Thank you Flux for creating and getting this gun up and going :D

2. Added 4 weapons that Marco made, for the HalfLife Weapons Mod :D Thank you Marco for creating these weapons :D

3. Fixed prices on some of the new weapons :)

Enjoy :D


Also, FYI, working on two more perks :D Halted work on them when I found Marco's HL weapons :D So, spent the evening adding them to the perk and adding Flux's update for the G36C :) Will start working on the other perks again tomorrow some. Don't think I'll have them done by this weekend. It will probably be next weekend before I will be able to complete them. ;)


EDIT:
Also, let me know if you find any problems with the G36C or the other weapons. I haven't had time to test them much :)
 
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Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
UPDATE: V107

Changes:

Added Advanced Welder to the perk ;) Pulled it from the KFL pack. So, thanks goes to you guys again :D Not for certain who the maker of the advanced welder mod is?? Please let me know, and I would like to add them as well :)

Turret and bot welding seems to be working ok when I tested it. Let me know if there are any problems. :)



Download link in first post :)
 

hegyeri

Member
Aug 29, 2012
201
8
18
Report:
Spoiler!

Remark:
Perk effect: Can see enemy health from 16m (perk lvl6 above is not visible)
Advanced Welder: not weld to PTurret
Advanced Welder: USCMSentry very slow welding (welder runs out quickly)
MachinePistol and MachineDualies: very little ammo
ShockRifle: very little ammo
All HL weapon ammo: no discount (should)
BugBait: bad slot (slot 3 be placed)
BlueGravityGun: very strong (should weaken)

Pls ScrnSentryTechVxy.u version!! :confused:
 
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Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
Report:
Spoiler!

Remark:
Perk effect: Can see enemy health from 16m (perk lvl6 above is not visible)
Advanced Welder: not weld to PTurret
Advanced Welder: USCMSentry very slow welding (welder runs out quickly)
MachinePistol and MachineDualies: very little ammo
ShockRifle: very little ammo
All HL weapon ammo: no discount (should)
BugBait: bad slot (slot 3 be placed)
BlueGravityGun: very strong (should weaken)

Pls ScrnSentryTechVxy.u version!! :confused:


Already know about the sentry turret error, thank you for letting me know though. It's on the fix list. Main thing is it's functional and works :p will fix it in future updates, I consider it a cosmetic fix. :)

The machine pistol is actually pretty strong. Giving it more ammo would make it way over powered. The ammo increases as the perk increases.

Not for certain if the portal turret can be welded. I pulled the advanced Welder from the KFL mode source, and they had the portal turret in the KFL mod also. I'll list it on the list of things to try and work on and fix in future updates.

I will look at the shock rifle, i may give it more ammo. It is kinda low, but it does two forms of damage. The regular rifle bullet and also explosive damage.

As for the hl weapons. I will check on them on the discount... Didn't notice that. I may have left off the front extension off the names. Thank you for letting me know. :)

As for bait, will check that. I thought it was in a pretty good location. But, I look it over. :)

Don't know if there is much I can do with the blue gravity gun. It's 7000$ so, it's worth the damage it does. I haven't been able to test it very much however.

A scrn mod will be made when the perk becomes a stable version. I am not a fan of doing double work, when I would have to turn around and do it all over again. ;)
 

andoy

FNG / Fresh Meat
Oct 13, 2012
60
0
0
ahhh!! another awesome perk! i hope someday you will make a version to make it work with poosh's Scrnbalance like your Brutegunner! hahaha.

Sentry Tech Perk, can only summon one sentry ? or can summon 2 or 3?
 
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Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
I
ahhh!! another awesome perk! i hope someday you will make a version to make it work with poosh's Scrnbalance like your Brutegunner! hahaha.

Sentry Tech Perk, can only summon one sentry ? or can summon 2 or 3?

As soon as the perk becomes stable(no longer updating), then I'll make a scrn version. Or if I have time on the weekend, I'll make one. But, I'm currently working on touching up this perk, and the Sniper perk I just released and I'm also working on another perk that I should be finished with by at least Saturday :)

As for the bots. You allowed to have one of each at once. Meaning you can have one medic, Doom sentry bot, and one portal turret and sentry turret at once. So you can have 4 bots/turrets at once. :) just can't be multiple of the same bot or turret ;)
 

Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
UPDATE: V108

Changes:

1. Doubled the refresh rate of the advanced welder. Increased price $200

2. Doubled the carrying ammo for the shock rifle, and doubled the pick up ammo from 3 to 6. Increased price from 1250 to 1500.

3. Fixed the problem where health bars could not be seen past level 6 perk class.

4. Moved bugbait to equipment level 1



Download link in first post :)
 

Guardiannknight

FNG / Fresh Meat
Mar 24, 2012
420
0
0
www.guardiansworlds.com
UPDATE: 110

UPDATE: V110

Changes:

1. Increased health of the portal turret, since the turret is unable to be welded.

2. Increased power of the TechM7A3

3. Increased the price of the Blue Gravity gun... Extremely powerful weapon, comes with an extreme price ;)


Download link in first post :)
 

Maddoxx

FNG / Fresh Meat
Sep 16, 2011
935
46
0
Earth
Of all your five perks, i like them all....but Sentryperk is the only one i don
 
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