Both is. I can add you and we can discuss this faster, and it just goes up. The more info is I'm on a map called Testmap Advanced if that helps you at all.
Sent you a private message
Is anyone else having this problem?
Both is. I can add you and we can discuss this faster, and it just goes up. The more info is I'm on a map called Testmap Advanced if that helps you at all.
I am installed the SentryTechPerkandWeapV103.zip
The server does not start!
Bug report:
Warning: Failed to load 'KFPortalTurret': Can't find for package 'KFPortalTurret'
Warning: Failed to load 'SentryTechWeapV103': Can't find for package 'KFPortalTurret'
Old was not installed! Only v103
Think the medic turret could be compatible with this perk's progress? (or at least Field Medic lolol)
...
EDIT 2:
I think I know where that error is coming from. When I compiled the source, i forgot to remove the portal turret system files from the system directory. This will be fixed in the upcoming update. If you want v103 to work, until I release 104 this evening, you can download the portal turret, and install it. That will take care of the error until I release 104.
Thanks, I look forward.
Remark!
Could be some changes:
- Spawn MedicSentryBot instead of BioLauncher or PlasmaCutter (weapon would be needed, not bot)
- Do not run faster than the medic (too many advantages)
- Not spawn armor (too many advantages)
- So useless at the start of the medic perk (others will not be used at the start of the medic)Spawn MedicSentryBot
- you can not keep up with the MedicDo not run faster than the medic
- So useless at the start of the medic perk (others will not be used at the start of the medic)
- MedicSentryBot 4-5-etc. wave useful, but until excess.
- you can not keep up with the Medic
It should be considered!![]()
Spawning stuff becomes tricky. The reason I picked the medic bot, is because it's resale is only 10$.
You can change resale values, athough you'll need to create your own version of the weapon pickup and compile (i think, or it might be the inventory class)
I'll have to look for that. I never have paid attention for the resale. I always thought the game gave about half for the weapon.Is it a percentage that you put in? Because most weapons go for about half what you put them for. Because even if I change the price of a weapon, it still goes for about half of what I changed the price for, resale wise. The one who made the medic bot, must have set the resale low. I'll have to look for that, especially on the medic bot. It needs to be set for about half resale like other things are.
But, went with the a single machine pistol for a starting weaponPlus that allows medics to be a purpose and it's up to the person to buy the medic bot or not.
![]()
You can change resale values, athough you'll need to create your own version of the weapon pickup and compile (i think, or it might be the inventory class)
Welding will be the Turret and USCM?!
purchase: AdvancedWelderPickup 0 block 500$
![]()
Second argument of CreateInventoryVeterancy() points the sale value of a spawn inventory (in percents of unperked gun's price).