Stock as in the ones that come with Server Perks?
Yes, check Marco's source files.
Actually... I never thought about looking at the source for the server perks... I'll take a look at them Thursday evening. Probably won't have time tonight... :/ but, from what it Maddoxx was saying, sounds like it's just a start increase, and not a perk increase. That won't be a problem to fix. I will add several levels to both perks I have made. Maybe up to 15 to 20. That would take a long time to get that far.
I did however take a look at the kfmod stock perks last night, and they are setup different, compared to how mine are set. The stock perks must run off another file, didn't have time to trace the file down. The two perks I made, the perk progression is defined in the the perks source. I'll add more levels to each perk, i should be able to do it either Thursday night or Friday.
The reason I was wondering if the stock perks increased also in perks like ammo and damage increase, is because i would go ahead and add a level or two of increase to my two perks, while updating the perk progression (star increase). But, if the stock perks don't increase in anything but star increase, i'll just do the same for my two perks.
Working on a third perk, worked some more on it last night. Planning on spending some time on it this weekend
I would suggest you make a custom experience scale rather than using DoubleScaling because it will screw things up greatly after level 6.
I'm thinking mine is what would be called custom. Each level has a defined set number per each level. All I did was times each level by two, if I'm not mistaken. The Brute is double what other perks are, since he can really cause some damage in a hurry.
The thing about a custom scale is that it take a long time to do some tuning in order to make it balanced.
Actually the Guardian is set with the same range as the stock perks through gold 6. The Brute is double each level. By custom I mean, that I have each level set to a certain number. I didn't use a code that would figure it up. hopefully that makes sense.
I will try and get both perks finished this evening into tonight, with more levels. I will probably go up to maybe 7 or 8 for each perk, and allow increases in certain perk attributes, possibly maybe even up to 9 or 10. As for perk star progression, i will probably go up to 15 to 20. I don't see many people hitting that high on the perks, but it will be there
Amazing Perk! should be added in official killing foor. hahaha
First off, I would like to thank BOTH GK and Poosh. GK for the mod and helping me troubleshoot it, and for Poosh for helping me in his SCRNbalance thread for getting an earlier version of this perk working with his mut/mod.
The fact that they 2 of you worked together to get version 1.08 compatible has made me extremely happy. Although I enjoyed the challenge of trying to port over all the coding for my server, I enjoy more that I no longer have too.
You guys are great, thank you so much.