New MSU-Contest!!!

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Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
0
34
D
Now, no wonder why yoshi is thinking of starting a mod . . .
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
Oh lawd.
Too bad I will end up having nothing to do with it.
Even if you don't want to participate you can benefit from what this contest provokes in the community!
Existing projects speed up their development, new projects are founded,...
Even if you aren't interested in UT3 you might be interested in one of the (total) conversions.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
35
Belgium
I miss Air Buccaneers :( was such a great mod
I enjoyed getting close to an enemy balloon, jump ontop of it, drop a couple of bombs and jump off to hang on wire attached to the wooden construction and wait for it to explode and if I was lucky the balloon wasn't too high so I just fall a couple of feet onto the ground, waiting for someone to pick me up because the ground was a real jungle.
 
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Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Seems most modders are not giving this one a warm welcome, its too soon to tell, but i fear this one wont be a repeat of past successes.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
35
Belgium
UT3 wasn't a big success so I guess there will be alot of small mods and little to no total conversions
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Mods for UT have never really received a lot of playtime, except RO really. Which is a shame because UE3 is probably the best modding engine out there, currently. I hope this time it will become more popular, we'll see.

I miss Air Buccaneers :( was such a great mod


Definitely, I still remember the AirBucs "fun night" we had in BFE a long time ago that was a lot of fun, pirate air balloons ftw :D
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
33
Sheppards house
Air Buccaneers was awesome, was my favorite UT2004 mod after RO.

UT3 may not be popular on PC but it is apparently doing very well for Xbox360 and PS3. I think mods and maps will be downloadable on both systems which is a first.
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
you can build mods for the PS3 yep, but i think there are limitations like the blur/blackness with UE2.

Also, im not too sure, if designing mods with the PS3 in mind is the best idea gameplay wise -.-
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
UT3 may not be popular on PC but it is apparently doing very well for Xbox360 and PS3. I think mods and maps will be downloadable on both systems which is a first.

Its not out on the 360 yet, just the PS3.

Also, the whole shared mod support thing, its not that easy.. mods have to be made for the PS3 to actually work for it (and i don't just mean the cooking process), since the PC is more powerfull, you can easilly make your mod too demanding to run on the PS3, which is allready struggeling to run the vanilla game at 30 Fps, despite the fact that they have removed alot of stuff from the maps.


Infact many modders are worried that Epic will demand that mods entered into the MSU must also work on the PS3, as it would severely limit what they can do with their mods..
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
33
Sheppards house
Ah I didn't realize mods had to be specifically made for the PS3. That kind of sucks.

Anyone know of any promising mods for UT3 in production right now? I looked around moddb and it's too hard to tell the good from the hopeless considering most mods only have screens of concept art and WiP models.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Ah I didn't realize mods had to be specifically made for the PS3. That kind of sucks.

Anyone know of any promising mods for UT3 in production right now? I looked around moddb and it's too hard to tell the good from the hopeless considering most mods only have screens of concept art and WiP models.

Yeah it makes the whole thing a tad pointless, the PS3 really can't handle anything too ambitious, just run of the mill mutators, and maps that follow along the lines of the default ones.

But no, i have seen nothing promising in the works either, but that does not suprice me one bit, there's a number of reasons why:

#1, This new tech requires alot more out of modders, including expensive 3'rd party tools like 3DsMax-9, and alot of things that used to be pretty straight forward now requires many more steps to compleate, its alot more conveluted.

#2, Epic has not been very forthcomming with info, things are poorly described if at all, and there's still many things we dont understand about the tech, for instance, nobody knows how to impliment new fully featured player models properly into the game yet, or if its even possible.

#3, Alot of the base code is now incased in C++, it is not open to modders, and we are left guessing how things are supposed to work, that coupled with how certain things are to be integrated into the game is not very mod freindly at all, previous UT's where more open and accessible than this.

#4, Modders have also been very buissy fixing UT3 instead of making new mods, UT3 shipped without alot of features that we used to take for granted in previous UT's, and still want, so alot of the old school talent in the community has been tied up fixing this, and still are.

#5, The new cooking process is also bad for modding, we used to be able to borrow assets from other packages at will, but now they must be an integrated and self contained part of your mod, maps have the biggest issues here, as they go from a file size of around 10 megs to 50 megs easy, because assets can't just be read from avalible packages anymore, they have to be integrated, its getting very hard to distribute them now, and mods that come with their own maps will become monstrously huge.

#6, Alot of talent has left the community, or has no intrest in modding for this game, the reasons are many, but people are too dissapointed with the game or don't like it, they are angry with Epic over recent stupid statements they have made, the game is not doing well on the PC, the constant bugging from the PS3 community to "cook for PS3 plz" is annoying them, and the constant fighting in the community over various things aint helping, and since the online playerbase is so small many players are giving them a hard time over mod making, since they feel it is splitting an allready miniscule playerbase, and much much more.. the community is not very healthy.


There's only 2 things that really give me hope here, outside modders that choose UT3 purely for the engine to make total conversions, and if Epic fixes the game, bringing stabillity back to the community and a bigger playerbase, and Epic really needs to do that, because the game is still crashing constantly on many systems, all players affected wont be able to enjoy any mods.
 

sharpshooterklj

FNG / Fresh Meat
Jun 22, 2006
949
1
0
Wow that mod looks very promising. They seem to be quite far into the development process, there's a gameplay vid already! I'll check out that hourglass map and post screens maybe.