New Medic weapon thingy too long soooo

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zfroggyman

FNG / Fresh Meat
Jul 4, 2010
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I posted on that page but it's mostly suggestions for weapons, however I was thinking that instead of giving medic weapons, give them (copying idea from alien swarm) the "adrenaline" equipment that allows you to turn on temporary zed time. An average good alien swarm game can take around 5 minutes, and bringing three 10 second slomo adrens doesn't break the game at all. In killing floor, since adren would only be useful for the o shi- situations, make it so that everyone can bring 1 adrenaline shot that lasts a base 2-3 seconds, however medics, based on lvl, can bring up to 3 and have them last up to 8 seconds or something. (oh and make it so that adren zed time cannot be extended by berserkers/commandos). Something like that.
 
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Old Ranger

FNG / Fresh Meat
Aug 29, 2010
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It
Double post may have happened by accident. New members, like me, dont see posts right away ( i see em now, i recently "passed" the "bot test (?)"). Admins check newbies, like i am, posts first.

So may thats what happened. " Just Posted a new thread, where is it?" .. "Must post again..".
 
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Salad Snake

FNG / Fresh Meat
Aug 2, 2010
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Honolulu, Hawaii
I can see this being ironic in that it'd be least useful for the person actually using the shot (who then has to switch back to their weapon).
 

zfroggyman

FNG / Fresh Meat
Jul 4, 2010
78
57
0
sry bout double post, i'm new. and regarding the least useful for guy using it thing, it's supposed to be used by medics, and medics won't be as useful in using the zed time as other classes that get damage buffs