new map tactics

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Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Bedlam: A couple of friends and i have been having some trouble on it but i think we figured out something that works. Im not sure how this works with lower lvl perks but...Me and 3 friends are all lvl 6 sharpshooters. So we find a stairway (there is two but try and find the one near 2 traders that is more lit up then the other one) and have 2 people covering the top and 2 people covering the bottom. 1 person have an m14 and the other has an xbow for easy scrake/fp headshots. Each two man team drops pipes on the other people so if they get overwhelmed, pipes blow up. This seemed to work well for me.

Wyre: I like to use the tunnels underground. You can use the first room next to the stalkers with darts in em, and weld the door. You can shoot through the fence but make sure you have a support continuosly welding. Have 2-3 watching that way and everyone else watching straight ahead. You can also find the hallway directly to the left of that and just have 3 people watching one way and 3 watching the other. having 1 sharp, 1 support, and 1 commando watching each way is preferable. This tactic also worked for me. This worked better for me than the other one above.

hope this helps some!
 

DarkFenix

FNG / Fresh Meat
May 25, 2009
75
1
0
London, England
A place I found worked well in bedlam is on the upper level of that square courtyard. Camp in the corner facing towards the stairs going down. The zeds come from two directions and can be picked off quite easily, you have the windows looking into the building to get a few shots in before they are actually heading straight for you, and many zeds spawn in the yard below allowing you to take them out there too. There are also many escape routes; you can drop down, or take any of the four doors exiting the area.

On wyre the spot you mentioned works well, though it offers nothing in the way of escape routes. I certainly wouldn't want to be there in the last waves. The boathouse works well, if you weld the door shut and stay at the open end of the building zeds wont even bother trying to break the door down. This leaves the one open side and the stairs for zeds to come from. One person can keep an eye on the stairs easily enough, the others can watch the open end, which sees the majority of the action.

The other place you can camp if you have a full or nearly full team is the waterfall. A few zeds come from the player spawn direction, but mostly they either come from the other side of the waterfall or try to climb directly up the hill. It's an excellent vantage point to pick of zombies as they approach.